So for the record I'm pretty awful at puzzles so at times I did have to resort to Jutomi's video solutions. Rest assured these are still as genuine of opinions that I can muster.
1. Atomic Submarine, by ab-47 — An insanely good level and one of the funniest experiences I've had in a while. I didn't use the Floing but I did use my heart to fall in love with this brilliant duet of puzzles. I apologize to every scritter I offended during this and I will never do that thing again. And like Jeremy said before the climax,
holy crap this is unbelievable. I'm not sure how the hell you did that thing with the tentacles but that'll haunt my dreams for weeks. You should be proud. Have pride. Thanks the for fun!
2. Desert Bifrost, by Jutomi — Literally one of the best adventures here, sorry. The aesthetic here is :omega: and is really just a great experience. Also LMFAO the ending.
3. Special Diversity Sequence, by Goorab —
The Magical Tests-lite. Fun aesthetics and the dialogue is brilliant plus the puzzles are really nice. Not much to complain about here but the briefness of the level works well and the twist to the ending puzzle is cool. The Brr scritter is pain. I'm 26, but thanks.
4. Pocket Magic, by Jutomi — I suck at puzzles. The solution you proffer is really brilliant however. Awesome aesthetics!
5. -1, by Nasko222 — :SCREAM: this is insane. A good level but really overwhelming in puzzle. To be fair smotherpuzzles are nothing new and it's a treat when they appear in modern WA. Had to resort to Jutomi's solution (SORRY) but man the design here is good. The different directions with the magic alley in the west is really clever. That dialogue had me on edge but good save I think.
6. Rainbow Treat, by Garirry — Well, it's certainly no Turbo Trickery Tower. Silliness aside this is a good magic puzzle and I enjoyed it. Took me a while to figure it out but it blends well.
7. On the Edge of the Rainbow, by Wonderman109 — This is a good one. It's a glorified sequence of puzzles I feel since the story aspect gets a little lost on me (the NPCs that trap you is such a WA1E move I love it) but the puzzles are pretty great, particularly the spring .wlv. Chompers are suffering.
8. Colour Coded for Your Convenience, by Wonderman109 — Oh my god. This is like the final boss of puzzles, and the discrete math of puzzles while at it. I had to resort to Jutomi's solution because I suck. Chaotic but kinda brilliant. Why am I thinking of Professor Fizzwizzle?
9. Dual Solution 1, by Wonderman109 — This one is pretty cool, I appreciate the usage of the opening tutorial to show the transporter-collision technique even if it was to the side of this level. Gatefragging the chompers is an alright technique though the timing can be a bit Eh... to pull off. A nice one nevertheless.
10. 3D Rainbow Maze, by Joseppey — This one is really nice! Effectively a demonstration for the 3D command and a clever maze. Not much to say here but Yay!!!!
11. The Sunrain Ship, by Wonderman109 — I like this one. Building a level around a giant object is pretty fun (although not part of the contest I really enjoyed Ant Among Giants-- similar usage of large-scaled objects as platforms) and the ship is a creative choice. The ship though gives way to level brevity and the pride usage is as oblique as it can get, but it's still a cute albeit short level.
12. Dual Solution 2, by Wondernab109 — Hard version? Lol. Most of my thoughts from #1 carry over here except for the lack of chompers, but the gate timing at the end is pretty nice. Not much else to say for this one, sorry.
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x. (searching), by Sammy_P — Not gonna rate this one LOL. Thanks to everyone who has enjoyed it so far. Yeah I should have given the Spy-Eye early and the intro is oblique but AESTHETICS!!! Also for the record the Pop/Grow puzzle is supposed to have like 10 different solutions. The tiling took too much work to bother making a good puzzle out of it. See you all in the more-mediocre sequel. I doubt he checks the WA forums but massive shoutouts to Mark and his RTW levels which have been a great inspiration over the years, especially with the heavy misdirection, the Amadeus! and Brentnor levels, and whatnot, since this did fuel a lot of the design here.
xx. The Silly Father, by MyNameIsKooy — Dez