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Posted: Sat Feb 18, 2006 4:12 pm
by theZBot
An idea is two new colors of chompers, blue and green, which chase after Qookie and Peegue, respectively. Also, blobs of paint that change the color of a chomper or turn a boulder into a Link Sphere (or change the color of a link sphere). It would be cool to have objects in boxes. Thin ice that is like ice, but similar to a bridge in that you could only walk on it once. One use reflectors, infinite use prisms... The ability to push stickycube blocks (if one half of the block gets stuck on a conveyor, the half breaks off)! Smarter chompers that avoid walls, water, etc. Bonus levels that you do not have to complete. Reflectors that make a fireball reverse direction. Pushable generators and warp gates. More buttons and teleporter colors.... crumbling walls that break when Stinky/Loof/Qookie/Peegue/Boulder/Box runs into them (but chompers, coilys, Zbots, UFOs and other monsters cannot go through until it breaks). Levelporters, teleport you to another level that you also make! Repmohcs (chomper backwards) run away from you but can still kill you... the list goes on and on!

And Good things about all these... They all work (except possibly the pushable stickycube blocks) !

Posted: Mon Feb 20, 2006 5:38 pm
by Muzozavr
Repmohc is coooool. 8)
Also a Chompership. Makes four chompers. Two (or four colors with blue and green?) respectively. :)
Sharks which may eat your boxes while they are in water. :lol: :lol: :lol:
The level of their evilness (0-10) may be set manually by a level creator, and if it's evil enough, it will try to eat you! :twisted:

Maybe ghosty z-bot will be nice, but most of us will not have enough quick fingers.

Posted: Sun Feb 26, 2006 7:43 pm
by theZBot
Doublecolor gates (21 of them!) that need two buttons to be opened.
Rainbow Floors that only Stinky, Loof, Qookie, and Peegue can walk on.

Posted: Sun Mar 19, 2006 8:15 pm
by John925
The only things that theZbot didn't think of that I thought of are ramps one way to get on elevated floors and elevated floors... like walls but you can jump onto them (with a trampoline) or walk onto them (by using ramps.) Another Idea is a triangle button which toggles gates on and off.
Here are the ideas that I like from theZbot's post.
theZBot wrote:An idea is two new colors of chompers, blue and green, which chase after Qookie and Peegue, respectively. Also, blobs of paint that change the color of a chomper or turn a boulder into a Link Sphere (or change the color of a link sphere). It would be cool to have objects in boxes. Thin ice that is like ice, but similar to a bridge in that you could only walk on it once. One use reflectors, infinite use prisms... The ability to push stickycube blocks (if one half of the block gets stuck on a conveyor, the half breaks off)! Smarter chompers that avoid walls, water, etc. Bonus levels that you do not have to complete. Reflectors that make a fireball reverse direction. Pushable generators and warp gates. More buttons and teleporter colors.... crumbling walls that break when Stinky/Loof/Qookie/Peegue/Boulder/Box runs into them (but chompers, coilys, Zbots, UFOs and other monsters cannot go through until it breaks). Levelporters, teleport you to another level that you also make! Repmohcs (chomper backwards) run away from you but can still kill you... the list goes on and on!

And Good things about all these... They all work (except possibly the pushable stickycube blocks) !
Of corse that was theZbot's whole post :shock:

Posted: Wed Mar 22, 2006 1:22 am
by wonderland01
Adding on to VirtLands Post. What about red lasers that you can jump over and blue lasers that you can't

Game review options

Posted: Thu Mar 30, 2006 3:20 am
by normajpiano
Hi, I have ideas that don't relate to the game itself but to reviewing game stats. For example, when you show the list of folders under "ByUser" you could show how many were not played yet. Right now you have to go into each folder to find out if there are any you haven't played.

How about an overall report showing which games have been played and their scores. This would be analagous to doing a dir /s in the DOS world (don't remember the equivalent ls options for the UNIX world). But the point is that the program can read the stats when you go into each folder, so this would not be a terrific step from what it already does.

Posted: Thu Mar 30, 2006 8:30 am
by Muzozavr
Wall monster: he is totally like a wall, until you came too close... and then it's too late!

Posted: Tue Apr 11, 2006 3:36 pm
by theZBot
Colored Steel Boxes and Arrow-shaped Buttons.
A colored steel box is just like a regular steel box, but it cannot be pushed. The only way to move a Colored Steel Box is to press the Arrow-shaped* Button of the same color.

*The way the colored steel box moves is the same as the direction the arrow-button is pointing.

Posted: Mon Apr 24, 2006 3:00 pm
by Muzozavr
How about the whiskey? Makes the stinkers drunk. :lol: When you want to go forth, they are going back, when you want to go left, they are going right, etc. :lol:

Posted: Sun May 07, 2006 5:10 pm
by theZBot
Also, you should be able to pack a bunch of custom levels into a LEVEL SET (with worlds, a map, story pictures, etc)

Super Trampolines: bounce twice as high as a normal trampoline

Link Cubes: Like a Link Sphere, but with a wooden box instead of a boulder.

Link Kegs: Like a Link sphere, but with a powder keg instead of a boulder.

Let's see...
  1. BLUE and GREEN Chompers
  2. Blobs of paint
  3. Boxed Objects
  4. Thin Ice
  5. One Use Reflectors
  6. Unlimited Use Prisms
  7. Smart Chompers
  8. Bonus Levels
  9. Vertical or Horiziontal Reflectors
  10. Pushable Generators and Warp Gates
  11. More Buttons and Teleporters
  12. Crumbling Walls
  13. Doublecolor Gates
  14. Stinker-only Floors
  15. Colored Steel Boxes
  16. Arrow Shaped Buttons
  17. LEVEL SETS
  18. Super Trampolines
  19. Link Cubes
  20. Link Kegs

Note I got rid of the Pushable Stickycube Blocks, Levelporter and Repmochs ideas because they wouldn't work.[/list]

theZBot's Fun Ideas

Posted: Tue May 09, 2006 3:31 am
by VirtLands
theZbot has some wonderfull ideas... duplicated here.
Hope that these things come true someday.
theZBot wrote: 1. BLUE and GREEN Chompers
2. Blobs of paint
3. Boxed Objects
4. Thin Ice (this idea can be expanded)
5. One Use Reflectors
6. Unlimited Use Prisms
7. Smart Chompers (How smart? :shock:)
8. Bonus Levels
9. Vertical or Horiziontal Reflectors (excellent idea)
10. Pushable Generators and Warp Gates
11. More Buttons and Teleporters (Don't we have enough? :))
12. Crumbling Walls
13. Doublecolor Gates
14. Stinker-only Floors (We may add Loof-only floors...)
15. Colored Steel Boxes
16. Arrow Shaped Buttons
17. LEVEL SETS
18. Super Trampolines
19. Link Cubes
20. Link Kegs

VirtLands would like to add:

21. Walls that crumble from cannon or laser blast.

22. Teleporters that only teleport objects, (NOT Stinky, Loof..)
23. Teleporters that only work if a wonderland coin (or $) is offered.

24. Gates that only work if a wonderland coin (or $) is offered (paid).
25. Rotten, mutant coins that when accessed take away regular coins.
26. Rotating reflectors (this idea can be expanded on).

27. The ability of Stinky to split into two Stinkies, (repeat with Loof...)
28. Shadow Creatures that copy your move exactly, not the mirror image routine.
29. A (toggling) Kaboom (or other monster) PAUSE button.

30. A Color-Changing Teleporter,... perhaps, after each
time you pass-over or use it, it changes to a different color and
therefore each time shall interact only with any matching
"teleport node" if any exists. :idea::idea:

31. A Traveling Teleporter, this one moves from square to square,
as if it had a mind of its own,... your challege is to catch up to
it if you ever wish to use it.

32. an "Earthquake button", that causes theZbot's "thin ice" to shatter.

33. Rainbow Boxes that change color with each move,
(according to some preset pattern), and each time two or more
boxes of the SAME current color meet, they vanish (into thin air).

34. Fusable Prisms, ... similar to "Unlimited Use Prisms", except that
after once used, they "weld" to the floor and can never be pushed
again, (in other words, cannon-fire makes them stick to the floor).

35. Rotating Light-spectrum Reflectors, (they don't physically rotate).
After each time a laser or canon blast hits this one it shall reflect
each cannon or laser blast as a different HUE of light, one blast
at a time, (in some preset pattern).

36. A Monster-Creation Teleporter, ...each time that you regretably
step on the "twin end" of this teleporter, a monster comes out
of that "other end", ( I've created a MONSTER~! Auugh! )

37. Multi-Dimensional Buttons, ...each time that you step on one
of these, the "some furniture" gets rearranged in the room you're in.

38. A Tri-Teleporter, ... (In Wonderland tri-teleporters currently
don't work right, this needs to be fixed.)
You're already familiar with the Duo-Teleporter.
A Tri-Teleporter is similar except that it has parts, A,B,C.
Some special pattern (or algorithm) must be created in order to define
the teleportation order for this tri-teleporter..
The suggested logic is: Each node teleports to the other node NOT last used.
39. A Quad-Teleporter, similar to a Tri-Teleporter... except more complex...

40. Please place your ideas here...

Posted: Tue May 09, 2006 9:39 pm
by theZBot
I think VirtLands' ideas are GREAT! (with the exception of 23-25.)

But I have more...

40. Diagonal Fireballs
41. Switcher Floors (Similar to stinker-only floors, but will change. When Stinky steps off of the floor, then only Loof can step onto the floor. When Loof steps off, only Qookie can walk on it. Then only Peegue. Then only Stinky.)
42. Rainbow Boulders (will recieve movement from ALL colored link spheres and will transmit movement to all other link spheres when pushed)
43. Two-Way conveyor belts (Stinky, Loof, Qookie, and Peegue cannot walk onto one, and if an object is pushed onto it, it will duplicate the object and send each duplicate in two directions.)

Sorry, but I dont think these ideas are really going to be part of the new game if there is one:

Wall monster (That idea contains no puzzle or action.)
Red lasers ( You didn't specify how the jumping worked)
Superships (Motherships don't move!)

I don't think these will work at all:
Sharks (Evilness as a quantity?)
Ramps (We already SAID why that wouldn't work.)
Button in the level editor that says if the level is possible to solve (The computer isn't THAT smart!)
3x3 rock (How will three stinkers move the rock at the same time?)
Ice block (you didn't specify WHEN it melted)

Good ideas from other posts (other than VirtLands' last post)

44. Button that can move objects
45. Map Editor
46. Not and And buttons
47. Toggle buttons
48. Toggling reflector
49. Z-bot Pill
50. Ghosty z-bot

WOW! 50 ideas.

Posted: Wed May 10, 2006 12:58 am
by loof101
theZBot wrote:I think VirtLands' ideas are GREAT! (with the exception of 23-25.)

But I have more...

40. Diagonal Fireballs
41. Switcher Floors (Similar to stinker-only floors, but will change. When Stinky steps off of the floor, then only Loof can step onto the floor. When Loof steps off, only Qookie can walk on it. Then only Peegue. Then only Stinky.)
42. Rainbow Boulders (will recieve movement from ALL colored link spheres and will transmit movement to all other link spheres when pushed)
43. Two-Way conveyor belts (Stinky, Loof, Qookie, and Peegue cannot walk onto one, and if an object is pushed onto it, it will duplicate the object and send each duplicate in two directions.)

Sorry, but I dont think these ideas are really going to be part of the new game if there is one:

Wall monster (That idea contains no puzzle or action.)
Red lasers ( You didn't specify how the jumping worked)
Superships (Motherships don't move!)

I don't think these will work at all:
Sharks (Evilness as a quantity?)
Ramps (We already SAID why that wouldn't work.)
Button in the level editor that says if the level is possible to solve (The computer isn't THAT smart!)
3x3 rock (How will three stinkers move the rock at the same time?)
Ice block (you didn't specify WHEN it melted)

Good ideas from other posts (other than VirtLands' last post)

44. Button that can move objects
45. Map Editor
46. Not and And buttons
47. Toggle buttons
48. Toggling reflector
49. Z-bot Pill
50. Ghosty z-bot

WOW! 50 ideas.
The jumping? You should be able to do it yourself, I think.

Posted: Wed May 10, 2006 1:03 am
by wonderland01
51.How about levels in these difficulty's. They would be arranged into packs by these difficutys. Easy medium, hard and master.(Have to finish the 1st 3 before master)


52.Pinballs and bumpers that make the pinball go in a certain diretion.
53.Custom editor(to make textures, models etc.)

Posted: Tue May 16, 2006 8:58 pm
by TheoX
wonderland01 wrote:53.Custom editor(to make textures, models etc.)
I like that idea a lot :D
I also definately think that there should be custom music in the future, that would be so cool! :D

Posted: Wed May 17, 2006 4:21 am
by Muzozavr
About my diagonal reflector, if the diagonal fireball will hit it, it will reflect it vertically/horizontally.

Fun Ideas

Posted: Thu May 18, 2006 7:34 pm
by Qman
Think :!:
We have made litrally hundreds of ideas :!:
so think about it this :!:
Here are sone problems;

-This game would be totally diffrent :!:
-It world take forever to deign and program :!:
-It would be hugely expencive :!:
-It would be so large it would take up sevral discs :!:

so I know that there are some amazing ideas here but when you think about it it's just not practical

:stinkysad: :stinkysad: :stinkysad: :stinkysad:

BUT
keep posting with more ideas but i's not practical and I would like to see anybody try to make it :!: :!:

Posted: Fri May 19, 2006 12:45 pm
by Muzozavr
Qman, I don't think that it's impractical. :wink:

:arrow: The more ideas there will be, the more is the chance to create some brilliant thing.
:arrow: The more BRILLIANT ideas there are, the more is the chance that they will be BETTER.
:arrow: If the best ideas will get in the final game, it won't be so much larger and more expensive, but it will be MUCH greater.

A new idea: the dummy stinky, which is like a statue, but if it will get killed, all stinkers will be killed immediately and you will have to restart a level.

Posted: Sun May 21, 2006 5:44 pm
by theZBot
wonderland01 wrote:51.How about levels in these difficulty's. They would be arranged into packs by these difficutys. Easy medium, hard and master.(Have to finish the 1st 3 before master)


52.Pinballs and bumpers that make the pinball go in a certain diretion.
53.Custom editor(to make textures, models etc.)
Please don't add ideas to my list unless you are me or VirtLands, but you can suggest ideas and we might approve them.

So...
51: Custom editor
52:Custom Music.
53: Dummy Stinky

(I don't fully understand your #51. The pinball idea (if I'm not mistaken) is just a boulder, and the bumpers are just a patch of curved ice. Therefore, we already have your #52.)

53 ideas!

Posted: Mon May 22, 2006 4:07 pm
by Superterv
theZBot wrote: Please don't add ideas to my list unless you are me or VirtLands, but you can suggest ideas and we might approve them.
I cannot believe this post! :shock: Who on earth do you think you are? This is an open forum, and ideas were asked of all not just you and Virtlands who says
VirtLands wrote: 40. Please place your ideas here...
This subject was opened by Szai14, not you, this sort of post just puts peoples' back up. If you want this to be done privately do it by PM, otherwise it is a public forum where all members can post their ideas as long as they are polite. I'm amazed at your audacity.

Posted: Tue May 23, 2006 9:37 am
by Muzozavr
Me too. :shock: At first I didn't even notice.
What about making some barrels of ink, and an inky drawbridge, acts like a normal drawbridge, but you can push barrels of ink in it to "recharge" it, if it wasn't fully used.

EDIT: Superterv, I understood, what theZbot meant. He made a list of ideas, and asks not to add them to this list, but to submit them! Still, I'm a little bit in a :o .

Posted: Tue May 23, 2006 6:49 pm
by TheoX
Here's an idea: A "hemisphere" or half a boulder.
When it is pushed, it tips over, rolls over 2 tiles, and then assumes it's original position :lol:

Posted: Tue May 23, 2006 9:16 pm
by theZBot
I know you can add ideas, but just please don't add them to my list! (I will add ideas from other people that WILL WORK.)

Sorry for any inconvienience this may have caused (it apparently caused a lot of inconvenience!)

Oh,

and

51. Inky drawbridge
52. Half-boulder (if you explain further what happens after the Half-boulder is pushed)

Posted: Tue May 23, 2006 9:38 pm
by TheoX
Does "adding them to your list" mean adding them to the numbered list you have started :?:
Anyway, here is an explanation of how a half boulder would work (I had nothing better to do :lol: ):

Posted: Wed May 24, 2006 12:52 am
by loof101
Here is an idea:

Moving Exit!

When you get in a 5x5 range of this, it will try to run away from you.
It will try to go right if you go right, left if you go left, up if you go up, and down when you go down.
If you are coming down and it cannot go down, it will try going right(unless you come from the right, then it goes up). If it cannot go right, it tries left. If mit cannot move at all, it dissapears until you are out of the range it dissapeared at and you are out of the range of the starting position.

As soon as you are OOR(Out Of Range) it will reappear.

This idea originated from the moving teleporter idea.

Loof101

Moving Exit

Posted: Wed May 24, 2006 6:14 pm
by chrise
What exactly would be the point in this exit? If it flees from you, and disappears if it cannot escape, surely it serves absolutely no purpose in the game, at least no more than a simple fake exit... perhaps it would be better if it didn't disappear, or if you could use one character to drive the exit towards another...

Posted: Thu May 25, 2006 3:02 pm
by loof101
theZBot wrote:I know you can add ideas, but just please don't add them to my list! (I will add ideas from other people that WILL WORK.)

Sorry for any inconvienience this may have caused (it apparently caused a lot of inconvenience!)

Oh,

and

51. Inky drawbridge
52. Half-boulder (if you explain further what happens after the Half-boulder is pushed)
Don't you mean 54 and 55?
recently, you put 51, 52, and 53.

Re: Moving Exit

Posted: Thu May 25, 2006 3:07 pm
by loof101
chrise wrote:What exactly would be the point in this exit? If it flees from you, and disappears if it cannot escape, surely it serves absolutely no purpose in the game, at least no more than a simple fake exit... perhaps it would be better if it didn't disappear, or if you could use one character to drive the exit towards another...
It goes the speed of a chomper. And the exit only flees from the selected character. Here is how it works:

ACTION 1: Exit will go up when Stinky enters the decorated Tiles.

ACTION 2 & 3:On 2, exit cant go straight, but can go right which it does.
On 3, cant go right, so goes left.

ACTION 4: Exit can't move, so dissapears when Peegue moves to decorated tiles.

Posted: Fri Jun 16, 2006 10:30 pm
by gamer12345
Well, you have a lot of ideas everyone!
However, they mostly rely on Tiles. Everyone seems to have forgotten that they will not be used in the new game.

Here are my ideas:

Power - Ups: Increases one of the attributes of your Stinker (e.g. Speed, Invisibility, Invincibility, etc.) for a short period of time.

Mini-Games: Patrick can make these up. Players do need a little fun in between Brain-Bending Puzzles.

Posted: Sat Jun 17, 2006 11:08 am
by Muzozavr
Iceball: When iceball and fireball comes into a contact, they will both disappear.
If iceball shoots a box, the box will freeze, and will slide on everything, like a normal box on ice. If iceball shoots a boulder, the boulder will become super-fast, since it slides.
If iceball shoots in a stinker/monster, the first shot means that they will be frozen for a little time. When they'll unfreeze they can move. If they were shot a second time, before the first icing wore off, when they will unfreeze, they will move at a half-speed, with an exception of Kaboom! which is so slow, that it can't slow down furhter. :lol: If they were shot thrice, it means a total freezing, hence death.
You cannot freeze a Z-bot, he is mechanical and has a nice anti-freeze.
You can push an iced stinker.
An iced Kaboom! still has his 3x3 deadly area. You can trap an iced Kaboom!, and even after icing wears off, he will stand still.
The iceballed stinker/monster is invincible to everything except more iceballs, and so ice can come as a shield.
To produce iceballs, we need ice-cannons, and pushable ice-cannons.

I know this idea is very hard to implement, but think of how many possibilities it opens...