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Posted: Thu Aug 30, 2012 12:20 pm
by Wonderman109
Wonderman109 wrote:I already did. Emerald didn't make the wops under Houses or Outdoor (with the exception of BridgeEnd.wop) have extra properties. But I need them for my scenery, and I'd appreciate anyone who could help.
Also, I'd like it if Waterfall could have Roll, Pitch, and Y-Scale as well.
I am serious about my request. I need superadjustable houses and doors, to make a longhouses for the Natives part of my Time Traveler level, superadjustable mushrooms and pine trees for a special type of Wonderland forest I'm constructing, and a superadjustable waterfall wop for a factory and sewers scene. Can anyone make them, please?
Posted: Fri Aug 31, 2012 5:57 pm
by Pawelec
And I need FireTrap with adjustable ParticileID...
Posted: Sun Sep 02, 2012 4:47 am
by Guppy Star
Can someone please make me a fireflower(behaves like chomper) and chomper ( behaves like fireflower)?
Posted: Sun Sep 02, 2012 6:03 am
by Monofly
Guppy Star wrote:Can someone please make me a fireflower(behaves like chomper) and chomper ( behaves like fireflower)?
Here it is!
Posted: Sun Sep 02, 2012 6:47 am
by Guppy Star
Thanks

Posted: Sun Sep 02, 2012 1:30 pm
by Wonderman109
I thought that was impossible due to animations...hmm.

Posted: Sun Sep 02, 2012 1:36 pm
by ab-47
Wonderman109 wrote:I thought that was impossible due to animations...hmm.

me too, I'm starting to wonder how welcome00 made that, another wondergod?

Posted: Sun Sep 02, 2012 1:43 pm
by Wonderman109
I guess he used logic swaps rather than modelswaps.
Posted: Sun Sep 02, 2012 1:46 pm
by Monofly
Wonderman109 wrote:I guess he used logic swaps rather than modelswaps.
Eh? I used modelswaps.
Posted: Sun Sep 02, 2012 2:21 pm
by Wonderman109
Huh.
They work fine, no MAVs when restarting or aborting.
A few glitches worth noting, though, some which can be fixed by adding X adjust and Y adjust parameters to your wops:
BAD POINTS/ GLITCHES
The firechompers have no shadow.
The firechompers' models are always 1.0 units left of where they really are.
The chomperflowers' models are always 1.0 units left of where they really are as well. Turning flowers (Player facing, clockwise-rs, counterclockwise-rs,) are always 1.0 off as well no matter how they turn. Disgonal flowers that don't turn are on their shadow, though.
GOOD POINTS:
The effects of Ghost, Glow, and Speed function on the Firechompers. The firechompers try to move their heads to make a chomping animation, and it works but you have to admit it looks funny. The swaps make chomper noises.
The effects of special fireballs, rotating, hitpoints, and all function on the chomperflowers. The chomperflowers likewise try to re-coil when firing like real fireflowers, but the wg.exe can't handle the animation so the chomperswaps freeze when they fire instead. it still looks okay. The swaps make fireflower noises.
The effects of Pow, firetraps, etc. function on the swaps as well.
...
Posted: Thu Sep 06, 2012 11:11 am
by Guppy Star
Can someone give a white gem wop that has white shards too?
Posted: Thu Sep 06, 2012 8:29 pm
by Wonderman109
It already exists...here you go. It's not mine, credit goes to Emerald for making this. He put in some extra parameters too BTW.
Posted: Fri Sep 07, 2012 12:45 pm
by Dark Drago
Thanks
Posted: Thu Sep 13, 2012 7:32 pm
by Pawelec
Is anybody still reading this forum? I really need the FireTrap with Particle ID...
EDIT: The 2 WOPs I requested are already made.
Is there a chance of getting any of this WOPs?
Posted: Sat Sep 22, 2012 3:44 pm
by Pawelec
DP, but I needed to bump the topic.
Is there any way to get the WOP of a Brr pad (ice float)?
Posted: Sat Sep 22, 2012 8:01 pm
by MyNameIsKooky
I've tried to before, but it never works correctly, even if I use a different model in the editor and change it to the IceFloat model via hex-editing the wlv (editor doesn't have support for the IceFloat model). The wlv doesn't MAV, the IceFloats I attempted to add just don't appear. So no, there's no wop for the Ice Floats yet.
Posted: Mon Sep 24, 2012 6:42 pm
by Yzfm
Which reminds me, Is it possible to get a working growflower/floing bubble working?? Pure Texturename reasons.
Posted: Sat Sep 29, 2012 11:37 am
by yot yot5
Is it possible to get a stinker NPC that behaves like a wee stinker? It would be handy to have other hats and sizes for wee stinkers.
Posted: Sat Sep 29, 2012 1:45 pm
by Pawelec
yot yot5 wrote:Is it possible to get a stinker NPC that behaves like a wee stinker? It would be handy to have other hats and sizes for wee stinkers.
Nope, we cannot edit anything about the Wee Stinkers. Tried both model swapping and logic swapping - both MAVed. Even rescaling them isn't possible - while playing the Wee Stinker shrinks back to it's original size.
Posted: Sat Sep 29, 2012 2:18 pm
by yot yot5
Darn. I was thinking about using WOPs like that in Shadow Of The Storm (Cryonax and Preeta), but I thought the dialogue thing would be better.
Posted: Sat Sep 29, 2012 3:26 pm
by Master Wonder Mage
Though WeeChomper worked.
But no ModelSwaps work with Stinker NPC.
Posted: Tue Oct 02, 2012 1:35 am
by Nobody
Emerald141 wrote:I had added them to a few objects before, but not to the majority. Now, I have added those two variables as well.
Finally got around to downloading this...
you have too much free time
Posted: Tue Oct 02, 2012 1:41 am
by Emerald141
Posted: Sun Oct 14, 2012 1:09 pm
by Pawelec
Any way to get working Stinker Statue (using NPC or StinkerWee model) wiht changeable texture?
Posted: Sun Oct 14, 2012 2:02 pm
by Yzfm
Use the custom NPC Wop.
Here's it is if you don't know where it is (I have to note it cannot move.)
Or there is another way but it's much more complicated and requires MOFI demo. Is to insert the original stinker model uploaded by MS in by jafo's editor tools.
Posted: Sun Oct 14, 2012 6:11 pm
by Pawelec
One more question: is there any way to make chomper statue that doesn't move its mouth? Also, FireFlower, Scritter and Turtle statues are welcome.
Posted: Sun Oct 14, 2012 6:51 pm
by Yzfm
Are you making a zoo level

or a museum?

.
I cannot help with animations at all. Sorry. You can modelswap/logicswap signs with the stuff to make. Dunno about the animations. I'll do it for you if you don't know how (Doubt it though.

)
Posted: Mon Oct 15, 2012 1:28 pm
by Pawelec
I made statues of every monster except chomper, because it's moving its mouth and looks ugly. Any idea how to freeze the animation?
Posted: Sun Oct 28, 2012 10:54 am
by dig 222
Erm, I need a Z-Scalable Pow Charger.

Posted: Sun Oct 28, 2012 1:21 pm
by Wonderman109
That was already tried. Z-Adjusting flat objects like buttons, chargers, and levelexits does nothing to them. The Z=Scale adjuster was just cut out.