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Posted: Fri Dec 24, 2010 7:39 pm
by ^_^
New pics?
Oh and ms, i put up this so we all can make wa movies/cutscenes:
99 or above cutscenes number should be supposed in WA3 Editor, and we should be able to make cutscenes/movies without the editor.
Most WA people would really like it!
Even though BWF doesn't use WAe, i still think he would make around 30 movies.

Posted: Fri Dec 24, 2010 7:41 pm
by MyNameIsKooky
^_^ wrote:Oh and ms, i put up this so we all can make wa movies/cutscenes:
99 or above cutscenes number should be supposed in WA3 Editor, and we should be able to make cutscenes/movies without the editor.
Cutscenes are called using commands, so that would take up lots of space. O_o
Posted: Fri Dec 24, 2010 7:43 pm
by ^_^
Well, uh, then then cutscenes could use some autosummon thing that does not include dialog files?
Posted: Fri Dec 24, 2010 9:53 pm
by boywhoflies
This is probaly late, one of my friends came over while I typed this and I was away for about a hour.
^_^ wrote:Even though BWF doesn't use WAe, i still think he would make around 30 movies.

Yeah,

. If that feature comes out I probaly would not mind making people movies, but they would have to be in 2-D and stuff like that.
(I do use the WAe, but rarely).
Posted: Sat Dec 25, 2010 5:12 am
by Guppy Star
Cutscenes in WA editor 3? Haven't thought of it
Posted: Sat Dec 25, 2010 11:49 am
by ^_^
Guppy Star wrote:Cutscenes in WA editor 3? Haven't thought of it
there is no Wa editor 3, or
WAE 2 either.
We call it WA3 editor cause its editor of WA3.
Posted: Sun Dec 26, 2010 7:31 pm
by jozsefkoma
I'm not sure if the cutscenes will be edited in next editor.
How cutscenes are made:
First someone making a cutscene in blitz 3d.When the code is ready he/she publish a preview on internet in video format for internal use.If the team think that the cutscene can be better the person who made it is back to work and publish again a video preview.This process can be repeated if the cutscene isn't liked by team.Finally when the cutscene is perfect, the person who made it publish the blitz 3d code and the needed files.The person who made the game will include it in the game (wg.exe).
So to edit a cutscene you must to edit the *.exe file too.

Posted: Mon Dec 27, 2010 2:57 am
by tyteen4a03
^ The process of how we make cutscenes in 3.studIo.

Posted: Mon Dec 27, 2010 4:14 pm
by ^_^
jozsefkoma wrote:I'm not sure if the cutscenes will be edited in next editor.
How cutscenes are made:
First someone making a cutscene in blitz 3d.When the code is ready he/she publish a preview on internet in video format for internal use.If the team think that the cutscene can be better the person who made it is back to work and publish again a video preview.This process can be repeated if the cutscene isn't liked by team.Finally when the cutscene is perfect, the person who made it publish the blitz 3d code and the needed files.The person who made the game will include it in the game (wg.exe).
So to edit a cutscene you must to edit the *.exe file too.

No no no.
That would take too long.
I personally think you design rooms in the room editor, put skybox in the room, then put stuff and NPCs in the room.
next you go to movie editor.
You can zoom, rotate, and move camera like in room editor.
To add dialogs, i think there should be something like Win movie maker, but it could only put and edit dialogs.

Posted: Mon Dec 27, 2010 5:08 pm
by jozsefkoma
^_^ wrote:jozsefkoma wrote:I'm not sure if the cutscenes will be edited in next editor.
How cutscenes are made:
First someone making a cutscene in blitz 3d.When the code is ready he/she publish a preview on internet in video format for internal use.If the team think that the cutscene can be better the person who made it is back to work and publish again a video preview.This process can be repeated if the cutscene isn't liked by team.Finally when the cutscene is perfect, the person who made it publish the blitz 3d code and the needed files.The person who made the game will include it in the game (wg.exe).
So to edit a cutscene you must to edit the *.exe file too.

No no no.
That would take too long.
I personally think you design rooms in the room editor, put skybox in the room, then put stuff and NPCs in the room.
next you go to movie editor.
You can zoom, rotate, and move camera like in room editor.
To add dialogs, i think there should be something like Win movie maker, but it could only put and edit dialogs.

That is possible.
Posted: Wed Dec 29, 2010 10:53 pm
by Emerald141
Posted: Fri Dec 31, 2010 8:21 pm
by maxnick
Emerald141 wrote:I'd like to see one of the WA3 quests be finding a way to reassemble the Rainbow Crystal (i.e. putting together the Shards.)
Yeah, or something about how it was lost in the first place.
Posted: Sun Jan 02, 2011 3:51 am
by Guppy Star
I have an idea (if MS already did use the idea, its okay)
What about Quadrant flipbridges?
They'll be like right angles and you'll rotate them?
Posted: Sun Jan 02, 2011 6:00 am
by StinkerSquad01
Cool!
Posted: Sun Jan 02, 2011 10:45 am
by richmond2010
Guppy Star wrote:What about Quadrant flipbridges?
They'll be like right angles and you'll rotate them?
I like it! Makes it more challenging.

Posted: Sun Jan 02, 2011 12:34 pm
by Guppy Star
richmond2010 wrote:Guppy Star wrote:What about Quadrant flipbridges?
They'll be like right angles and you'll rotate them?
I like it! Makes it more challenging.

MORE CHALLENGING IDEAS
1. Even flip bridges that have arms 120 degrees away from each other
2. Star Button once
3. Round Button once
4. Transports like RTWP
5. White magic can push wood boxes, steel boxes like Wonderland
6. Multi Height Walkable floor like real life mountains
7. Adding RTWP stuff
8. Velocity Walls, they are box like walls that move like spikey and kill you if they hit you
9. Something like Canalave gym in pokemon D, P, Plat...
10. Enemies which move when you move, how you move
11. Rockslides, landslides, Fissures that can destroy objects and change land
12. Water or fluids which can be walked over like floor but only once (you can't use same path you used earlier; again)
I'll think more about them and tell you all
Posted: Sun Jan 02, 2011 2:23 pm
by DEEMAN223344
Guppy Star wrote:richmond2010 wrote:Guppy Star wrote:What about Quadrant flipbridges?
They'll be like right angles and you'll rotate them?
I like it! Makes it more challenging.

MORE CHALLENGING IDEAS
1. Even flip bridges that have arms 120 degrees away from each other
2. Star Button once
3. Round Button once
4. Transports like RTWP
5. White magic can push wood boxes, steel boxes like Wonderland
6. Multi Height Walkable floor like real life mountains
7. Adding RTWP stuff
8. Velocity Walls, they are box like walls that move like spikey and kill you if they hit you
9. Something like Canalave gym in pokemon D, P, Plat...
10. Enemies which move when you move, how you move
11. Rockslides, landslides, Fissures that can destroy objects and change land
12. Water or fluids which can be walked over like floor but only once (you can't use same path you used earlier; again)
I'll think more about them and tell you all
4. They were replaced with WA's
5. No. No STEEL boxes. That would end in failure and was taken out WA for a reason. As for wood and barrerls, I see nothing wrong. Turtles float on water, too.
9. Copyright breach alert.
Posted: Sun Jan 02, 2011 3:19 pm
by Qloof234
DEEMAN223344 wrote:
4. They were replaced with WA's
Or rather, WA redesigned them. I believe he means ones that don't deactivate, though.
DEEMAN223344 wrote:5. No. No STEEL boxes. That would end in failure and was taken out WA for a reason.
Um, no. There was never any reason cited other than wooden boxes being removed too, and even then there are plenty of people who are more knowledgeable about this subject than you or me.
DEEMAN223344 wrote:9. Copyright breach alert.
Being influenced by other franchises is illegal? Then... what about all the other developers that have ripped off other games even more blatantly so?
Posted: Sun Jan 02, 2011 4:25 pm
by StinkerSquad01
10. Almost like Shadow Stinkers that don't mirror but follow?
Posted: Sun Jan 02, 2011 5:22 pm
by MyNameIsKooky
Boxes were probably removed because of Xtrude problems with water.
As for the RTW transporters, you could move in any direction when it stops rather than the linear ones WA offers.
Posted: Mon Jan 03, 2011 11:32 am
by Qwerty20000
Good ideas, GS
Posted: Mon Jan 03, 2011 9:59 pm
by DEEMAN223344
MyNameIsKooky wrote:Boxes were probably removed because of Xtrude problems with water.
What about wood?
"As for wood and barrerls, I see nothing wrong. Turtles float on water, too."
Posted: Mon Jan 03, 2011 10:04 pm
by StinkerSquad01
Also, you know how when you're frozen the game waits to check if you are still frozen? They should make a countdown, when it reaches zero the Oh, no! screen is shown.
Posted: Mon Jan 03, 2011 10:13 pm
by DEEMAN223344
When testing one adventure, a timer mechanism was in place, and the timer ran out, thus it destroyed everything with ID -1. But instaid of killing me, It destroyed the Ice, and the Oh No! You Have Been Frozen! screen came up.

Posted: Mon Jan 03, 2011 10:35 pm
by boywhoflies
Yeah,

.
Posted: Tue Jan 04, 2011 2:04 am
by garirry
I have an idea: something like mines; if you step on it it will explode and
you die

Posted: Tue Jan 04, 2011 2:09 am
by garirry
Guppy Star wrote:I have an idea (if MS already did use the idea, its okay)
What about Quadrant flipbridges?
They'll be like right angles and you'll rotate them?
...
...
I...
I never have an idea about that...
Posted: Fri Jan 14, 2011 10:20 am
by richmond2010
It's been 10 days already. There should already be a 'major' thing already up and tested. MS?
Posted: Fri Jan 14, 2011 1:23 pm
by billy bob
richmond2010 wrote:It's been 10 days already.
It's been 3 months.
Posted: Fri Jan 14, 2011 3:18 pm
by richmond2010
I only saw the date of the last post.
