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Posted: Thu Nov 07, 2013 9:08 am
by Krishiv738
Qloof234 wrote:It looks like that's what you were saying, considering that it was at the end of your post about a Flash-related glitch.
I said "New glitch!" Not "New glitches!"

Posted: Thu Nov 07, 2013 9:17 am
by Qloof234
... Then what was the point of adding it to your post in the first place?

It's not like there's a precedence for that kind of interaction between magic spells that makes this noteworthy (not counting Floing). You can't freeze GrowFlowers, and you can't destroy them with Pow either.

Posted: Sat Nov 09, 2013 1:13 am
by StinkerSquad01
Image

UH OH

Posted: Sat Nov 09, 2013 2:58 am
by Jutomi
Oh, right, I encountered that...
but, I just went along with it. I didn't even think about posting any thing about it. :P

Posted: Sat Nov 09, 2013 6:09 am
by StinkerSquad01
Okay, uh, can you guys please stop pm'ing me for level solutions?
Just make a topic in the solutions forum, thanks.
:?

Posted: Sat Nov 09, 2013 6:55 am
by Krishiv738
I made some POTZ wops which are compatible in editor and player without MAV.I made them before the release of POTZ,they are in wop request thread.

Posted: Sat Nov 09, 2013 9:01 am
by tyteen4a03
Krishiv738 wrote:I made some POTZ wops which are compatible in editor and player without MAV.I made them before the release of POTZ,they are in wop request thread.
How are you able to access PoTZ wop files before the release of PoTZ?

Posted: Sat Nov 09, 2013 9:09 am
by Krishiv738
tyteen4a03 wrote:
Krishiv738 wrote:I made some POTZ wops which are compatible in editor and player without MAV.I made them before the release of POTZ,they are in wop request thread.
How are you able to access PoTZ wop files before the release of PoTZ?
I made the wops not stole them from WA POTZ wlvs.I saw the teaser and got rotating cuboid which is actually a coin,zbot movement glow worm which is a zbot.small thin gates which are actually scaled gates,key cards which are keys but have gate logic

Posted: Sat Nov 09, 2013 11:00 pm
by Qloof234
"Stole"? How is extracting .wop information from the level files stealing?

Also, when people are talking about PoTZ/MoFI .wops, they mean the actual files from the game itself, not edited logic objects to have a resemblance to something from the game.

Posted: Sun Nov 10, 2013 3:07 am
by Nobody
Krishiv738 wrote:
tyteen4a03 wrote:
Krishiv738 wrote:I made some POTZ wops which are compatible in editor and player without MAV.I made them before the release of POTZ,they are in wop request thread.
How are you able to access PoTZ wop files before the release of PoTZ?
I made the wops not stole them from WA POTZ wlvs.I saw the teaser and got rotating cuboid which is actually a coin,zbot movement glow worm which is a zbot.small thin gates which are actually scaled gates,key cards which are keys but have gate logic
I... wow. Yeah, there's a difference between wops from POTZ and... wops inspired by the POTZ trailer, of objects that make no appearance in POTZ.

Posted: Sun Nov 10, 2013 9:09 am
by Krishiv738
Nobody wrote:
Krishiv738 wrote:
tyteen4a03 wrote:
Krishiv738 wrote:I made some POTZ wops which are compatible in editor and player without MAV.I made them before the release of POTZ,they are in wop request thread.
How are you able to access PoTZ wop files before the release of PoTZ?
I made the wops not stole them from WA POTZ wlvs.I saw the teaser and got rotating cuboid which is actually a coin,zbot movement glow worm which is a zbot.small thin gates which are actually scaled gates,key cards which are keys but have gate logic
I... wow. Yeah, there's a difference between wops from POTZ and... wops inspired by the POTZ trailer, of objects that make no appearance in POTZ.

They have very very very little logical difference and no physical difference with POTZ.(key card has both differences)

Posted: Sun Nov 10, 2013 9:11 am
by Krishiv738
Sorry for double post.


Grynklers and Jeebos=custom texture stinkers.

Posted: Sun Nov 10, 2013 9:36 am
by epicdude15
Now kids, Drugs isn't good for you, look what happened to Jim, John and Jake!

Posted: Sun Nov 10, 2013 3:56 pm
by StinkerSquad01
racist
Krishiv738 wrote:Grynklers and Jeebos=custom texture stinkers.
No, because MS added them.

Posted: Sun Nov 10, 2013 4:01 pm
by MyNameIsKooky
Plus custom textures don't work on Stinker NPCs.

Posted: Sun Nov 10, 2013 4:19 pm
by ~xpr'd~
Well, well, well... I guess someone was following me.
[size=0]Yes, I am a sophisticated Santa Claus. I'm also Jewish.[/size]

Posted: Sun Nov 10, 2013 7:09 pm
by epicdude15
Look at that, I finished the game!


[SPOILER PICTURE REMOVED by MS]

Posted: Sun Nov 10, 2013 7:41 pm
by StinkerSquad01
Congrats, but I don't think that warrants a picture.

Posted: Sun Nov 10, 2013 7:59 pm
by jdl
StinkerSquad01 wrote:Congrats, but I don't think that warrants a picture.
And it's in the wrong thread. This needs to go in the Full Spoilers thread.

Posted: Sun Nov 10, 2013 9:49 pm
by Jutomi
I am pretty sure that one all so crash lands... :lol:

Posted: Mon Nov 11, 2013 2:34 am
by Krishiv738
~xpr'd~ wrote:Well, well, well... I guess someone was following me.
[size=0]Yes, I am a sophisticated Santa Claus. I'm also Jewish.[/size]
Where did you found that place?

Posted: Mon Nov 11, 2013 2:54 am
by billy bob
~xpr'd~ wrote:Well, well, well... I guess someone was following me.

Posted: Mon Nov 11, 2013 9:27 am
by tyteen4a03
billy bob wrote:
~xpr'd~ wrote:Well, well, well... I guess someone was following me.
Never thought somebody would go all the way just to get Jeebo appear in the wild. :lol:

Posted: Wed Nov 20, 2013 9:44 am
by Krishiv738
I found that the Floing bubbles expand and contract,emit particles if you look carefully.

Posted: Wed Nov 20, 2013 11:19 am
by tyteen4a03
Krishiv738 wrote:I found that the Floing bubbles expand and contract,emit particles if you look carefully.
Yes, they do. Been this way since they were introduced.

Posted: Wed Nov 20, 2013 11:43 am
by Muzozavr
Method: First time you enter the area put the Scritters onto the Jeeboo's path then move onto the activation square. The Jeeboo will try to move across but will be obstructed by Scritters.
:shock: :shock: :shock: Now that's clever.

Posted: Fri Nov 22, 2013 9:16 am
by Krishiv738
I also noticed that the brr pads we make with brr magic are transparent and tilt.The standalone brr pads(separate object in editor) are opaque and do not tilt.

Posted: Tue Nov 26, 2013 9:19 am
by Krishiv738
POTZ has fireflowers which shoot pow to a limit which is just like aiming fireflowers.(don't believe me?Play leap frog adventure in POTZ)

Posted: Tue Nov 26, 2013 11:34 am
by Qloof234
That's in MoFI and WA1 too, though I don't believe there are any levels where you can see it happen.

Posted: Wed Nov 27, 2013 5:40 am
by peegman
Qloof234 wrote:That's in MoFI and WA1 too, though I don't believe there are any levels where you can see it happen.
What about that gem collecting level in acid pools, where you have to use blink, pow and pop
There was one fireflower that would shoot fireballs at an ice wall, back to itslef,but the pow stopped before killing the flower
Really annoying