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Posted: Sat Oct 08, 2011 7:08 pm
by MyNameIsKooky
Nope. I have run into a serious gameplay issue regarding the five additional chapters that were going to implemented into this game. ET5 is on hiatus for an indefinite amount of time.

Posted: Sun Oct 09, 2011 2:12 pm
by boywhoflies
Oh, hey, 2 questions about the Sky Domain for FT9:
1. How high does it go?
2. Is it magical or not?

Posted: Sun Oct 09, 2011 7:01 pm
by MyNameIsKooky
boywhoflies wrote:Oh, hey, 2 questions about the Sky Domain for FT9:
1. How high does it go?
2. Is it magical or not?
1. I'd say there's about 1,000 blocks or so between normal ground level and the Sky Domain.
2. Nothing in the Evil Toaster series is "magical" (Except maybe the games themselves, hehe).

Anyways, the indefinite hiatus is apparently over. I've just started working on the game again. I'm currently working on setting up the five new chapters in the level select area.

Posted: Sun Oct 09, 2011 7:59 pm
by boywhoflies
(I meant how high it goes until you reach the top, sorry about that)
Thanks!

YES! :D

Posted: Wed Oct 12, 2011 8:17 pm
by DEEMAN223344
Tried this on its release date. Best. Eviltoaster. Game. Ever.

Posted: Thu Oct 13, 2011 7:40 pm
by MyNameIsKooky
I've finished revising my level plans.

Posted: Thu Oct 13, 2011 9:16 pm
by boywhoflies
Yay! ^_^

Posted: Fri Oct 14, 2011 1:48 am
by MyNameIsKooky
I'm not sure whether I should include only Chapter 2 in Demo 2 or not.

Either way, the tentative release date for Demo 2 is December 2011.

Posted: Fri Oct 14, 2011 1:46 pm
by boywhoflies
-marks calendar-
That reminds me. Back in august my dad said I could have a cookie in december if I remember. :lol:

Posted: Fri Oct 14, 2011 8:47 pm
by DEEMAN223344
Can I use the ET text engine?
If yes, please PM it to me. I deleted all of the decompiled ET games.

Posted: Fri Oct 14, 2011 8:57 pm
by MyNameIsKooky
I actually got the text engine from this tutorial that someone posted. I don't remember where exactly I got it; I first downloaded it like 18 months ago. Here it is, if anyone wants it.

You'll have to make a few tweaks to the code if you want it to work properly in your game.

Posted: Fri Oct 14, 2011 9:07 pm
by DEEMAN223344
Thanks a million! BTW, can I have the new-and improved AoDD sprites from ET3?

Posted: Fri Oct 14, 2011 9:10 pm
by MyNameIsKooky
Sure.

Posted: Fri Oct 14, 2011 9:19 pm
by DEEMAN223344
Thanks!

Posted: Fri Oct 14, 2011 11:22 pm
by boywhoflies
MyNameIsKooky wrote:I actually got the text engine from this tutorial that someone posted. I don't remember where exactly I got it; I first downloaded it like 18 months ago. Here it is, if anyone wants it.

You'll have to make a few tweaks to the code if you want it to work properly in your game.
So I didn't need to spend all that time making my own engine? o_e

Ah, whatever. Even thought that wasn't realy aimed at me, thanks. :P

Posted: Sat Oct 15, 2011 1:39 am
by MyNameIsKooky
Considering whether or not I should add a main menu.

Posted: Sat Oct 15, 2011 2:20 am
by DEEMAN223344
Yes. It's a little disorienting to open the game and a level instantly appearing.

Posted: Sat Oct 15, 2011 2:28 am
by Emerald141

Posted: Sat Oct 15, 2011 3:28 am
by MyNameIsKooky
Emerald141 wrote:How would the main menu work if you added it?
I was thinking that there would be a cutscene-thingy as the menu background that changes as the player progresses through the game, kind of like the menu in Portal 2.

As for the menu buttons, I haven't come up with too many yet. There will be a "New Game" button that you can use to start a new game if you don't have a save file yet. Otherwise, it will be replaced with a "Continue Game" button that you can load your game with, like always.

Oh yeah, in somewhat related news, I'm going to see if I can add a pause button without breaking the game.

Posted: Sat Oct 15, 2011 5:43 am
by MyNameIsKooky
I still have a lot of work to do before level design again...

Posted: Sat Oct 15, 2011 12:20 pm
by Master Wonder Mage
I would like to see a version of the save system with three save slots or something. Kind of annoying having to delete your save file if you want to start over.

Posted: Sat Oct 15, 2011 12:31 pm
by Emerald141

Posted: Sat Oct 15, 2011 4:58 pm
by boywhoflies
Master Wonder Mage wrote:I would like to see a version of the save system with three save slots or something. Kind of annoying having to delete your save file if you want to start over.
I know how to do that even without acsess to the game maker file(however with that you'd need a diffrent menu before using the main menu)
If Kooky lets(and wants)I'll do it.

Posted: Sat Oct 15, 2011 6:46 pm
by MyNameIsKooky
Master Wonder Mage wrote:I would like to see a version of the save system with three save slots or something. Kind of annoying having to delete your save file if you want to start over.
You could just move EvilToaster5_save and EvilToaster5_extdata to a different folder. If you do that, the executable won't find it and it will start a new game.

Posted: Sat Oct 15, 2011 6:54 pm
by boywhoflies
Would you mind if I made the multiple file thing, though?

Posted: Sat Oct 15, 2011 6:59 pm
by MyNameIsKooky
No thanks. I can do it.

Posted: Sat Oct 15, 2011 7:03 pm
by boywhoflies
You knowing how isn't surprising. What would be surprising is finding something in game maker you can't do.

Posted: Sat Oct 15, 2011 7:04 pm
by MyNameIsKooky
boywhoflies wrote:something in game maker you can't do.
Making a decent 3D game...

Posted: Sat Oct 15, 2011 7:09 pm
by boywhoflies
:shock:

It's surprising that you can't at your skill, not that it's eazy and you should be able to. Just for the record.

Posted: Sat Oct 15, 2011 7:26 pm
by MyNameIsKooky
I can, but 2D is much more flexible for me.