Posted: Sun Sep 13, 2009 6:33 am
It won't work for me....
I'm not really a WA person, so oh well.
I'm not really a WA person, so oh well.
A place to discuss all things Wonderland!
https://www.pcpuzzle.com/forum/
Thanks!MyNameIsKooky wrote:bround wrote:Where is the other tunnel? I've got to the tunnel at the arcade.The other tunnel is behind the house by the Wondertown Fort.
Not really bugs, per se, because in MoFI the moss keys were replaced with a lockpick, and also in MoFI, if you were to cheat the Pop training level then you would receive the gloves (some people got stuck during testing because this wasn't implemented yet and at first it was impossible IIRC to get the gems).Emerald141 wrote: Moss keys show up as lockpicks.
If you cheat the Blink Training level you end up with an extra pair of gloves that randomly appears in your inventory.
Also, is there any way to make the demo a smaller download?Emerald141 wrote:I can't believe this project is so popular...![]()
Well, actually I can (lol) Good for you.
I am taking a short break from Wonderland while I wait for excitement to build for Demo 2: Windy Hills and Mushroom Grove. I am planning on having both of those areas be significantly smaller than Wondertown.Yeay! Thank you for... never mind.
The current plan right now is to add the Windy Hills and Mushroom Grove in Demo 2, the Foggy Mountains and the Forever Forest in Demo 3, and the Wasteland, the Void, and Cloud City in the final version. However, I am debating having a sidequest, like the Rainbow Pool. Should I add that in, or should I leave it out and stick with Cloud City? Isn't the arcade a sidequest?
Some known bugs with Demo 1:
Moss keys show up as lockpicks. They always do in MOFI.![]()
If you cheat the Blink Training level (and I can't imagine why you would want to do that) you end up with an extra pair of gloves that randomly appears in your inventory (no collection.)
Octesian's glasses are red. That's bad?
The logo appears glitchy. Maybe that's because I used Paint. Logo's are unimportant.
I think (but I'm not certain) that you can use the moss key from the final level to unlock the Windy Hills.
The houses are not solid in the southern street. I have fixed this now, but I have not uploaded the new version.
The dot of glass stays in your inventory after you use it.
The Stinkers around the Arcade expect the same games as in WA1.
I accidentally deleted Znoo-Znee's sign. The logic of that tile is still set as "Wall."
Probably some others I missed.
Thanks for all your help, guys. I couldn't have done this without you.
The houses weren't solid in the level "Chompers on the Loose". Could you fix that?Emerald141 wrote:The houses are not solid in the southern street.
Use subcolors or something.Emerald141 wrote:I think (but I'm not certain) that you can use the moss key from the final level to unlock the Windy Hills.
I made 80% of the levels in Wondertown, but don't get your hopes up too high for the release of Demo 2. I have a project to do that involves hacking the NES Super Mario Brothers to find 256 Worlds and 256 Areas, so I won't really get a chance to get to level editing in a while.Emerald141 wrote:I can't believe this project is so popular...
No, .7z pwns ya all.MyNameIsKooky wrote:Gameboy, I'll get to that in a bit. (Sorry it's taking so long. I keep finding new things to post!)
Emerald, .rar stands for Really Awesome Rhinos that trample the files that are in the .rar, compressing them!![]()
Then compress it even more by zipping the .rar.
I never said .rar was good, and I never use .rar. It was just a suggestion. Well, maybe you could make a .rar, 7zip it, then zip that.tyteen4a03 wrote:No, .7z pwns ya all.MyNameIsKooky wrote:Gameboy, I'll get to that in a bit. (Sorry it's taking so long. I keep finding new things to post!)
Emerald, .rar stands for Really Awesome Rhinos that trample the files that are in the .rar, compressing them!![]()
Then compress it even more by zipping the .rar.
It is free, and more effective.(And yes, more space for ya!)
Oh, WOW. THANKS. That made me feel a whole lot better about designing the levels in this project.ben-09 wrote:its not a very good action level.
*fake kindness* You could be level, hub, and maybe even character designer for mine.MyNameIsKooky wrote:Oh, WOW. THANKS. That made me feel a whole lot better about designing the levels in this project.ben-09 wrote:its not a very good action level.![]()
Since my levels must suck, I might as well quit designing for this project.
Fine. But I'm bored.Emerald141 wrote:PLEASE, NO! I really appreciate your help Kooky. Your levels are fantastic, even if Ben doesn't think so.MyNameIsKooky wrote:Oh, WOW. THANKS. That made me feel a whole lot better about designing the levels in this project.ben-09 wrote:its not a very good action level.![]()
Since my levels must suck, I might as well quit designing for this project.![]()
I can't figure out how I would get this project across without you. You're an essential part.
Then make some levels!!!MyNameIsKooky wrote: Fine. But I'm bored.
K.ben-09 wrote:MNIK: I was a bit harsh there. sorry. Its just a bit basic, thats all.