Page 14 of 24

Posted: Sun Sep 13, 2009 6:33 am
by orza6006
It won't work for me....

I'm not really a WA person, so oh well.

Posted: Sun Sep 13, 2009 7:39 am
by bround
MyNameIsKooky wrote:
bround wrote:Where is the other tunnel? I've got to the tunnel at the arcade.
The other tunnel is behind the house by the Wondertown Fort.
Thanks!

Posted: Sun Sep 13, 2009 12:46 pm
by Emerald141

Posted: Sun Sep 13, 2009 1:57 pm
by Qloof234
Emerald141 wrote: Moss keys show up as lockpicks.
If you cheat the Blink Training level you end up with an extra pair of gloves that randomly appears in your inventory.
Not really bugs, per se, because in MoFI the moss keys were replaced with a lockpick, and also in MoFI, if you were to cheat the Pop training level then you would receive the gloves (some people got stuck during testing because this wasn't implemented yet and at first it was impossible IIRC to get the gems). :wink:

Posted: Sun Sep 13, 2009 2:32 pm
by Sammy_P
I'm gonna make a Mushroom Grove level after church. :mrgreen:

Posted: Sun Sep 13, 2009 3:48 pm
by Nobody
Emerald141 wrote:I can't believe this project is so popular... :)
Well, actually I can (lol) Good for you.

I am taking a short break from Wonderland while I wait for excitement to build for Demo 2: Windy Hills and Mushroom Grove. I am planning on having both of those areas be significantly smaller than Wondertown. :wink: Yeay! Thank you for... never mind.

The current plan right now is to add the Windy Hills and Mushroom Grove in Demo 2, the Foggy Mountains and the Forever Forest in Demo 3, and the Wasteland, the Void, and Cloud City in the final version. However, I am debating having a sidequest, like the Rainbow Pool. Should I add that in, or should I leave it out and stick with Cloud City? Isn't the arcade a sidequest?

Some known bugs with Demo 1:
Moss keys show up as lockpicks. They always do in MOFI. :(
If you cheat the Blink Training level (and I can't imagine why you would want to do that) you end up with an extra pair of gloves that randomly appears in your inventory (no collection.)
Octesian's glasses are red. That's bad?
The logo appears glitchy. Maybe that's because I used Paint. Logo's are unimportant.
I think (but I'm not certain) that you can use the moss key from the final level to unlock the Windy Hills.
The houses are not solid in the southern street. I have fixed this now, but I have not uploaded the new version.
The dot of glass stays in your inventory after you use it.
The Stinkers around the Arcade expect the same games as in WA1.
I accidentally deleted Znoo-Znee's sign. The logic of that tile is still set as "Wall."
Probably some others I missed.

Thanks for all your help, guys. I couldn't have done this without you. :D
Also, is there any way to make the demo a smaller download?

96 megabites is a lot.

Posted: Sun Sep 13, 2009 3:54 pm
by MyNameIsKooky
Emerald141 wrote:The houses are not solid in the southern street.
The houses weren't solid in the level "Chompers on the Loose". Could you fix that?
Emerald141 wrote:I think (but I'm not certain) that you can use the moss key from the final level to unlock the Windy Hills.
Use subcolors or something.
Emerald141 wrote:I can't believe this project is so popular... :)
I made 80% of the levels in Wondertown, but don't get your hopes up too high for the release of Demo 2. I have a project to do that involves hacking the NES Super Mario Brothers to find 256 Worlds and 256 Areas, so I won't really get a chance to get to level editing in a while.

Posted: Sun Sep 13, 2009 5:37 pm
by Nobody
16 MEGABITES ALREADY! *mild yawn*

Posted: Sun Sep 13, 2009 8:04 pm
by MyNameIsKooky
Maybe Emerald could make it a .rar and then zip the .rar!

Posted: Sun Sep 13, 2009 8:07 pm
by gameboy991
Still waiting for that tutorial MyNameIsKooky... :roll:

Posted: Sun Sep 13, 2009 8:54 pm
by Emerald141

Posted: Mon Sep 14, 2009 11:30 am
by MyNameIsKooky
Gameboy, I'll get to that in a bit. (Sorry it's taking so long. I keep finding new things to post! :? )

Emerald, .rar stands for Really Awesome Rhinos that trample the files that are in the .rar, compressing them! :D

Then compress it even more by zipping the .rar.

Posted: Mon Sep 14, 2009 11:35 am
by tyteen4a03
MyNameIsKooky wrote:Gameboy, I'll get to that in a bit. (Sorry it's taking so long. I keep finding new things to post! :? )

Emerald, .rar stands for Really Awesome Rhinos that trample the files that are in the .rar, compressing them! :D

Then compress it even more by zipping the .rar.
No, .7z pwns ya all.

It is free, and more effective.(And yes, more space for ya!)

Posted: Mon Sep 14, 2009 6:59 pm
by MyNameIsKooky
tyteen4a03 wrote:
MyNameIsKooky wrote:Gameboy, I'll get to that in a bit. (Sorry it's taking so long. I keep finding new things to post! :? )

Emerald, .rar stands for Really Awesome Rhinos that trample the files that are in the .rar, compressing them! :D

Then compress it even more by zipping the .rar.
No, .7z pwns ya all.

It is free, and more effective.(And yes, more space for ya!)
I never said .rar was good, and I never use .rar. It was just a suggestion. Well, maybe you could make a .rar, 7zip it, then zip that. :lol:

Posted: Mon Sep 14, 2009 7:16 pm
by ben-09
I finished it. :D Not much to suggest apart from whats already been suggested apart from that I found the adventure "Tunnel Trouble" boring and tedious.

Q: is it possible to unlock the arcade in this demo?

Posted: Mon Sep 14, 2009 7:20 pm
by MyNameIsKooky
A: No.

Why is Tunnel Trouble boring?

Posted: Mon Sep 14, 2009 7:22 pm
by ben-09
its got no puzzle and its not a very good action level.

Posted: Mon Sep 14, 2009 8:20 pm
by MyNameIsKooky
ben-09 wrote:its not a very good action level.
Oh, WOW. THANKS. That made me feel a whole lot better about designing the levels in this project. :roll:

Since my levels must suck, I might as well quit designing for this project.

Posted: Mon Sep 14, 2009 10:27 pm
by Nobody
(%3 after the download quits at a 'mere' %45 again.)
MyNameIsKooky wrote:
ben-09 wrote:its not a very good action level.
Oh, WOW. THANKS. That made me feel a whole lot better about designing the levels in this project. :roll:

Since my levels must suck, I might as well quit designing for this project.
*fake kindness* You could be level, hub, and maybe even character designer for mine. :D :D :D

Okay I'm lazy.

Posted: Mon Sep 14, 2009 10:29 pm
by Emerald141

Posted: Mon Sep 14, 2009 10:57 pm
by Nobody
Perhaps the demo could be in seperate zips?

%8

Posted: Mon Sep 14, 2009 11:06 pm
by MyNameIsKooky
Emerald141 wrote:
MyNameIsKooky wrote:
ben-09 wrote:its not a very good action level.
Oh, WOW. THANKS. That made me feel a whole lot better about designing the levels in this project. :roll:

Since my levels must suck, I might as well quit designing for this project.
PLEASE, NO! I really appreciate your help Kooky. Your levels are fantastic, even if Ben doesn't think so. :)

I can't figure out how I would get this project across without you. You're an essential part.
Fine. But I'm bored.

Posted: Tue Sep 15, 2009 12:01 am
by maxnick
MyNameIsKooky wrote: Fine. But I'm bored.
Then make some levels!!! :P :wink: :lol:

Posted: Tue Sep 15, 2009 2:27 am
by LittleZbot
GameBoy, what is the main thing you need that you don't know about in the Editor?

MyNameIsKooky, Don't quit! Don't quit! Even though I suggested the Magic Mastery level, I had to cheat it! It was hard from the Start!

Posted: Tue Sep 15, 2009 3:49 am
by ben-09
littlezbot: I didn't find it that hard.

MNIK: I was a bit harsh there. sorry. Its just a bit basic, thats all. :)

Posted: Thu Sep 17, 2009 6:09 pm
by Nobody
ben-09: lucky.

BTW, how do you make adventure stars in the hub work?

Posted: Thu Sep 17, 2009 7:01 pm
by MyNameIsKooky
ben-09 wrote:MNIK: I was a bit harsh there. sorry. Its just a bit basic, thats all. :)
K.

Posted: Wed Sep 30, 2009 10:31 am
by bround
This is.... DEAD? I like this game!

Posted: Wed Sep 30, 2009 7:12 pm
by ben-09
yeah, this is one of the best projects! :)
Don't die on me! :) :lol:

Posted: Wed Sep 30, 2009 7:28 pm
by MyNameIsKooky
Emerald just has this project on hold right now.