I just tested out the Wysp Key, and it doesn't work for me. Whenever I play the adventure, it always starts flying towards the top-left corner of the screen.
Also, whenever I use the Wysp Key, I can't seem to make it bounce off a spring. I don't know if this is a glitch or not, but the whole reason I wanted a Wysp Key was because I hoped it would bounce off springs. Could somebody make me a Barrel-Key or something?
WAAAAH THERE IS NO WAY I CAN MAKE MY NEXT ADVENTURE COS IT'S IN THE DARK AND THE ANNOYING BOOKSHELVES GLOW IN THE DARK AND IS THERE ANY POSSIBLE WAY OF STOPPING THIS DUMB AND STUPID GLITCH????????????
It looks like it's the models fault. Or maybe the logic. I don't remember how to change logic. I changed a table into a bookshelf, and it still glowed.
StinkerSquad01 wrote:It looks like it's the models fault. Or maybe the logic. I don't remember how to change logic. I changed a table into a bookshelf, and it still glowed.
Darn it. That's one major scenery piece down the drain.
I noticed that somehow people have hacked into item textures to make recoloring and stuff. Could somebody do this with the bookshelf texture so that I can make it less bright and use it in dark areas? It won't work in all situations, but it would be an improvement!
I've made a bunch of logicless WOPs, which I find very useful (they are using obstacle models, but they don't affect the tile's logic - the Player, spells and transporters can pass through them). They are pure models - they have absolutely no influence on the gameplay.
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Last edited by Pawelec on Mon Feb 11, 2013 7:32 am, edited 1 time in total.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
Yzfm wrote:Wait Wait... Do you mean that logicless transporters can pass through floors? But the player can't use them too if so. Right?
That's not what he said at all. These are objects that act like walls to the player, but spells can pass through them.
You're both wrong. These are using obstacle models, but they act like they weren't there, just pure air. Placed on water tile they make it remain water tile, floor is still floor, ice is perfectly slippable etc.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
Oh, so basically empty images. This could help me a LOT with making cutscenes. And I decided I WILL make a scary adventure. But it won't be about command-based monsters.