Had the fun opportunity to replay this while streaming on discord. It's nice to see how much level design has changed over the course of time and what people tend to enjoy more in a puzzle compared to then.
With that said, I believe that several parts of this adventure has aged quite well, while others did not. I think the prologue was cool but the ghost maze was annoying to play around. Chapter 1 definitely had some gooooooood puzzles and I'm guessing people had a hard time figuring out how to beat them since we were still fresh out of POTZ at the time. Chapter 2's graph theory puzzle was fantastic (and this is coming from a person who is fatigued from graph theory puzzles when I replayed POTZ), the same cannot be said for the rest of the chase to get the trout. Chapter 3 was uh, weird and inconsistent but nothing that would make it unplayable. Chapter 4 pays homage to WAE1's era of level designs hence I can see if some "annoying" parts are intended to be cumbersome. Chapter 5's first half is good but the second half is probably unplayable now due to how awful the darkness is designed in WA, I had people asking me over and over to just use CMD 6 to light up the room and just continue because it was already atrocious in design. Chapter 7 is... Yeah... Chapter 8 is still one of my favorites despite the difficulty curve dropping down, I feel like Carnifex Lair should have been the last chapter due to the sheer insanity of the zbot puzzle, but for the sake of the story it would be more suitable to save Peegue for last. Chapter 9's hell-hound chomper puzzle is still amazing albeit I can tell at this point you've exhausted yourself from making quality-based puzzles and have also run out of innovative ideas, which is understandable given the scope of the project. Finally, the finale! I think the battle is cool, but somewhat underwhelming because a lot of boss designs follow the same formula (dude shoots pow, there's an ice wall, chompers, more fireballs, etc.)
I genuinely wish that for the ending we get the chance to talk to the NPCs after finishing the quest but it looks like you probably just wanted to publish the adventure at that point, which I do not blame you at all.
Overall, I still believe that Recipe for Disaster is still going strong and it was nice to give it another go in front of an audience, thanks again for the fun, Yot Yot. Good luck on whatever you are doing!
