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HONHON!

Posted: Fri Jun 10, 2016 2:52 pm
by StinkyFTW
Could you possibly remaster Stinky and Loof together again?

Posted: Sat Jun 11, 2016 3:52 am
by epicdude15
Possibly, only problem is that you won't be able to swap characters. I also feel like 4 retro levels are enough, the rainbow level being the last. But it is subject to change.

Ok!

Posted: Sat Jun 11, 2016 3:57 am
by StinkyFTW
You could just use flash or magic

Posted: Sat Jun 11, 2016 4:05 am
by epicdude15
I probably won't since I have to start getting a move on with other levels in order for the demo to be released.

Posted: Mon Jun 13, 2016 3:26 am
by epicdude15
I could possibly be releasing the demo at 20 levels.

Posted: Mon Jun 13, 2016 6:36 am
by epicdude15
The only custom retro level. This is not a classic, it's made by me c:
Hopefully I make difficult levels now, lel.

Image

Posted: Mon Jun 13, 2016 9:23 am
by epicdude15
Image

Posted: Mon Jun 13, 2016 1:46 pm
by loofisawesome
Beautiful.

Posted: Mon Jun 13, 2016 11:53 pm
by epicdude15
Why thank you!

Posted: Mon Jun 27, 2016 2:01 am
by Wonderman109
Looks cool.

Posted: Mon Jun 27, 2016 2:53 pm
by StinkyFTW
Are there gonna be any coustom textures?

Posted: Tue Jun 28, 2016 9:59 am
by epicdude15
Not planning on it. I also took a little break on this to work on school.

Posted: Wed Aug 10, 2016 9:32 pm
by epicdude15
I will continue on this, I just need to find some motivation.

Posted: Thu Aug 11, 2016 8:55 pm
by epicdude15
So I have decided to just release a demo of what I currently have, so here it is!

Instructions -
Place "The Rune Dimension" inside Userdata\Custom\Hubs.

BAM, you're done.

I believe there are only 15 levels.

Posted: Thu Aug 11, 2016 8:56 pm
by loofisawesome
Where's the download?

Posted: Thu Aug 11, 2016 9:02 pm
by epicdude15
You'll never believe this but, I didn't press 'Add Attachment'.

Posted: Thu Aug 18, 2016 9:37 pm
by epicdude15
Any feedback?

Feedback Thursday

Posted: Fri Aug 19, 2016 12:20 am
by Timecrokba
I played this a little while ago, so I can't give specific examples, but I have a few suggestions.

The backstory may be good to expand, say what happened to [insert name of main stinker], who is Sa-wonder, what's their motivation, what made stinkers think kabooms when extinct, ect. I expect that it'd be expanded later, but needs to be said.

Perhaps go back and iron out any errors that you may find.

So far I did really enjoy what the hub demo had to offer, and I can't wait to see what you have planned for it.

Posted: Mon Aug 22, 2016 5:15 am
by epicdude15
Thanks! How were the retro levels? I spent a lot of my time making those levels lol.

Posted: Thu Aug 25, 2016 9:43 pm
by epicdude15
bump

Feedback Thursday 2: Eletric Memealoo

Posted: Thu Aug 25, 2016 10:50 pm
by Timecrokba
The Retro Levels were fun (From what I remember 2 weeks later), though having them that early on, when there is no need for a change of pace, may make them feel like they are just THERE more than an extremely welcome and different set of levels when there are tons more "Adventures" levels (this may just be me though), and adding too many more may drag them down, unless retro is the main kind of level of the hub.

Posted: Fri Aug 26, 2016 1:37 am
by Wonderland King
I'm enjoying it so far - I have yet to finish all of them, but the retro levels are really good! I like your sense of design. :)

I just have a couple pieces of advice so far: first of all, a Spy-Eye early in the game would be nice. Second of all, there are several places in the hub where you can get stuck - while this is okay in adventures, it's generally better to avoid in the overworld. But those are just details - overall, it's pretty well done, and I look forward to seeing the future versions.

Posted: Sun Aug 28, 2016 6:42 pm
by ab-47
I have my eye on this project. May I know how many levels does the demo have? (forgive me as I couldn't keep up with the recent posts you've made.) :)

Posted: Tue Aug 30, 2016 7:50 am
by epicdude15
There are about 15 levels in this demo.

Posted: Tue Jan 17, 2017 4:24 am
by epicdude15
Might pick up on this later on in the year. But still, feel free to post your reviews or feedback, it'll really help in future development. Thanks!

Posted: Mon Jul 03, 2017 12:14 pm
by epicdude15
Been almost a year since this came out lol.

Re: WA : The Rune Dimension [Hub] (EARLY DEMO OUT NOW!)

Posted: Wed Apr 15, 2020 11:34 pm
by ab-47
I just got to play this and wow, it's quite polished!

Very good difficulty curve and adaptation to the original Wonderland levels, it's a shame that I never got to play this earlier.

Thank you. :)

Re: WA : The Rune Dimension [Hub] (EARLY DEMO OUT NOW!)

Posted: Tue Oct 25, 2022 7:10 pm
by Jutomi
Sad to not see this project unfinished... but as an individual who's over 8 years into a hub of their own I must profess I can relate. :lol: :oops:

Nonetheless it was a pleasure to play through. Imo a nice little hub as far as hubs go. :)
(Also quite liked the original trilogy throwbacks.)

My recorded playthrough:

Part 1 - Dry Mage Desert
Part 2 - Mysterious Voice
Part 3 - Over the Jungle
Part 4 - Bhalis (and Pop)
Part 5 - Grow and Brr
Part 6 - Blink and Floing
Part 7 - Pow and Flash
Part 8 - A Little Sampler (Hub Only)
Part 9 - Two Towers
Part 10 - The Amphitheatre
Part 11 - The Courtyard
Part 12 - Returning Retro

Re: WA : The Rune Dimension [Hub] (EARLY DEMO OUT NOW!)

Posted: Tue Oct 25, 2022 9:45 pm
by nasko222
:stinkyhappy: you did it!