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Posted: Tue Oct 29, 2013 6:50 pm
by MyNameIsKooky
yot yot5 wrote:SPOILERS FOR POTZ wrote:However, I'm pretty sure my "Battle-Bot" theory didn't come from nowhere. Didn't that Mark 001 bot say that they were Battle-Class?
SPOILERS FOR POTZ wrote:I thought he said UFOs were Battle-Class. Also, Zapbots were defined as "sentinels."
Posted: Tue Oct 29, 2013 7:35 pm
by dig 222
yot yot5 wrote:Qloof234 wrote:I think you're referring to Zap-Bots. The ones that shout "ELIMINATE" and such?

Ah, yes. Those are the ones I was talking about.
SPOILERS FOR POTZ wrote:However, I'm pretty sure my "Battle-Bot" theory didn't come from nowhere. Didn't that Mark 001 bot say that they were Battle-Class?
Yeeeaaah, I guess so. But then again Master-Class Z-bots can do battle too. They behave like thwarts, as some can shoot and some cant.
And Zip-Bots can kill you too.
Posted: Tue Oct 29, 2013 8:40 pm
by Nobody
MyNameIsKooky wrote:yot yot5 wrote:SPOILERS FOR POTZ wrote:However, I'm pretty sure my "Battle-Bot" theory didn't come from nowhere. Didn't that Mark 001 bot say that they were Battle-Class?
SPOILERS FOR POTZ wrote:I thought he said UFOs were Battle-Class. Also, Zapbots were defined as "sentinels."
SPOILERS FOR BOTS wrote:Yeah, UFOs are the battle ones. ZapBots were like, guardian-class or something.
Posted: Tue Oct 29, 2013 9:49 pm
by Master Wonder Mage
The ability to modelswap anything.
Especially waterchompers with the duck model.
Posted: Tue Oct 29, 2013 9:50 pm
by MyNameIsKooky
Master Wonder Mage wrote:The ability to modelswap anything.
Especially waterchompers with the duck model.
Even without that, TMD just got a lot more horrifying with WA3's new stuff.

Posted: Wed Oct 30, 2013 8:48 pm
by dig 222
Master Wonder Mage wrote:The ability to modelswap anything.
Especially waterchompers with the duck model.
That would be horrifying.
MAN EATING DUCKS RAWR
Also, I can't believe no one has mentioned textures for Stinkers and Wee Stinkers.
Posted: Wed Oct 30, 2013 9:18 pm
by Muzozavr
Master Wonder Mage wrote:Especially waterchompers with the duck model.
OH MY GOD WANT
Posted: Wed Oct 30, 2013 11:08 pm
by MyNameIsKooky
For the sake of insanity, I hope motherships have adjustable speed.
Posted: Wed Oct 30, 2013 11:18 pm
by tyteen4a03
MyNameIsKooky wrote:For the sake of insanity, I hope motherships have adjustable speed.
Likely - in Escape Plan, the UFOs are stationary. Although you can say MS could have just added a flag onto the UFOs to toggle between the two, I don't think that's likely the case here.
Posted: Wed Oct 30, 2013 11:24 pm
by StinkerSquad01
I've always assumed that the Motherships were just NPCs that flew around and stopped at spots with that spawn command in a GC.
Posted: Thu Oct 31, 2013 12:03 am
by MyNameIsKooky
StinkerSquad01 wrote:I've always assumed that the Motherships were just NPCs that flew around and stopped at spots with that spawn command in a GC.
Yeah, that's what I meant by motherships.
Posted: Thu Oct 31, 2013 12:26 am
by Qloof234
I've already poked around in WA3's levels - Motherships appear to have their X/Y spawn locations in the object itself (and, for that matter, the co-ordinates of the object to copy).
What's interesting to me is that it doesn't look like there are enough values for speed, but there are definitely motherships in PoTZ that move faster than others.
Posted: Thu Oct 31, 2013 12:33 am
by Master Wonder Mage
Hitpoints for everything. Fireflower bosses are getting a bit old.
Posted: Thu Nov 07, 2013 9:00 am
by Krishiv738
When I looked into a POTZ wlv,I saw new adjuster:defence...somthing like that.
I wonder what it does.
MY 100th post.
Posted: Thu Nov 07, 2013 9:03 am
by Qloof234
DefencePower, if I'm not mistaken?
This is one I'm curious about as well, actually. There's no such variable in the WA1 Editor, so changing the value would have to be done manually with a Hex editor at the moment.
I'd do that to see what it does, but frankly, I'm too lazy.

Posted: Fri Nov 08, 2013 12:53 am
by Master Wonder Mage
A command that can set the player's magic to a color and number of charges.
Posted: Fri Nov 08, 2013 12:02 pm
by Blazeknight
Can someone tell me the ideas Patrick announced that he'd add in the editor other than the POTZ stuff? Will the editor have hub making properties?
Posted: Fri Nov 08, 2013 1:17 pm
by StinkerSquad01
Yes, I believe that was confirmed a while ago.
Posted: Sat Nov 09, 2013 7:04 am
by Krishiv738
Master Wonder Mage wrote:A command that can set the player's magic to a color and number of charges.
We don't need such command!,If you want that,Make Uo-chargers sink under one coloured floor using flip-glitch.This gives 4,3,2 or 1 charge(s) to player.
Posted: Sat Nov 09, 2013 7:08 am
by Master Wonder Mage
Krishiv738 wrote:Master Wonder Mage wrote:A command that can set the player's magic to a color and number of charges.
We don't need such command!,If you want that,Make Uo-chargers sink under one coloured floor using flip-glitch.This gives 4,3,2 or 1 charge(s) to player.
I want them so that you can have NPCs give you magic, infinite magic, and things like that. What you suggest would not help there.
Posted: Sat Nov 09, 2013 9:32 am
by Krishiv738
Master Wonder Mage wrote:Krishiv738 wrote:Master Wonder Mage wrote:A command that can set the player's magic to a color and number of charges.
We don't need such command!,If you want that,Make Uo-chargers sink under one coloured floor using flip-glitch.This gives 4,3,2 or 1 charge(s) to player.
I want them so that you can have NPCs give you magic, infinite magic, and things like that. What you suggest would not help there.
Do you mean glove-exchanging?

Posted: Sun Nov 10, 2013 3:11 am
by Nobody
Krishiv738 wrote:Master Wonder Mage wrote:Krishiv738 wrote:Master Wonder Mage wrote:A command that can set the player's magic to a color and number of charges.
We don't need such command!,If you want that,Make Uo-chargers sink under one coloured floor using flip-glitch.This gives 4,3,2 or 1 charge(s) to player.
I want them so that you can have NPCs give you magic, infinite magic, and things like that. What you suggest would not help there.
Do you mean glove-exchanging?

Glove-exchanging? Do you mean... nope. I don't know what you could mean. What MWM said was pretty straightforward, though.
Posted: Sun Nov 10, 2013 9:16 am
by Krishiv738
Nobody wrote:Krishiv738 wrote:Master Wonder Mage wrote:Krishiv738 wrote:Master Wonder Mage wrote:A command that can set the player's magic to a color and number of charges.
We don't need such command!,If you want that,Make Uo-chargers sink under one coloured floor using flip-glitch.This gives 4,3,2 or 1 charge(s) to player.
I want them so that you can have NPCs give you magic, infinite magic, and things like that. What you suggest would not help there.
Do you mean glove-exchanging?

Glove-exchanging? Do you mean... nope. I don't know what you could mean. What MWM said was pretty straightforward, though.
It means an NPC gives his magic gloves with magic to player and vice-versa.
Posted: Wed Nov 13, 2013 11:53 pm
by Wonderland King
1) A feature you can select on NPC Stinkers so you can choose whether if they die, you'll lose the level or not. (I know this sounds morbid, but I'm working on a scene in a level where a Stinker dies and I'm having to set up command 2 in there.)
2) An ID list; for instance, if you typed in the number 2, you'd be able to see every object in the level with an ID of 2.
3) To not abandon this old topic:
http://pcpuzzle.com/forum/viewtopic.php?t=24726 .
Posted: Thu Nov 14, 2013 12:27 am
by Jutomi
Yeap, but submissions stopped by June second?
I didn't read the whole thing, just Midnight Synergy's first post.

Posted: Thu Nov 14, 2013 3:35 am
by Wonderland King
That's not the point. Of course I'm not saying anyone should make more submissions five months after the deadline, but they're planned for the editor. Unfortunately, that thread has been long forgotten...
Posted: Thu Nov 14, 2013 8:34 am
by LexieTheFox
The ability to place multiple objects on a single tile. (Why has no one suggested this yet? IMAGINE THE POSSIBILITIES!! coughcoughtrapcoinscoughcough)
That is my only suggestion thus far.
Posted: Thu Nov 14, 2013 9:45 am
by Krishiv738
If anyone wants to make a goal of destroying zbots in the adventure,set the goal in editor:Capture/destroy scritters or (advanced)somthing else.Compile the adventure,unpack the adventure using wg.exe of the editor you are using(don't forgot to convert POTZ objects)then go to place where your master.dat of the adventure is stored.
In hex editor
Search 03 in the master.dat and replace it with 09.
And you have destroy all zbots goal.
Posted: Thu Nov 14, 2013 11:13 am
by Kilicool64
An "advanced" mode with options that are rarely used, but could still serve some purpose, such as magic chargers with unused magic types or objects using logic not intended for them.
Posted: Thu Nov 14, 2013 11:32 am
by Muzozavr
And a "simple" mode to allow all those who come fresh from the RTW editor to just place objects and make the level work.