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Posted: Sun Jan 29, 2012 4:16 am
by Technos72
PM...
Posted: Sun Jan 29, 2012 5:12 am
by Technos72
DP
I'll post the World 2 enemy list, if you like
Kiyoshi wrote:Brick Goomba - Colorful midget (Yume Nikki)
Firesnake - Blaziken (Pokemon)
Cheep Cheep - Goldeen (Pokemon)
Thwomp - Sewer blob (Yume Nikki)
Boo - Graveyard Ghost (NES Zelda)
W2 Boom Boom - Nopperabu (faceless) Madotsuki (Yume Nikki)
Angry Sun - Opa Opa (Fantasy Zone)
Chain Chomp - Nosepass (Pokemon)
Morton Koopa Jr (Boss 2) - Piko (Vocaloid)
EDIT: and there will be no names of world 2-quicksand or 2-pyramid, there will be 2-6 and 2-7
Posted: Mon Jan 30, 2012 5:43 pm
by Technos72
TP
Yesterday the game file was corrupt and I was freaking out trying to get it back. I tried the gb1 file and was shocked to see it was a backup. That was a close one
Anyway. there will be world transitions at the first level of worlds. For example, you'll see grass scenery at the start of World 2-1 to show that you've exited the world in detail.
Also. When I finish up all of SKB, SKBLL, SKB2, and SKB3, I'll make Super Kiyoshi All Stars where I'll recreate the games using the coding and sprites from SKB3. I'll also include achievments and Enhancers you can buy with coins that change sprites and gameplay.
Stay tuned for Screenshot Tuesday
Posted: Tue Jan 31, 2012 5:26 am
by Technos72
QP
It's already Screenshot Tuesday now that it's 12:00 AM here.
Also please leave me with some constructive criticism if you find things out of place while playing
Posted: Tue Jan 31, 2012 7:40 pm
by Sammy_Bro
I found out that I had accidentally broke your chain..
..I haven't actually played this yet.
Posted: Sat Feb 04, 2012 7:21 pm
by Technos72
Meh. I don't like how I show people a screenshot and then the next post has nothing to do with it.
Anyway I just made the powerups for Demo 2
Hammer - Key that unlocks walls with a keyhole on the map
Freeze - Freezes Orihimes on the map
Posted: Sun Feb 05, 2012 10:12 pm
by Technos72
Screenshot tuesdays has been moved to My Awesome Forum. However I'll be posting here every second screenshot made for tuesdays.
Also progress has been moved to MAF too
Posted: Tue Feb 07, 2012 10:04 pm
by Technos72
Despite the popularity of my forum now. I'll post a screenshot every tuesday here without doing it every second tuesday.
Posted: Wed Feb 15, 2012 1:34 am
by Technos72
Posted: Wed Feb 15, 2012 1:52 am
by StinkerSquad01
Technos72 wrote:
Image fail.
Posted: Wed Feb 15, 2012 9:29 am
by |Cookie|
Technos72 wrote:Despite the popularity of my forum now. I'll post a screenshot every tuesday here without doing it every second tuesday.
I can't see anything in this pic ...
But it's look cool !
I like dark levels !
But i hate the dark in the real live !

Posted: Sat Mar 10, 2012 2:34 am
by Technos72
I've been planning some plans for bosses and birdos for Super Kiyoshi Bros 2. This is how it's going to work: Every end of a simple level is Disney Danger where you fight a japanese disney being (like the secret world of ariety) Different characters do different things like the color of birdos. As for the bosses, they will be the dolls of Rosen Maiden since there are five different kinds of bosses. Here's the list
Birdo
Pink - Kiki (kikis delivery service LOL IN FANMADE IMPOSSIBLE QUIZ)
Red - Ponyo (Ponyo LOL AGAIN)
Green/white - Ariety (secret wor- yeah I just mentioned it)
Bosses
W1: Mouse boss - Suigintou (first doll of rosen maiden)
W2: Hydra boss - Kanaria (second doll)
W3: Mouse boss 2 - Recolored Suigintou
W4: Fire boss - Suiseiseki (third doll, she will throw DESUs at you)
W5: Crab boss - Souseiseki (fourth doll)
W6: Hydra boss 2 - Recolored kanaria
W7: final boss - Shinku (fifth and final doll)
But I swear I'm going to have a hard time with the picking up items in the process of SKB2.
-expecting no replies, as usual- (meh you can post if you like)
Posted: Sat Mar 31, 2012 10:10 pm
by Technos72
It's dying again D:
But I'll try to continue working on SKB3. I don't want to get too discouraged as I want tp make the level design for World 6.
Also, having seeing less constructive criticism, i'll leave this out for Demo 2
Posted: Fri Apr 06, 2012 2:02 am
by Technos72
More plans for SKB2: I'll add the int music from LittleBigPlanet which I failed to make for SDVS demo 2. Right now I screamed I'M A GENIUS when I finally got the int music to work. So yeah, I'll be including LittleBigPlanet interactive music with changing instruments as you move through the levels.
Posted: Sat Apr 21, 2012 12:48 am
by Technos72
QP
I know it's been three months since Demo 1. Other things took over. So when I have the chance, which is now. I'll try power working to the next demo.
Also it's a long time since the recent picture. So I'll share my human sprite work so far
Posted: Sat Apr 21, 2012 1:13 am
by Technos72
quintuple post
If I were to make a live brodcast of me making this game, would you be interested?
Posted: Sat Apr 21, 2012 1:31 am
by StinkerSquad01
Technos72 wrote:quintuple post
If I were to make a live brodcast of me making this game, would you be interested?
domino effect
It sounds interesting.

Posted: Sat Apr 21, 2012 3:44 am
by Dark Drago
The game is looking pretty good...

Posted: Sat Apr 21, 2012 4:03 am
by Technos72
So yeah, I'll just power work and hopefully we'll release Demo 2 at the end of april. The storylines and the world select looks good. And I've made the finish level function so that the color changes depending on what character you're playing as.
If I could work the live thing like Kooky, I'll go up and yell "BRODCASTING LIVE FROM MY CHAIR. I AM MAKING THIS GAME LOLOL."
Posted: Sat Apr 21, 2012 3:32 pm
by Technos72
I'll release Demo 2 today now that I've done 99.9-100 percent of it. Just testing and finishing up. I will upload soon!
Posted: Sat Apr 21, 2012 4:13 pm
by Technos72
Demo 2 has uploaded after almost three months D:
Check the top
Posted: Sat Apr 21, 2012 4:45 pm
by |Cookie|
Technos72 wrote:Demo 2 has uploaded after almost three months D:
Check the top
YAY!
I can't download it now.
Maybe tomorrow?

Posted: Sun Apr 22, 2012 2:43 am
by Technos72
And now, the list of enemy stuff for World 3
Blooper - Octarock (Zelda)
Water plant thing - one of those things in Yume Nikki in that endless road
Large fish thing - Wailmer (pokemon)
Small jumping cheep cheep - Eyeball world purple face (yume nikki)
Big jumping cheep cheep - Eyeball world white face (yume nikki)
Lakitu - Blue face leading to hell maze (yume nikki)
Lakitu that drops green balls - recolored blue face
Jellyfish thing - Chinchou (pokemon)
Thing that throws up spikeyballs - Gardevior (pokemon)
Airship mole thing - Machop (pokemon, will also appear in World 2-airship)
world 3-fort boom boom - Umbrella Madotsuki
world 3-fort2 boom boom - Frog madotsuki
World 3 boss - Iroha (vocaloid)
I'll upload a screenshot when I work on 1-2
Posted: Sun Apr 22, 2012 5:30 am
by Technos72
Screenshot before I go to bed: THESE ARE THE FACES OF EVIL. SHUYA MUST CONQUER EACH
EDIT: These are called Pier Monsters. When I did the enemy selections I didn't know what they were, but I knew in the Yume Nikki Wiki. It's awesome because the word "pier" means a series of platforms where boats arrive and leave for sea. So I didn't know I made a joke with pier monsters in this game.
Posted: Sun Apr 22, 2012 11:54 pm
by Technos72
I'll try something new for Demo 3 or 4. Earlier I saw the persistent box in room settings where when I leave the room and come back, the objects won't return to their start positions. Then I'm all: THAT WOULD'VE BEEN HANDY A LONG TIME AGO. So yeah I'll be doing this persistent room thing for all levels for Demo 3, if not 4 due to laziness. This has been added to the list of things to do at the top.
Posted: Mon Apr 23, 2012 8:56 am
by |Cookie|
Technos72 wrote:Screenshot before I go to bed: THESE ARE THE FACES OF EVIL. SHUYA MUST CONQUER EACH
I can't see SHUYA.

EDIT:BTW,the sprites in the game are really COOL!
are you who made it?

Posted: Mon Apr 23, 2012 11:02 am
by Technos72
I made the tilesets and sprites except most enemies. And Shuya is camouflaged in the trees.
Posted: Mon Apr 23, 2012 12:33 pm
by |Cookie|
Technos72 wrote:I made the tilesets and sprites except most enemies.
Aha!
And Shuya is camouflaged in the trees.
OOPS!i didn't saw him!
ANSWER IN B!
Posted: Mon Apr 23, 2012 8:55 pm
by Technos72
You know what? I change my mind about the persistent room thing. No I'm not doing this thing. Don't kill me.
Perhaps I should learn how to make a live brodcast with hypercam and make the first one maybe today.
Posted: Mon Apr 23, 2012 9:44 pm
by Technos72
Ok. Live brodcast at 6:15PM EST
Check the top