Page 15 of 17
Posted: Wed Jan 02, 2013 6:04 am
by StinkerSquad01
The mushroom coins and gems for those who want them for some strange reason.
Posted: Thu Jan 03, 2013 8:15 pm
by Nobody
Just realized this WILL be handy in the far future. I'll have to make my 30th adventure first, though. I hope WA3E will be out by then!
Posted: Fri Jan 04, 2013 3:21 pm
by yot yot5
I just tested out the Wysp Key, and it doesn't work for me. Whenever I play the adventure, it always starts flying towards the top-left corner of the screen.

Posted: Fri Jan 04, 2013 3:39 pm
by yot yot5
DP
Also, whenever I use the Wysp Key, I can't seem to make it bounce off a spring. I don't know if this is a glitch or not, but the whole reason I wanted a Wysp Key was because I hoped it would bounce off springs. Could somebody make me a Barrel-Key or something?
Posted: Sat Jan 05, 2013 12:04 pm
by yot yot5
Please please PLEASE can somebody make a key that can be bounced from a spring? I REALLY need it for my next adventure.

Posted: Sat Jan 05, 2013 2:34 pm
by Emerald141
Posted: Sat Jan 05, 2013 3:30 pm
by yot yot5
Posted: Mon Jan 14, 2013 11:44 pm
by Nobody
Hey, could I get the non-Superadjustable Firetrap? Just to see if it makes a difference with this problem.
Posted: Tue Jan 15, 2013 12:10 am
by StinkerSquad01
Here.
Posted: Tue Jan 15, 2013 6:37 am
by Nobody
Now I'm procrastinating, but thanks.
Posted: Sat Feb 02, 2013 3:51 pm
by yot yot5
WAAAAH THERE IS NO WAY I CAN MAKE MY NEXT ADVENTURE COS IT'S IN THE DARK AND THE ANNOYING BOOKSHELVES GLOW IN THE DARK AND IS THERE ANY POSSIBLE WAY OF STOPPING THIS DUMB AND STUPID GLITCH????????????
Posted: Sat Feb 02, 2013 4:11 pm
by Nobody
Yeah, you also ended Col6 by darkening a library. But I'm just going to completely ignore the issue I guess.
Posted: Sat Feb 02, 2013 4:18 pm
by yot yot5
Nobody wrote:Yeah, you also ended Col6 by darkening a library. But I'm just going to completely ignore the issue I guess.
That was why I added tables to the area where you talk to Zoonik, but I never thought about you trying to escape.
BUT THIS IS ALL THE MORE REASON TO INVENT A NON-GLOWING BOOKSHELF WOP!!!!!! ANY IDEAS??????
Posted: Sat Feb 02, 2013 4:44 pm
by ab-47
yot yot5 wrote:BUT THIS IS ALL THE MORE REASON TO INVENT A NON-GLOWING BOOKSHELF WOP!!!!!! ANY IDEAS??????
yes, If you changed it's logic to a tree for example, it'll work.

Posted: Sat Feb 02, 2013 5:00 pm
by yot yot5
ab-47 wrote:yot yot5 wrote:BUT THIS IS ALL THE MORE REASON TO INVENT A NON-GLOWING BOOKSHELF WOP!!!!!! ANY IDEAS??????
yes, If you changed it's logic to a tree for example, it'll work.

Could you do that for me, please? I'm not very good at making WOPs.
Thanks in advance!

Posted: Sat Feb 02, 2013 5:13 pm
by Monofly
yot yot5 wrote:ab-47 wrote:yot yot5 wrote:BUT THIS IS ALL THE MORE REASON TO INVENT A NON-GLOWING BOOKSHELF WOP!!!!!! ANY IDEAS??????
yes, If you changed it's logic to a tree for example, it'll work.

Could you do that for me, please? I'm not very good at making WOPs.
Thanks in advance!

Err, the logic is same.
Posted: Sat Feb 02, 2013 5:28 pm
by yot yot5
Welcome00 wrote:Err, the logic is same.
Bookshelves glow in the dark.
Posted: Sat Feb 02, 2013 5:30 pm
by StinkerSquad01
It might be that it's the model's fault, or the .wop file. I'll run some model switching tests. I don't think logic is a part of this, though.
Posted: Sat Feb 02, 2013 5:39 pm
by StinkerSquad01
It looks like it's the models fault. Or maybe the logic. I don't remember how to change logic. I changed a table into a bookshelf, and it still glowed.
Posted: Sat Feb 02, 2013 5:54 pm
by yot yot5
StinkerSquad01 wrote:It looks like it's the models fault. Or maybe the logic. I don't remember how to change logic. I changed a table into a bookshelf, and it still glowed.
Darn it. That's one major scenery piece down the drain.
Posted: Mon Feb 04, 2013 4:15 pm
by yot yot5
EUREKA!!!!
I noticed that
somehow people have hacked into item textures to make recoloring and stuff. Could somebody do this with the bookshelf texture so that I can make it less bright and use it in dark areas? It won't work in all situations, but it would be an improvement!

Posted: Mon Feb 04, 2013 10:28 pm
by StinkerSquad01
Depends on how dark it has to be. I'll post the bookshelf texture for you, and you can change it accordingly.
Posted: Mon Feb 04, 2013 10:34 pm
by StinkerSquad01
Here it is.
Posted: Sun Feb 10, 2013 8:59 am
by Pawelec
I've made a bunch of logicless WOPs, which I find very useful (they are using obstacle models, but they don't affect the tile's logic - the Player, spells and transporters can pass through them). They are pure models - they have absolutely no influence on the gameplay.
Posted: Sun Feb 10, 2013 4:50 pm
by Yzfm
Wait Wait... Do you mean that logicless transporters can pass through floors? But the player can't use them too if so. Right?
Posted: Sun Feb 10, 2013 7:13 pm
by Nobody
Yzfm wrote:Wait Wait... Do you mean that logicless transporters can pass through floors? But the player can't use them too if so. Right?
That's not what he said at all. These are objects that act like walls to the player, but spells can pass through them.
Posted: Mon Feb 11, 2013 7:34 am
by Pawelec
Nobody wrote:Yzfm wrote:Wait Wait... Do you mean that logicless transporters can pass through floors? But the player can't use them too if so. Right?
That's not what he said at all. These are objects that act like walls to the player, but spells can pass through them.
You're both wrong. These are using obstacle models, but they act like they weren't there, just pure air. Placed on water tile they make it remain water tile, floor is still floor, ice is perfectly slippable etc.
Posted: Tue Feb 12, 2013 9:33 pm
by Wonderman109
Oh, so basically empty images. This could help me a LOT with making cutscenes. And I decided I WILL make a scary adventure. But it won't be about command-based monsters.
Posted: Wed Mar 20, 2013 3:34 pm
by boh123321
It may not be possible, but a stinker that shoots bounce red magic.
Yup
Posted: Wed Mar 20, 2013 8:23 pm
by md
boh123321 wrote:It may not be possible, but a stinker that shoots bounce red magic.
Yup
It may be possible to replace a stinker with the logic of a thwart that shoots fireballs.