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Posted: Mon Jun 22, 2009 12:52 pm
by Muzozavr
4D, 5D only for visual effects?! Dumb.

If you search in google "fourth spatial dimension" you can get some weird simulator programs. Imagine the weird puzzles.

Posted: Mon Jun 22, 2009 2:12 pm
by boywhoflies
How about thumb tacks?When pushed on the...

...flat side it acts like a box.

...round side it acts like a bloder.

...pointy side it kills you. :twisted:

If the pointy side is put in a wall, it stays there and acts like a wall.

If the same side runs over a emeny(even cannons)THEY die. :twisted: :twisted:

Posted: Tue Jun 23, 2009 5:33 pm
by MyNameIsKooky
4D, 5D only for visual effects?! Dumb.
Duh. It was just a joke. :roll:

Posted: Tue Jun 23, 2009 7:41 pm
by Muzozavr
I'm talking serious here. If there was an actual 4D Wonderland game that PLAYS 4D, I'd buy it in a heartbeat.

Posted: Mon Jun 29, 2009 11:29 pm
by wonderland fan
WOWEEEEEEEEEEEEEEEEEEEEEEEEEEE! I like, got a ton.

Maybe, just maybe, the Z-bot is one out of 26 Alpha-bots. (short for alphabet bots) The letter in each Alpha-bots name stands for the major thing about them. For example, Z-bot could mean Zip-bot. A few others could be...
(What do the letters stand for?)

Q-bot
I-bot
G-bot
Y-bot
J-bot

2 Keg Types:

Friction Keg- Explodes if you push it too far without a break.

Numbered Keg- Distance in tiles is limited to the number on it.

New Elemente- Transform Switch

Turns whatever steps on it into whatever indicated!

Other...

Ghost Slime- A purple snake thing that selects the closest object and possesses it. If enemy, it becomes the enemy. If YOU, :( .

Allin1- The most annoying enemy in Wonderland. It has...

A UFO body, it moves around with a coily spring, has a Chompy mouth, that moves at Z-bot speed, goes through gates, and is sensitive to claustrophobia! PLUS, it swaps each function at irregular intervals and without a pattern!

To destroy it, you must destroy each individual enemy/section using that enemy/sections' weakness. For a truly ridiculous level, put two of these guys in it.

Posted: Tue Jun 30, 2009 11:43 pm
by Qloof234
Muzozavr wrote:I'm talking serious here. If there was an actual 4D Wonderland game that PLAYS 4D, I'd buy it in a heartbeat.
OH GOD YES.

[offtopic]
As soon as you mentioned 4D in this topic, I've found myself immersed in a whole other worlds of sciences. I'm going completely bonkers here, over the possibility of a fourth spatial dimension (Not time).

Heck, thanks to the book Flatland I've even gone as far as believing that our universe as we know it exists inside a four-dimensional tesseract, thanks to the fact that both are "finite, yet unbounded".

I think studying this in Grade 8 instead of doing homework is probably a good idea. :lol: [/offtopic]

Posted: Thu Jul 02, 2009 8:12 pm
by boywhoflies
How about that box that loof is allwas on :?: It is like any other box if there is a stinker on it.Stinkers go on it if they colide with it, and they only come off if it breaks or it is used as a bridge.So get them off BEFORE the end of the end of the level :!: :twisted:

Posted: Fri Jul 03, 2009 10:05 pm
by stinky2
See-trough stinky,loofquookie and peegue.

Posted: Fri Jul 03, 2009 11:40 pm
by boywhoflies
Chlose to change the look.

Do they even wash their hats? :?

Posted: Mon Jul 06, 2009 2:00 am
by MyNameIsKooky
Off topic: 4-Dimensional objects in Wonderland would be awesome, but it would be heck to program. Making it change its "looks" when you're moving would be hard to make. (I've only seen wireframe animations of 4D objects.)

Posted: Sat Jul 11, 2009 2:57 am
by LittleZbot
Midnight Synergy wrote:Lots of good ideas in there, but I agree with others - no way to do that as an "update" - it would need a new game engine written from scratch.

Now, I'm in the process of doing that, but it will likely be quite a different type of game than the "classic" Wonderland trilogy - but it's too early to say much about it at this point (I might have a bit more to say - or rather, ask - in the near future). In the meantime, no harm in posting ideas of what you'd like to be able to do in the Wonderland world, regardless of wether or not it is likely to happen.

Would that happen to be 'WA?'

Posted: Sat Jul 11, 2009 3:28 am
by MyNameIsKooky
LittleZbot wrote:
Midnight Synergy wrote:Lots of good ideas in there, but I agree with others - no way to do that as an "update" - it would need a new game engine written from scratch.

Now, I'm in the process of doing that, but it will likely be quite a different type of game than the "classic" Wonderland trilogy - but it's too early to say much about it at this point (I might have a bit more to say - or rather, ask - in the near future). In the meantime, no harm in posting ideas of what you'd like to be able to do in the Wonderland world, regardless of wether or not it is likely to happen.

Would that happen to be 'WA?'
Yeah, most likely. That was posted a few years ago before WA was released (I think).

More stuff!


Multi Colored Link Spheres: Link Spheres that are more than one color.

Super Coily: Bounces around faster.

Orange Scouge: It rotates ninety degrees after it fires.

Yellow Scouge: Like Orange Scouge, but pushable.

Red Scouge: Its fireballs can break any type of boxes or boulders.

Gray Scouge: Like Red Scouge, but pushable.

Blue Scouge: Its fireballs can break any type of boxes or boulders. It rotates ninety degrees after it fires.

Black Scouge: Like Blue Scouge, but pushable.


If MS actually made new colors of Scouges after Purple and Green, it would be AWESOME!!! We might never know, RTRTW might not ever be released.
.
.

Posted: Fri Jul 17, 2009 10:43 pm
by LittleZbot
Power-Ups! How about these:

Snow-Power: All chompers freeze in their spots, and fireballs become Iceballs.
Shoe:Makes you go faster.

Posted: Sat Aug 01, 2009 12:30 am
by Nobody
Deteriorating walls and floors:

Floors that become break tiles over time, and walls that become fake walls over time. Good for action levels.

Posted: Sat Aug 01, 2009 12:38 am
by MyNameIsKooky
Giant Chomper of Eternal Death: It's a giant Chomper! When it chomps, it keeps biting off parts of the level over time. Make sure you don't get bitten, because you might die. If one of these is in a level, you better high tail it out of there, because you might DIE if you don't.

Posted: Sun Aug 02, 2009 4:49 pm
by speegled
Dancer

Randomly dances around breaking everything it touches, including the Exit. :twisted:

Fireball

It is a fireball that runs around a level randomly. Destroyes gates (and you) only.

Death Ray Cannon

Shoots a ray that explodes after hitting a wall.

Boomerang Cannon

When it hits the wall, it goes backwards to the cannon itself

Two sided cannon

Shoots death rays forwards and backwards

Multi cannon

A four sided cannon that shoots boomerang Death Rays. :twisted: :twisted: :twisted:

Posted: Sun Aug 02, 2009 6:22 pm
by Muzozavr
Destructible exit. Same as a regular exit, but is as fragile as a wooden box, so it can be accidently blown up, leaving you stranded.

Posted: Mon Aug 03, 2009 7:00 pm
by bround
wonderland fan wrote:(What do the letters stand for?)

Q-bot
I-bot
G-bot
Y-bot
J-bot
Question-bot
Inbattle-bot
Golf-bot
You-bot
June-bot

Posted: Mon Aug 03, 2009 11:37 pm
by LittleZbot
speegled wrote:Dancer

Randomly dances around breaking everything it touches, including the Exit. :twisted:
Actually, that would be a special thing that could make the Levels harder. Like, you have to get to the Exit before one of the Three Dancers breaks it! That's a good one! Or evil, I should say. :twisted: :lol:

Posted: Tue Aug 04, 2009 1:17 am
by MyNameIsKooky
Scritter Exit: The exit acts like a Scritter from WA. Or, in other words, the exit runs away from you, making it difficult to get into. :twisted:

Posted: Tue Aug 04, 2009 7:11 am
by Blast!10
That was already suggested, in a slightly different version. http://pcpuzzle.com/forum/viewtopic.php?p=86170#86170 :wink:

Posted: Tue Aug 04, 2009 5:01 pm
by MyNameIsKooky
Oh.

Evil Exit: This exit does stuff to try to make you die! :twisted:

Posted: Wed Aug 05, 2009 10:16 am
by lynx204
SUPERSTINKER: Sort of like a shadow stinker but can bounce on a tramp, go on ice, access teleporters, exit in exits, ride on conveyors, read signs (if possible), moves opposite to every stinker's move. Just like a normal stinker but is not a stinker. :D

Posted: Sun Aug 09, 2009 2:24 am
by MyNameIsKooky
Some dumb annoying level setting: This makes the level dumb and annoying.

Posted: Tue Aug 11, 2009 9:38 am
by lynx204
:arrow: Being able to put different textures/backgrounds in one level.

:arrow: When in 3D mode the sky will be the background instead of black.

:arrow: A background that is just a flat floor.

Posted: Tue Aug 11, 2009 10:38 am
by Muzozavr
MyNameIsKooky wrote:Some dumb annoying level setting: This makes the level dumb and annoying.
:lol: :lol: :lol: Sir, you win the internet. :lol: :lol: :lol: That was hilarious.

Posted: Thu Aug 20, 2009 9:18 am
by lynx204
:arrow: RTRTW/Next game - all levels in 3D mode (I can hear you all groan :lol:) and a level with the icebergs above Stinky's house.

:arrow: Being able to walk underwater.

:arrow: Fish/marine creature that can kill.

Posted: Thu Aug 20, 2009 2:21 pm
by gameboy991
What would you need to GET underwater though? Stinky and the gang can't just jump in, they can't swim!... and, apparently, EXPLODE on contact for some reason. :lol:

Hey, what about a FIFTH character??? You can solve puzzles with a FIFTH character to worry about! :twisted:

Posted: Thu Aug 20, 2009 4:58 pm
by MyNameIsKooky
Ehm, I think 4 characters are enough trouble. :P

Posted: Thu Aug 20, 2009 5:21 pm
by gameboy991
Exactly. :twisted: