Fun Ideas

Discuss the games (no level solutions or off-topic, please).

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

Post Reply
Muzozavr
Rainbow Spirit Chaser
Posts: 5648
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Wed Sep 30, 2009 7:20 am

It exists. It cannot be used directly in a level-editor... but it exists. Also there's a warp gate that creates fiery shadow stinkers for maximum evilness. They can be hexed into any level.

... oh wait. I just had an idea for a stupidly evil "Shadowish" level. I'll be back
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
User avatar
lynx204
Rainbow Wonderlander
Posts: 119
Joined: Mon May 25, 2009 12:06 pm

Post by lynx204 » Wed Sep 30, 2009 10:38 am

Seriously? But how?
Hey from SK!!! :stinkylol:
Muzozavr
Rainbow Spirit Chaser
Posts: 5648
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Wed Sep 30, 2009 10:40 am

Three letters: HEX.

I don't know the exact hex codes, but for the regular shadow gate find Mark's level "The Marionettes" and for the fiery shadow gate find John925's level "Attack of Mr. Angry".
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Wed Sep 30, 2009 11:37 am

The Hex codes for the Warp Gates are:

A4 08 (Shadow Stinker Stinky Warp Gate)
A5 08 (Shadow Stinker Loof Warp Gate)
A7 08 (Shadow Stinker Qookie Warp Gate)
A8 08 (Shadow Stinker Peegue Warp Gate)
A9 08 (Fire Shadow Stinker Stinky Warp Gate)
AA 08 (Fire Shadow Stinker Loof Warp Gate)
AB 08 (Fire Shadow Stinker Qookie Warp Gate)
AC 08 (Fire Shadow Stinker Peegue Warp Gate)
Muzozavr
Rainbow Spirit Chaser
Posts: 5648
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Wed Sep 30, 2009 1:53 pm

MNIK:
If you still want evil levels, try the new "Evil Magic" level. It's really evil! :shock: :lol: :twisted:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Wed Sep 30, 2009 7:02 pm

Muzozavr wrote:MNIK:
If you still want evil levels, try the new "Evil Magic" level. It's really evil! :shock: :lol: :twisted:
Yeah, I am still interested in evil levels! :twisted:

I can't find the "Evil Magic" level. Can you post a link to it, please?

EDIT: Never mind. Found it. I expected it to be in the Custom Adventures forum due to the 'Magic' in the name.
User avatar
ben-09
Rainbow Master
Posts: 764
Joined: Mon Jan 09, 2006 8:32 pm

Post by ben-09 » Wed Sep 30, 2009 7:08 pm

Generation 59: Community experiment. The first time you see this, take the generation # and add 1. Put in your signature.
User avatar
ben-09
Rainbow Master
Posts: 764
Joined: Mon Jan 09, 2006 8:32 pm

Post by ben-09 » Wed Sep 30, 2009 7:08 pm

ACCIDENTAL DOUBLE POST. DELETED.
Generation 59: Community experiment. The first time you see this, take the generation # and add 1. Put in your signature.
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Wed Sep 30, 2009 7:26 pm

Um, I already found it.
User avatar
ben-09
Rainbow Master
Posts: 764
Joined: Mon Jan 09, 2006 8:32 pm

Post by ben-09 » Wed Sep 30, 2009 7:48 pm

yeah, we posted at the same time.
Generation 59: Community experiment. The first time you see this, take the generation # and add 1. Put in your signature.
User avatar
Nobody
Rainbow Spirit Chaser
Posts: 5545
Joined: Thu Aug 21, 2008 5:52 pm

Post by Nobody » Thu Oct 01, 2009 12:19 am

1. I just realized today...

THE FIFTH PLAYABLE CHARACTER IS ALREADY THERE, IN WA!

For RTRTW, the fifth character will be the new playable character introduced in WA... *drum roll*

CUSTOM!!!

I suppose you think Custom is a create-your-own stinker option.

But I believe that Custom is in fact one of the last remaining SHAPE-SHIFTING STINKERS!

Of course, this is very helpful in puzzles where only Loof can free Loof, ect.
i should change my signature to be rude to people who hate pictures of valves
User avatar
ben-09
Rainbow Master
Posts: 764
Joined: Mon Jan 09, 2006 8:32 pm

Post by ben-09 » Wed Oct 07, 2009 11:02 pm

I want the portal gun in WA and RTW! :P

Its would work better in WA, becasue it would function as a type of magic, with the left mouse button shooting a blue portal, and the right mouse button shooting an orange portal.(although you might want to change the colours to avoid copyright infringement. :wink: )

But it could still work in RTW. You would face the direction that you want to shoot the portal in, then press the space bar to shoot it. :)
Generation 59: Community experiment. The first time you see this, take the generation # and add 1. Put in your signature.
Muzozavr
Rainbow Spirit Chaser
Posts: 5648
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Wed Oct 07, 2009 11:07 pm

The portal gun -- meaningless without real 3D. The ONLY (!) reason the portal gun is so great is because it literally allows you to place the portals in any orientation. Ceilings, floors, wall to ceiling transitions, upward flings, you name it, Portal has it. Also, FLINGING. Flinging was the second thing that made Portal rock so hard.

Not so in WA. It isn't a 3D game -- although it has 3D graphics, it takes place on a 2D field. You could potentially shoot portals on walls, and on floors, but without REAL height, no flinging, no ceiling fall-throughs... which means blinking/TPs do the exact same thing except with less hassle.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
User avatar
tyteen4a03
Rainbow AllStar
Posts: 4386
Joined: Wed Jul 12, 2006 7:16 am
Contact:

Post by tyteen4a03 » Thu Oct 08, 2009 9:14 am

Muzozavr wrote:The portal gun -- meaningless without real 3D. The ONLY (!) reason the portal gun is so great is because it literally allows you to place the portals in any orientation. Ceilings, floors, wall to ceiling transitions, upward flings, you name it, Portal has it. Also, FLINGING. Flinging was the second thing that made Portal rock so hard.

Not so in WA. It isn't a 3D game -- although it has 3D graphics, it takes place on a 2D field. You could potentially shoot portals on walls, and on floors, but without REAL height, no flinging, no ceiling fall-throughs... which means blinking/TPs do the exact same thing except with less hassle.
Unfortunatly we have to do some workarounds to make real 3D possible in WA.

And it is impossible in RTW :lol:
and the duck went moo

Beep bloop
Muzozavr
Rainbow Spirit Chaser
Posts: 5648
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Tue Oct 13, 2009 3:59 pm

I've just had the most awesome idea ever:

Imagine a WA-style game. With the same ultra-happy cutesy graphics as usual. With psychological horror dialogue.

Would that rock? :wink: :twisted: :lol:
(And yes, this is totally me hyped up by the idea of playing Silent Hill I for my very first time... ON HALLOWEEN! :lol: )
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
User avatar
tyteen4a03
Rainbow AllStar
Posts: 4386
Joined: Wed Jul 12, 2006 7:16 am
Contact:

Post by tyteen4a03 » Tue Oct 13, 2009 4:01 pm

Muzozavr wrote:I've just had the most awesome idea ever:

Imagine a WA-style game. With the same ultra-happy cutesy graphics as usual. With psychological horror dialogue.

Would that rock? :wink: :twisted: :lol:
(And yes, this is totally me hyped up by the idea of playing Silent Hill I for my very first time... ON HALLOWEEN! :lol: )
Too scary, I thought Wonderland is a family game?
and the duck went moo

Beep bloop
Muzozavr
Rainbow Spirit Chaser
Posts: 5648
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Tue Oct 13, 2009 5:58 pm

tyteen4a03 wrote:
Muzozavr wrote:I've just had the most awesome idea ever:

Imagine a WA-style game. With the same ultra-happy cutesy graphics as usual. With psychological horror dialogue.

Would that rock? :wink: :twisted: :lol:
(And yes, this is totally me hyped up by the idea of playing Silent Hill I for my very first time... ON HALLOWEEN! :lol: )
Too scary, I thought Wonderland is a family game?
You know, I always thought that there SHOULD be some horror stuff that's scary even for most adults but if a kid is brave enough can be safely read/watched/played by that particular kid. Shouldn't be the norm of course... but it's nice to have an option.

Besides, a darker installment in a usually-cute-and-happy franchise done RIGHT... win in my book. :lol:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
User avatar
Nobody
Rainbow Spirit Chaser
Posts: 5545
Joined: Thu Aug 21, 2008 5:52 pm

Post by Nobody » Tue Mar 23, 2010 9:39 pm

Wysp: Hee hee, time to destroy your head and brain and stomach!

Morklin: Good idea!

You: Indeed.

Morklin: YOU SAID THE WRONG THING NOW I MUST GET THIS KNIFE AND HAVE YOU EAT IT.
i should change my signature to be rude to people who hate pictures of valves
User avatar
Blink
Rainbow Master
Posts: 659
Joined: Fri Feb 26, 2010 1:29 am

Post by Blink » Tue Mar 23, 2010 9:59 pm

That is messed up... o.O
Image
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Tue Mar 23, 2010 10:39 pm

You should make a level with that dialog.

No, seriously.
User avatar
Blink
Rainbow Master
Posts: 659
Joined: Fri Feb 26, 2010 1:29 am

Post by Blink » Tue Mar 23, 2010 10:42 pm

Add the horrors of dismemberment in the level.

ICK
Image
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Tue Mar 23, 2010 10:44 pm

A stinker with a negative scale? :P
User avatar
Blink
Rainbow Master
Posts: 659
Joined: Fri Feb 26, 2010 1:29 am

Post by Blink » Tue Mar 23, 2010 10:52 pm

A stinker with no face?
Image
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Tue Mar 23, 2010 10:54 pm

That's impossible.
User avatar
Blink
Rainbow Master
Posts: 659
Joined: Fri Feb 26, 2010 1:29 am

Post by Blink » Tue Mar 23, 2010 10:55 pm

So possible. Imagine the unimagined.
Image
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Sat Mar 27, 2010 4:32 pm

I'm speaking in terms of level design, but meh.

Purple Chompers that can fly! :twisted:
User avatar
Blink
Rainbow Master
Posts: 659
Joined: Fri Feb 26, 2010 1:29 am

Post by Blink » Sat Mar 27, 2010 6:40 pm

Chompers could now kill Stinky REAL easily. That would be a big problem. :(

But flying chompers would be a cool addition to a trampoline level.
Image
User avatar
Blink
Rainbow Master
Posts: 659
Joined: Fri Feb 26, 2010 1:29 am

Post by Blink » Sat Mar 27, 2010 6:51 pm

Well, I guess I will just post my suggestions here now, since my topic failed. :(

1. An official IRC channel for the Wonderland (pcpuzzle) forums. [It would be a good idea because people can now chat live with instant responses, instead of having a forum style chat where responses may take a while. It would also give us the opportunity of knowing one user better.]

2. Online mode for the Wonderland games. [We see that in some levels, Stinky and the crew work together (controlled by one player) to collaborate the steps for getting to the goal. But what if there was an online mode (2 or more players on a level), where multiple players control a different character to work out a level. There is also a problem with the means of figuring out what the teammates should do. A chat in-game should solve all that.]

3. A Wonderland Arcade. [Added in the games of Wonderland, as an extra feature when the player is tired of playing regular puzzle levels. Arcade games without an ultimate objective (like Tetris, Collapse!, Snake, Break the Dam, and Pacman), would be much more fun for the person experiencing the features of Wonderland. This idea could be also implemented into the forums, but it is a place for discussion, not playing games.]

4. Another category for custom level solutions. Sometimes people's imagination can make exceptional levels, but they are often hard. So, if there was a section for people to post solutions for custom level, it would help a lot. Example of level I am stuck on (for three days now): The Binary Lock- by mette. I managed to figure out the code, but then there is nowhere to go. If there was a solution that gave even vague hints, I would be done by now. -_- But where's the fun in that? Still, it would help.

5. A forum browser app for iPhone/iPod Touch. It could maybe run faster than going to Safari, then going to the discussion board. For example, it took nearly 10 seconds to submit this message.

6. Bosses. Not just a mothership UFO type thing, but something that will only die with 10 hits (explosions, boulders, etc.). Plus, spikes and electro tiles cannot affect it.

That's all for now.
Image
User avatar
tyteen4a03
Rainbow AllStar
Posts: 4386
Joined: Wed Jul 12, 2006 7:16 am
Contact:

Post by tyteen4a03 » Sun Apr 18, 2010 3:52 am

Blink wrote: 2. Online mode for the Wonderland games. [We see that in some levels, Stinky and the crew work together (controlled by one player) to collaborate the steps for getting to the goal. But what if there was an online mode (2 or more players on a level), where multiple players control a different character to work out a level. There is also a problem with the means of figuring out what the teammates should do. A chat in-game should solve all that.]
How do you deal with latency issues? Does this mean MS has to update the levels every often?

BTW, That is also a main concept for WAO.


3. A Wonderland Arcade. [Added in the games of Wonderland, as an extra feature when the player is tired of playing regular puzzle levels. Arcade games without an ultimate objective (like Tetris, Collapse!, Snake, Break the Dam, and Pacman), would be much more fun for the person experiencing the features of Wonderland. This idea could be also implemented into the forums, but it is a place for discussion, not playing games.]
There are many forums out there with an arcade, the only problem is how we intergrate them into the forum system. WonderForum is always ready for Flash arcade system, though.

5. A forum browser app for iPhone/iPod Touch. It could maybe run faster than going to Safari, then going to the discussion board. For example, it took nearly 10 seconds to submit this message.
I think a mobile skin would be better.

6. Bosses. Not just a mothership UFO type thing, but something that will only die with 10 hits (explosions, boulders, etc.). Plus, spikes and electro tiles cannot affect it.
Like a boss level at the end of every world?

That's all for now.
Comments in bold.
and the duck went moo

Beep bloop
User avatar
Nobody
Rainbow Spirit Chaser
Posts: 5545
Joined: Thu Aug 21, 2008 5:52 pm

Post by Nobody » Sun Apr 18, 2010 7:11 pm

This is the opposite of making things any faster, b-*tackled*

AAAAAAAAAAAAAH BAH BLACK SHEEP!
i should change my signature to be rude to people who hate pictures of valves
Post Reply