You've collected the first element! Now things start to get puzzling for Stinky and Loof as they venture into Wondertown, which is a full 18-level side adventure of its own! Your goal is to find Peegue and get answers to locate the Temple of Elements. Will you succeed?
Difficulty: 4/10 (Intermediate)
You’ve made it back to Wondertown! You will face some familiar scenery here, but you’ll quickly find out that many things have changed! Houses are gone, construction is rampant, the city is vacated – has Peegue gone rogue? You have a full side adventure in this world. You’ll be introduced to a variety of new challenges that will accelerate your pace in this quest. This world is a pleasant intermediate pack of levels perfect for the casual player, and there is heavy focus on story and scenery here. Have fun, but don’t drown in the sewers.
The Levels:
Lv16 “Back to Wondertown” – Welcome back! This one is a slightly challenging box puzzle, as it requires some careful attention to detail. You should be getting major WSW vibes from this – that will continue as you venture into the town.
Lv17 “Crossing the Streets” – More of an action-oriented level than a puzzle, though you will still need to be cognizant of your resources. Make sure you look both ways!
Lv18 “In the Middle of NOWHERE” – This level is a simple puzzle regarding that you have literally only one objective. But how do you accomplish it? That’s the real puzzle, so have fun figuring it out!
Lv19 “Short, but not So Sweet” – Quick action puzzle! You don’t have much time, so you need to plan a route that keeps everyone safe. As much as you can, anyway.
Lv20 “Mushroom Grove (again)” – Haha, if you weren’t getting nostalgia before, then you will now. This is literally a full recreation of the original “Mushroom Grove” level from WSW – one of my favorite levels from that game.
Lv21 “Survival” – This is a speed course first, as you need to be quick in order to stop the boulders from killing Stinky! I’ll leave you to figure out how to do so and get him to safety. It is a little difficult, but once you figure out the correct sequence, the rest of the level is easy.
Lv22 “Crossing the Wondertown River” – You will see that getting across the river is quite easy as there are multiple solutions – not just one path. Your main challenge is beating the clock – can you find the quickest way across?
Lv23 “The Water Orchard” – Fun little teamwork puzzle that is very much inspired by “Crossing the Lake.” You do have a few more things to keep an eye on this time, however.
Lv24 “Pesky Neighbors” – This one is a puzzle/action combo, and right away you will see why! So enjoy the puzzle, and have fun trying to get the bonus coins. Then I hope you have planned the best route to avert the pesky neighbors! It’s a little difficult.
Lv25 “Wondertown: Mayor’s District” – This level is a decent challenge as you need to use teamwork in some creative ways to succeed. The bonus coins will be an especial challenge to collect! But hey, I never said getting to Peegue would be easy. Enjoy the puzzle.
Lv26 “Picking Up Peegue” – Good story elements here, and the level is trickier than it looks. A large chunk of it is dedicated to the bonus coins, though, so you can skip a good chunk of the challenge. So, either grab the coin and pick up Peegue, or try to get all the coins! It will require some planning. And it will take longer than you think.
Lv27 “The Great Escape” – This is a full-on action level that requires quick movements and careful execution! Have fun escaping Wondertown.
Lv28 “Nasty Water” – Now you’re stuck in the sewers, where some nasty surprises await you. Try not to get hit by rocks, but this puzzle is not especially difficult.
Lv29 “Water Mysteries” – This is one of those levels that is not very difficult but can be very rewarding to complete… because you’ll never want to play it again. You will appreciate its place in the storyline, as you are trapped in Wondertown’s sewers. Plow through it, but don’t get ahead of yourself. The scouges can still take you off guard if you aren’t being careful.
Lv30 “Underground Waterpark” – A fun action/puzzle level that requires all three characters working together. Have fun planning out how to get those bonus coins at the end!
Lv31 “The Fate Gate” – Treat those boxes like your child… unless you would treat your child like a chew toy. This puzzle will be very rewarding if you can get to the bonus coins.
Lv32 “Hidden Valleys” – A cunning little puzzle this is, and keep an eye out for what lies at the end of the course.
Lv33 “The Chase” – You’ve reached the edge of Wondertown, but the patrols won’t let you leave! So now it’s up to you to be quick and evade them before they trap you in. Enjoy the finale, but don’t get caught up or you’ll lose! Tip: If you don’t use two hands, you won’t be fast enough for the bonus coins.
Download Notes:
Extract the 'world' folder into your Quest for the Five Elements directory.