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Posted: Thu Dec 15, 2011 3:07 am
by boywhoflies
QP

Got to go to bed. It woulda worked tonight but it won't let me update the file, the (overdose of swearing I need to cut down on here)! BLBLBLBLBLBLBL! :evil:

Posted: Thu Dec 15, 2011 3:35 am
by boywhoflies
5th post

Okay, managed to get it out. However, I forgot the antidecompiler again. I'm gonna try to shut off acsess to it, but I don't have acsess to my computer ATM. If I can't, I beg you not to decompile this.

Now I'm laughing at my failure regarding rage.

Posted: Thu Dec 15, 2011 3:47 am
by boywhoflies
6th post

Nevermind. It would be unfair to cut it off after you guys waited so long for it.

Posted: Fri Dec 16, 2011 3:09 am
by boywhoflies
7th post. Grunt.

It got ran through the anti-decompiler and reuploaded. Just a reminder, the christmas smilie will be removed from the shop(probaly for forever) after Christmas. So yeah, better to get it now.

Posted: Sun Dec 18, 2011 4:43 pm
by boywhoflies
8th post. I'm not thinking that anyone is still intrested in this, but correct me if I'm wrong.

Finished V0.3, but was unable to upload it because the auto-updater-thing I use is "Carrying out some maintenance". Remind me to upload it later.

Posted: Mon Dec 19, 2011 1:38 am
by Micman27
boywhoflies wrote:8th post. I'm not thinking that anyone is still intrested in this, but correct me if I'm wrong.

Finished V0.3, but was unable to upload it because the auto-updater-thing I use is "Carrying out some maintenance". Remind me to upload it later.
Corrected.

There, I reminded you. (hopefully)

Posted: Mon Dec 19, 2011 1:46 am
by boywhoflies
Thank you, and thanks for reminding me. V0.3 should be working now. :)

Okay, next up is the smilie shop. I currently have 47 smilies to be added, but I hope on having at least 50 in V0.4.

Edit:I have some plans that might take some time for that shop. Probaly not, but...yeah.

Posted: Mon Dec 19, 2011 7:19 pm
by Sammy_Bro
The llink doesn't worrk, would'n youm ind fixxing it?

Posted: Mon Dec 19, 2011 9:33 pm
by boywhoflies
The actual download, or the update?

Posted: Mon Dec 19, 2011 9:38 pm
by Sammy_Bro
Tthe downlload on tthe ffirst ppost off the toppic.

Posted: Mon Dec 19, 2011 9:58 pm
by boywhoflies
Mediafire glitched up. BLBLBLBL

Hold on.

Posted: Mon Dec 19, 2011 11:03 pm
by Sammy_Bro
Yay!

GLITCH: I have the christmas smile on, although I didn't buy it! Also, how do I change my smiles?

Posted: Mon Dec 19, 2011 11:10 pm
by Sammy_Bro
DP.

I feel VERY lonely. Can you PLEASE add multiplayer access?

Posted: Mon Dec 19, 2011 11:45 pm
by Sammy_Bro
TP LOL

Ideas (yay)

Multiplayer - The third time!
Capes - Use for Multiplayer.
Usernames and Passwords - To make capes work and can be used for Multiplayer.
Multiplayer - The fourth time!
Alternate Shop Scrolling - Sure, you can still use up and down keys, but also be able to use the mouse wheel.
Four shops - Block Shop, Smile Shop, Cape Shop, and Other Shop.
Multiplayer - The fifth time!
Fix some Minigame things - On the first round, two smiles are at the same height unless you bounce one in a direction. Also, when all the smiles are offscreen, no more will spawn.
Multiplayer - Have I said this enough?
Multiplayer Reason - Making maps is boring without other people.
Multiplayer - I'll stop.
Random bug fixes - Such as, the shortcut only takes you to version 0.1 or something.

Posted: Tue Dec 20, 2011 12:36 am
by Technos72
You should add a minecraft set

Posted: Tue Dec 20, 2011 1:37 am
by boywhoflies
@Sammy_Bro:Comments in bold.
Multiplayer - The third time! Maybe, but would probably be hard to implant.
Capes - Use for Multiplayer. Probably, if I can get Multiplayer working.
Usernames and Passwords - To make capes work and can be used for Multiplayer. Above.
Multiplayer - The fourth time! See 1.
Alternate Shop Scrolling - Sure, you can still use up and down keys, but also be able to use the mouse wheel. I was gonna do that but forgot to. Sure thing.
Four shops - Block Shop, Smile Shop, Cape Shop, and Other Shop. I already had plans for multiple shops;Block Shop, Smilie Shop, Decorations Shop, Room Size Shop, Background Shop, and Objects Shop(like arrows). But the cape one would be added if capes are added.
Multiplayer - The fifth time! See 1.
Fix some Minigame things - On the first round, two smiles are at the same height unless you bounce one in a direction. Also, when all the smiles are offscreen, no more will spawn. The same height thing was noticed but left on purpose to make the game harder, and you need to wait a while for the next smilie to come on after the last one dies, but it comes.(about 10 seconds IIRC). However, I plan on changing up the minigame a lot for 0.4, so you won't need to worry about either.
Multiplayer - Have I said this enough? After taking notes, researching, and using billion-dollar equipment, I have determined that you would like Multiplayer to be added. Sorry, just had to.
Multiplayer Reason - Making maps is boring without other people. You will be able to share your maps in the future, if that helps. And that's a good reason. :3
Multiplayer - I'll stop. lol
Random bug fixes - Such as, the shortcut only takes you to version 0.1 or something. That's odd. It brought me to whatever version it just downloaded when I tested it.
@Technos:Since you brought Minecraft up, I'll reveal that I'm actually planning a Minecraft-like mode after I finish V1.0. For the actual pack, I was hoping on doing that too. :3

Random plan for "Minecraft Mode" because I feel like it:Wands, which let you "mine" normally unminable things, such as fire, lava, and water.

Posted: Tue Dec 20, 2011 2:35 am
by boywhoflies
Sammy_Bro wrote:Yay!

GLITCH: I have the christmas smile on, although I didn't buy it! Also, how do I change my smiles?
I forgot to swap it away from that smilie after testing, and you can't change smilies yet. That's gonna be in V0.4.

All the smilies.

Posted: Tue Dec 20, 2011 3:20 am
by StinkerSquad01
You better add those to NFW, which reminds me, I can't access my account on there. I think it's because of my name change.

Posted: Tue Dec 20, 2011 3:37 am
by Master Wonder Mage
Oh yeah, and if you do get Multiplayer working and allow "everybody edits" levels, you might want to remove the ability to edit through the map. It's not very practical for actual level design, but it is the fast and easy trolling tool.

Posted: Tue Dec 20, 2011 3:58 am
by boywhoflies
at SS01:Okay, I'll try to remember to. And for the account thing, would it help if I changed your username back?(If I need your pass I wouldn't be able to do that, but I forgot if you need it)
At MWM:Okay, I'll try to remove the map-editing.

Posted: Tue Dec 20, 2011 11:46 pm
by tyteen4a03
Just wondering, how does updating work?

Posted: Tue Dec 20, 2011 11:58 pm
by boywhoflies
I use the MD auto updater.

Posted: Wed Dec 21, 2011 12:07 am
by tyteen4a03
boywhoflies wrote:I use the MD auto updater.
Oh, I thought you implemented your own updating solution.

Posted: Wed Dec 21, 2011 12:31 am
by boywhoflies
Nope. I'm pretty sure that's impossible without extra programs, like what I'm using.

New Minecraft Package Checklist:
[ ] Stone
[X] Dirt
[X] Grass
[ ] Cobblestone
[X] Bedrock
[X] Gravel
[ ] Obsidian
[ ] Sand

In total:50%

Posted: Wed Dec 21, 2011 1:29 am
by tyteen4a03
Of course it's possible. All you need is a space (even free webhosting will do) for the game to read from, and a simple protocol for reading updates. The simplest patch file would look like this:

patchdata.txt (or whatever file extension):
PROTOCOL_VER=0;VERSION=someversion

(The protocol_ver can be omitted if you will never update the format of this file, and version speaks for itself. If you absolutely don't want the users to modify the file, add a MD5=MD5_of_file_here.)

Then you place the files like this:

Code: Select all

patchdata.txt
/patch
    /latest
        file.exe
(You can add a files.txt in the latest folder if there is a need for the game to download multiple files, and if you plan to force everybody to update to the latest version, omit the latest folder and just put everything in the patch folder.)

Then make a patcher.exe for your game. Make it connect to the web space and grab the patchdata.txt, explode($data, ";") it to get the protocol version of the patcher, if it doesn't match the protocol version in the patcher, make the user redownload the game from the forum again. Then it checks the version (optionally, if you added the MD5 parameter, check that too), if the version matches the current version of the game, close the patcher and launch the game, else download the files and override them.

This home-made patcher is good when you want to make sure you have control over all files, and you can put your blog page in the launcher too (say, blog.html on the webserver). If you are considering constantly updating your game, I strongly recommend that you make your own patching solution (you never know when the MD patcher thing decides to close the service)

Posted: Wed Dec 21, 2011 3:51 am
by boywhoflies
I R B confused. But thanks for the advise. :3

Posted: Wed Dec 21, 2011 6:45 am
by tyteen4a03
boywhoflies wrote:I R B confused. But thanks for the advise. :3
Yup, it can be confusing to others when one design a system. If you have no immediate need for a custom patcher, you can stick with your current one.

Posted: Fri Dec 23, 2011 1:30 am
by boywhoflies
[ ] Stone
[X] Dirt
[X] Grass
[X] Cobblestone
[X] Bedrock
[X] Gravel
[ ] Obsidian
[X] Sand

In total:75%

Posted: Fri Dec 23, 2011 2:06 am
by boywhoflies
DP

Done. Obsidian could be a lot better but I'm lazy. I'll probaly improve it later.

Posted: Fri Dec 23, 2011 2:46 am
by StinkerSquad01
Those are actually really good. :D