Page 11 of 15
Posted: Sat Jun 04, 2011 7:11 pm
by jozsefkoma
No preview from 25th of May.
That's my amethyst.
Hope I will make it transparent...
Posted: Sun Jun 05, 2011 11:08 am
by ab-47
already saw it! very beutiful
Posted: Sat Jun 11, 2011 3:02 pm
by jozsefkoma

Coming soon...
That will include a progress bar,download things,Links,and so much more
Edit: It will contain a link button to a bonus page with WA TWC wops,used just in game.
Posted: Sun Jun 12, 2011 5:34 pm
by jozsefkoma
The toolbar is ready!
After downloading,you can download bonus things like new wops used in WA TWC.
THat's the WOP pack volume 1.
Volume 2 coming soon...
Also I opened a special space for guests where everybody can reply and leave a comment or ideas for project.
YOu can download the toolbar from the
MAKING FORUM
Posted: Thu Jun 23, 2011 2:05 pm
by jozsefkoma
ab-47 wrote:already saw it! very beutiful
If you think that was beautiful look at the new version!
Also it works now in the wg.
Posted: Thu Jun 23, 2011 2:59 pm
by ab-47
they look so much better.

Posted: Thu Jun 23, 2011 3:01 pm
by ab-47
they look so much better.

Posted: Thu Jun 23, 2011 3:08 pm
by boywhoflies
That's epic. Nuf' said.

Posted: Sat Jun 25, 2011 5:05 am
by LexieTheFox
Hey jozsefkoma, what about the message bot?
Would we be able to use that sometime? I bet it could really be useful to make exciting adventures!

Posted: Sat Jun 25, 2011 5:32 am
by jozsefkoma
LexieTheFox wrote:Hey jozsefkoma, what about the message bot?
Would we be able to use that sometime? I bet it could really be useful to make exciting adventures!

Sadly,to make it work I decided to replace a unused model with my model.
Also I can't add new sounds,so it was replaced too.
You can make it work,but you need to REPLACE THE ICE TROLL.
Posted: Sat Jun 25, 2011 12:43 pm
by jozsefkoma
Makers!
We need your help.
I have new dialogs to edit,new adventure and hub levels to decorate,new adventures needed.
Makers who read the forum can't do all these things, so Please Come Back!
Posted: Sat Jun 25, 2011 11:34 pm
by LexieTheFox
jozsefkoma wrote:LexieTheFox wrote:Hey jozsefkoma, what about the message bot?
Would we be able to use that sometime? I bet it could really be useful to make exciting adventures!

Sadly,to make it work I decided to replace a unused model with my model.
Also I can't add new sounds,so it was replaced too.
You can make it work,but you need to REPLACE THE ICE TROLL.
I wouldn't mind replacing my Ice Troll wop, i have one. But how shall i do it? If you cant, then can someone make a WA Editor tools custom WOP of it that can at least move without a animation? like it did in its video
Posted: Mon Jun 27, 2011 6:38 am
by dig 222
jozsefkoma wrote:ab-47 wrote:already saw it! very beutiful
If you think that was beautiful look at the new version!
Also it works now in the wg.
WOW!

Posted: Sat Jul 30, 2011 6:02 pm
by StinkerSquad01
Antonio, are you coming back to the other forums? People are getting desperate.
Posted: Mon Aug 01, 2011 8:02 am
by jozsefkoma
Tomorrow I will start working again on project.
Posted: Wed Aug 03, 2011 2:49 am
by Fluffshery
i downloaded the demo but i have to redownload it to play it. When i try to open it regularly it says
"cannot create some of your include files.
start.dll
wg.dll
00.exe
Continue?"
It then has the option for me to continue or not to. how do i fix this?
EDIT: nevermind, i figured it out.
Posted: Wed Aug 03, 2011 7:41 am
by jozsefkoma
Fluffshery wrote:i downloaded the demo but i have to redownload it to play it. When i try to open it regularly it says
"cannot create some of your include files.
start.dll
wg.dll
00.exe
Continue?"
It then has the option for me to continue or not to. how do i fix this?
EDIT: nevermind, i figured it out.
That's happens when you close the start application before exit from WA TWC.
I will make the next version to don't show this dialog box.
Posted: Wed Aug 31, 2011 12:46 pm
by jozsefkoma
To all makers.
Please visit the making forum for more tasks.
Pawelec,ab-47 and me are working on this,but where are other makers?
Posted: Wed Aug 31, 2011 6:16 pm
by dig 222
@Josefkoma
Sorry I was taking a brake scince its the summer holidays.
I'll be back when the holidays are over.
Posted: Fri Sep 16, 2011 9:21 pm
by peterwismath
For some apperent reason,when I'm aiming at the second fire/floortile in scritter's nest,when I shoot it acts like a wall but freezes me,the mouse,AND the Prntscr button.Why?
Posted: Sat Sep 17, 2011 12:27 am
by peterwismath
Hello?
Posted: Sat Sep 17, 2011 3:43 am
by ab-47
you didn't give him a chance to log in and answer. it's only been 3 hours since your question

Posted: Sat Sep 17, 2011 5:13 am
by md
I have a question, how did you make the bridge easy fix thing?

Posted: Sat Sep 17, 2011 6:06 am
by jozsefkoma
peterwismath wrote:For some apperent reason,when I'm aiming at the second fire/floortile in scritter's nest,when I shoot it acts like a wall but freezes me,the mouse,AND the Prntscr button.Why?
Don't know.I tested it some times and never happened that for me.
I will try to replay it and see if is something wrong this time.
(Also If I don't understand the question,please reply)
md wrote:I have a question, how did you make the bridge easy fix thing?

The bridge EasyFix was the first custom wop for this hub project.It was made by mixing the CustomItem Logic with "!SteppingStone" model.Next I modified some adjustments like dates,and other thing to make it work(I'm don't remembering exactly).
For next demo I changed the scale of the model because it looked a bit unrealistic.
Posted: Sat Sep 17, 2011 6:17 am
by md
jozsefkoma wrote:peterwismath wrote:For some apperent reason,when I'm aiming at the second fire/floortile in scritter's nest,when I shoot it acts like a wall but freezes me,the mouse,AND the Prntscr button.Why?
Don't know.I tested it some times and never happened that for me.
I will try to replay it and see if is something wrong this time.
(Also If I don't understand the question,please reply)
md wrote:I have a question, how did you make the bridge easy fix thing?

The bridge EasyFix was the first custom wop for this hub project.It was made by mixing the CustomItem Logic with "!SteppingStone" model.Next I modified some adjustments like dates,and other thing to make it work(I'm don't remembering exactly).
For next demo I changed the scale of the model because it looked a bit unrealistic.
Can I
please have it, becuase I think this will be really useful for my hub?
Thanks!
EDIT: It might look better as an icon on the yellow square thing, with the spanner in the bridge.
EDIT2: It's okay, I know how you'd make it work. You sat its FNC ID to the colour of the bridge (e.g. colour 8 means you set its FNC ID to 540), and set its FNC to "ID On Local".
EDIT3: How did you make the fancy writing for "Wizards Council".
Posted: Wed Sep 28, 2011 10:55 pm
by md
I have a question, with the cutscene at the start, how did you silence the thunder and make it say "3, 2, 1, go" instead of the beach theme?

Posted: Thu Sep 29, 2011 11:19 am
by ab-47
md wrote:I have a question, with the cutscene at the start, how did you silence the thunder and make it say "3, 2, 1, go" instead of the beach theme?

thunder thingy: read the hex editing topic... I'm prettty sure Jozsef posted the thunder remove in page 50.
3,2,1,go!: I'm pretty sure he removed the beach sound and replaced it with this sound
Posted: Thu Sep 29, 2011 8:36 pm
by md
ab-47 wrote:md wrote:I have a question, with the cutscene at the start, how did you silence the thunder and make it say "3, 2, 1, go" instead of the beach theme?

thunder thingy: read the hex editing topic... I'm prettty sure Jozsef posted the thunder remove in page 50.
3,2,1,go!: I'm pretty sure he removed the beach sound and replaced it with this sound
Ok, thanks!
Which sound is the beach sound, there are so many sounds?
Thanks!
EDIT: I can't find anything to do with silencing the the thunder, I've searched it, and looked on p50 and it's not there.

Posted: Fri Sep 30, 2011 2:12 am
by ab-47
I know theres alot of sounds, but I pretty sure it'll be cfbdi
As for the lightning. The next page in hex editing topic
Posted: Fri Sep 30, 2011 2:19 am
by md
ab-47 wrote:I know theres alot of sounds, but I pretty sure it'll be cfbdi
As for the lightning. The next page in hex editing topic
I already found which sound it is, it's "tvsg1" and "tvsg2". There is no cfbdi sound.
Thanks, anyway!
