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Posted: Thu Feb 24, 2011 12:49 am
by boywhoflies
Like, cement blocks to use as walls?
Posted: Thu Feb 24, 2011 1:01 am
by MyNameIsKooky
This topic might as well be about sprites.
Posted: Thu Feb 24, 2011 1:03 am
by boywhoflies
That just gave me a idea...
I'm gonna start a topic for sprites like xpr does for logos. Thanks Kooky!
But yeah, you're right, that is happening a lot. Lil' Z, could you put your requests in that topic?
Posted: Thu Feb 24, 2011 1:44 am
by LittleZbot
I have a problem. How do you make it so that when you jump on and enemy you bounce up a bit like in Wefight- the game, and make it lose some HP?
Whenever I jump on a enemy we BOTH lose a ton of HP. I just want it like Wefight-the game, where you bounce up and make the enemy lose 10 HP.
Posted: Thu Feb 24, 2011 1:49 am
by MyNameIsKooky
Make it so that it sets the player's vertical speed to a negative number when you jump on an enemy. Also, you need a variable that keeps track of whether you're in the air or not to avoid having your player lose health.
Posted: Thu Feb 24, 2011 3:52 am
by LittleZbot
How would you do that last sentence?
Posted: Thu Feb 24, 2011 3:55 am
by MyNameIsKooky
"If there is not a collision at relative position (0,1) (solid only)
Set variable air to 1
Else
Set variable air to 0"
Also, set air to 0 in the create event.
Posted: Thu Feb 24, 2011 4:04 am
by LittleZbot
So it looks like this?
Posted: Thu Feb 24, 2011 4:08 am
by MyNameIsKooky
It needs to go in the step event.
I can do it for you if you want. Just send me the gmk file.

Posted: Thu Feb 24, 2011 4:18 am
by LittleZbot
Alright. Check your PMs.

Posted: Thu Feb 24, 2011 4:32 am
by MyNameIsKooky
I fixed it, but for some reason I can't send it back because it's telling me the maximum filesize for my received/sent attachments in the PM folder has been reached. Ugh.
Posted: Thu Feb 24, 2011 4:41 am
by MyNameIsKooky
There, I kind of got it fixed... sorry for the wait.
Posted: Fri Feb 25, 2011 6:49 pm
by LittleZbot
Thanks.
Here's a picture of the Title Screen.
Posted: Sat Feb 26, 2011 3:52 am
by LittleZbot
DP
I have a problem. When I get to level two, the health automatically sets itself to ten. I don't know what is causing it and it is making the gameplay be plobromatic.
Help?
Posted: Sat Feb 26, 2011 3:56 am
by MyNameIsKooky
Look for the source of the problem. Look in the "Room Start" and "Room End" events of every object. A "set health to 10" thing might be in one of them.
Posted: Sat Feb 26, 2011 3:58 am
by Nobody
I'm not working on Purple right now due to getting back to WAE, and I don't have much experience, but try making sure the health is set to 10 when the game starts, not when the current room starts.
Posted: Sat Feb 26, 2011 4:36 am
by MyNameIsKooky
I'm pretty sure the max health is 100, not 10, unless LittleZbot is using a different engine or something.
Posted: Sat Feb 26, 2011 4:41 am
by LittleZbot
MyNameIsKooky wrote:Look for the source of the problem. Look in the "Room Start" and "Room End" events of every object. A "set health to 10" thing might be in one of them.
I don't have "Room Start" and "Room End" events.

Posted: Sat Feb 26, 2011 4:42 am
by MyNameIsKooky
DP.
I looked in the Game Maker you gave me and I figured out your problem.
You need a different unit of health for bad guys. The Googles and stuff you're using sets the health to 10, which includes the player's health. If you want Googles to have individual health, you're going to need a different variable.
Also, I think you should brighten up the player object a little because it's hard to see.
Posted: Sat Feb 26, 2011 4:54 am
by LittleZbot
I did(about brightening up the player).
How do you do that first part?
Note: If you say "I'll just do it." tell me to send you the updated version. It has a lot of new stuff that I've recently made, and I wouldn't like to replace it with the one I sent you.
Posted: Sat Feb 26, 2011 4:56 am
by MyNameIsKooky
LittleZbot wrote:How do you do that first part?
Remove the health stuff from the enemies and replace it with a variable named "HP". Remember to set it to 0, THEN set it to how much HP the enemy will have. Otherwise the game will error. After that, program how much damage is done to the enemy when you jump on it.
If you want me to do it, send it to me like you said.

Posted: Sat Feb 26, 2011 5:00 am
by LittleZbot
I think I can do it.

If it doesn't work, I'll send it to you.
Posted: Sat Feb 26, 2011 5:06 am
by LittleZbot
It didn't work.

Check your PMs.
Posted: Sat Feb 26, 2011 5:08 am
by MyNameIsKooky
The zip file is empty.

Posted: Sat Feb 26, 2011 5:14 am
by LittleZbot
I forgot to put in the thing. *facepalm*
And both out attachment boxes are full(even though I only have two.

).
Posted: Sat Feb 26, 2011 5:31 am
by LittleZbot
Okay, the forum is officially broken. I deleted ALL my attachments, and it still says I reached my Limit.
Also, just in case you didn't see my last post(or something) Your Attachment box it full, MyNameIsKooky.
Posted: Sat Feb 26, 2011 5:38 am
by MyNameIsKooky
LittleZbot wrote:Okay, the forum is officially broken. I deleted ALL my attachments, and it still says I reached my Limit.
Same here...
Just upload it onto mediafire.

Posted: Sat Feb 26, 2011 8:11 pm
by LittleZbot
I don't have mediafire, don't know how to get it, or if my parents will allow me.
Of Course. 
Posted: Sat Feb 26, 2011 8:30 pm
by MyNameIsKooky
LittleZbot wrote:I don't have mediafire, don't know how to get it, or if my parents will allow me.
Of Course. 
It's a website.
www.mediafire.com
You can just upload your thing there and give me the link through a PM.
Posted: Sat Feb 26, 2011 8:39 pm
by LittleZbot
All Right. Check your PMs.
