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Posted: Sun Feb 06, 2011 5:22 am
by Guppy Star
Encrytion? then you need to name model1.3ds as npefm.wd3

Posted: Sat Feb 12, 2011 7:02 am
by jozsefkoma
New music in editor?!

Posted: Sat Feb 12, 2011 7:45 am
by tails the fox
OH.... MY... GOD.....
WE'RE ON THE VERGE OF MAKING OUR OWN LITTLE CUSTOM FREAKING WA EDITOR!
Well i meant to say making the WA Editor a lot like RTWP.
It does feel like it, doesnt it?

Posted: Sat Feb 12, 2011 1:04 pm
by garirry
Guppy Star wrote:Encrytion? then you need to name model1.3ds as npefm.wd3
That's mean... WE CAN CHANGE MODELS TO OUR MODELS?! VERY EASY??? :D :D :D :D :D

Posted: Sat Feb 12, 2011 9:15 pm
by tails the fox
Gairry: Please learn proper english, thank you.
2nd Gairry: not that easy really. it still requires some work. making custom models work is just in HEAVY BETA mode right now.

Posted: Sat Feb 12, 2011 9:31 pm
by DEEMAN223344
Uh, No.
We just figured it out.
Now we need a program to put the model name in the .wlv instaid of us doing it manually.

Posted: Mon Feb 14, 2011 12:54 pm
by jafo1015
DEEMAN223344 wrote:Uh, No.
We just figured it out.
Now we need a program to put the model name in the .wlv instaid of us doing it manually.
My Editor Tools program will do it. You just need to make a WOP for your custom model and then add the conversion data to the the "Converter Data.txt" file in the Editor Tools.

For Example: Say you have an ice cream cone model that is in the folder "Custom\icecream" with model "model1.3ds". Take a WOP file, like "Barrel Reg" and open it up in a HEX editor. Add ":1:Custom\icecream\model1.3ds" along with "1D 00 00 00" inserted before it (the length in characters of the model path). Next add the following line to the Converter Data.txt file: ":1:|Custom\icecream\model1.3ds|!Barrel1|!None|!None|0.0|0.0|0.0|0.0|0.0|0.0|0.0" Insert this line anywhere before the -1. The ":1:" is the flag value the program uses to indicate that an object will need the model substituted.

That's it! the Editor tools program will now insert the ice cream cone model in place of the barrel.

EDIT: Oh yeah, and don't forget to rename the model file "npefm1.wd3"

Posted: Fri Feb 18, 2011 3:59 pm
by jozsefkoma
I need some adventures.
Who wants to help?

Posted: Sat Feb 19, 2011 7:28 am
by jozsefkoma
Xyzzy!

Posted: Sat Feb 19, 2011 8:42 am
by ab-47
oooooooooh! what does it do, can you give pm me the game when you're finished from the demo

Posted: Sat Feb 19, 2011 10:15 am
by jozsefkoma
I will release the demo on 20 March because I want to make new models and I need some time to do this... :wink:

Posted: Sat Feb 19, 2011 3:35 pm
by boywhoflies
ab-47 wrote:oooooooooh! what does it do, can you give pm me the game when you're finished from the demo
That was my idea. 8) It lets you warp anywhere even without blink, if it was made the way I sugested.

Posted: Sun Feb 20, 2011 7:34 pm
by jozsefkoma
How much cost an Xyzzy?

Posted: Sun Feb 20, 2011 9:37 pm
by tails the fox
How much does it cost? by how they were costed on WA And WA:MOFI,
I'd say to teh price of
4000 coins or 50000 coins.

Posted: Fri Feb 25, 2011 8:22 pm
by jozsefkoma
A audio preview for a new small world...
It isn't done and the last part don't sound great but I'm working on this.
Note: This is my first music,so I don't have experience or talent to make musics.
Edit:Please leave a comment.
CLICK HERE

Posted: Sat Feb 26, 2011 3:13 am
by StinkerSquad01
jozsefkoma wrote:Xyzzy!
WANT.
Does it actually work? If you want I can beta test.
I'd be glad to give feedback and test new .wops, also, if I can test, could you make adventures for testing the new .wops? It always helps to get a little test run with things before you can master them.

Posted: Sun Feb 27, 2011 7:38 pm
by jozsefkoma
New preview:

Posted: Sun Feb 27, 2011 9:14 pm
by boywhoflies
Woah, nice texture! :D

Posted: Mon Feb 28, 2011 5:06 am
by jozsefkoma
Thanks!

Posted: Mon Feb 28, 2011 9:03 pm
by garirry
tails the fox wrote:How much does it cost? by how they were costed on WA And WA:MOFI,
I'd say to teh price of
4000 coins or 50000 coins.
It will be good price if in the game you have a big mission, and when you complete it, you got a reward of a lot of coins (to buy Xyzzy)
Else, not good price. :wink: :wink: :wink:

Posted: Mon Feb 28, 2011 9:13 pm
by Emerald141

Posted: Mon Feb 28, 2011 9:18 pm
by garirry
Emerald141 wrote:
tails the fox wrote:How much does it cost? by how they were costed on WA And WA:MOFI,
I'd say to teh price of
4000 coins or 50000 coins.
Actually, it's 3,700,042. *shot*
I know. Why you need to say it? :? :? :?

Posted: Mon Feb 28, 2011 9:22 pm
by Emerald141

Posted: Mon Feb 28, 2011 9:22 pm
by garirry
Emerald141 wrote:Dude, I wasn't talking to you. I was talking to Tails and jozsefkoma. :roll:
Sorry for that.

Posted: Tue Mar 01, 2011 3:48 pm
by jozsefkoma
Emerald141 wrote:
tails the fox wrote:How much does it cost? by how they were costed on WA And WA:MOFI,
I'd say to teh price of
4000 coins or 50000 coins.
Actually, it's 3,700,042. *shot*
Thanks!
Now I can done the Xyzzy...

Posted: Tue Mar 01, 2011 8:31 pm
by garirry
jozsefkoma wrote:
Emerald141 wrote:
tails the fox wrote:How much does it cost? by how they were costed on WA And WA:MOFI,
I'd say to teh price of
4000 coins or 50000 coins.
Actually, it's 3,700,042. *shot*
Thanks!
Now I can done the Xyzzy...
Are you sure to put the Xyzzy for that price? :? :? :?

Posted: Tue Mar 01, 2011 8:43 pm
by boywhoflies
I'm shure (s)he won't, that's the cost in WA...I think.

Posted: Sun Mar 06, 2011 4:08 pm
by jozsefkoma
An insect?

Posted: Mon Mar 07, 2011 6:49 pm
by jozsefkoma
Another strange thing...

Posted: Mon Mar 07, 2011 7:45 pm
by dig 222
jozsefkoma wrote:Another strange thing...
I KNOW! I KNOW!
Its A Spikey Ball with A Custom texture! (I think.)