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Posted: Sun Jun 25, 2006 1:04 am
by SonicSpeed
60. Carrier Enemies, can pick up cannons,powder kegs,anything you can push (picks up pink Scouges as well),and throws what it has at you. Can pick you up too,if you come in contact with it :shock: . If captured press Ctrl (control) 3 times to ecscape it`s grasp. Moves in random direction.

61. Used with Power-ups.
Press Control (Ctrl) to activate the power-up.
Power-ups will look like Rainbow colored question marks. When hit,they will dissapear,but a special cylinder will appear in the top left corner of the screen. It will show you what type of Power-up you earned.

Posted: Sun Aug 27, 2006 9:32 am
by moshposh
stick kegs:same as the "Sticky Cubes"but with kegs not boxes! :wink:

Posted: Sun Aug 27, 2006 8:59 pm
by If Then
[quote="Muzozavr"]To some puzzle designs, more colours of teleporters would be good.[/quote]
then i can make a bigger colour madness! I opened Visual Studio to check colors. I'd like:
- Black
- White
- Gray
- Red
- Olive
- Yellow
- ForestGreen
- Chartreuse (Red: 0 Green: 255 Blue: 0)
- Navy
- DarkOrchid (Red: 153 Green: 50 Blue: 204)
- Purple
- Magenta
- Orange
- Blue
- Cyan
- SeaGreen

Posted: Sun Aug 27, 2006 9:13 pm
by If Then
63. A new type of button -
- When you step on it, it turns on. When you step on it again it turns off.
- And Loop and Loop and Loop and Loop and Loop and Loop.
Just like in a Toggle Button.


NOTE:HEXAGON SHAPE!

64. gates that have no buttons and open after a certain interval.

HA! HA ! HA! HA! I can do it even in Visual Basic 6!!!

Posted: Sun Aug 27, 2006 9:19 pm
by If Then
wonderland01 wrote:Adding on to VirtLands Post. What about red lasers that you can jump over and blue lasers that you can't
Exactly the opposite.

Posted: Mon Aug 28, 2006 8:16 am
by gamer12345
If Then, please don't post more than once in a row, it's a bit annoying for everyone else.

I do agree with you about Laser colours.

What does happen when you touch the Lasers?

I was thinking among the same lines, when I didn't have an account, and I though that maybe stealth levels could be introduced, where you can't touch Lasers, Motion Detectors etc. or you'll set off the Alarm.

Posted: Mon Aug 28, 2006 8:21 am
by Muzozavr
Guardian -- if they see the little stinkers, they throw them back to their start spots. The throw will look great on a huge level, and it will add a lot to the puzzle elements. Moves similar to the Z-bots (you can specify which wall they follow, like botties and kaboomers!

Posted: Mon Aug 28, 2006 8:34 am
by dlcs18
You could have some levels with the stinkers talking through the levvel.
Like signs and voice signs. The signs are just the ordinary text signs. and the voice sign would make them, with their voice, actually say something you chose in the editor
Cool idea Huh :wink: :wink:

Posted: Mon Aug 28, 2006 9:37 am
by Stipe
If some character is trapped (like Peggue), he could then be in some kind of cage, so you need to collect special key(s) and inlock the door. :D

There is one game I played as little kid, one kid is dangerous and other ones run. If the dangerous buy touch anyone, he gets frozen. He can be unfrozen if another kid touches him again.
That might be at Stinkers too! (say no to dying in game! :wink:)

Posted: Mon Aug 28, 2006 7:47 pm
by mette
gamer12345 wrote:If Then, please don't post more than once in a row, it's breaking the rules a bit. You can double post if it's been a VERY long time since your first one.
This doesn't excatly encourage people to add their ideas, you know :roll: . And another thing: What rules? I admit I find it a bit annoying when someone makes a lot of posts when it as easily could have been in one post (a readability issue for me), but I have no idea what rules you are talking about :? . In my opinion it's not a big deal anyway.
gamer12345 wrote: And another thing - only theZBot and VirtLands are allowed to put ideas on the list, but you can still post them.
This is a public post and anyone should be allowed to reply in any way they like - as long as they are not going completely off topic or being totally rude.

This is just my opinion and should be taken for no more than that. Thanks for reading.

Mette

Posted: Fri Sep 01, 2006 4:57 pm
by Muzozavr
New Idea -- TOGGLING CHOMPER!!! He has his special button in the level, and at first does not follow any of your characters. The first press -- and he follows Stinky! The second press -- he follows Loof. The third press Qookie. The fourth press Peegue. The fifth press nobody. And again from stinky to nobody... :lol:

Posted: Mon Sep 04, 2006 8:14 am
by dlcs18
theZBot wrote:Colored Steel Boxes and Arrow-shaped Buttons.
A colored steel box is just like a regular steel box, but it cannot be pushed. The only way to move a Colored Steel Box is to press the Arrow-shaped* Button of the same color.

*The way the colored steel box moves is the same as the direction the arrow-button is pointing.
A remote controlled box :!: :!: :!: :!: :!:

hgdtyd

Posted: Mon Sep 04, 2006 1:48 pm
by paulm12
You mean like the one in subterra?

Posted: Tue Sep 12, 2006 5:59 pm
by If Then
:oops: oops sorry about my posting.

My friend once had a dream about... WONDERLAND... he saw a blue cannon that moves randomly through the level.
so........
why won't we add something like that? :lol:

If then

Posted: Tue Sep 19, 2006 4:58 pm
by dlcs18
Linked Cubes. Like Linked Spheres but boxes instead of boulders.
Oh, just found out that idea was already posted

Posted: Fri Sep 22, 2006 1:28 am
by moshposh
:arrow: Dustwind:Pullz you torwards it, otherwordz, a tornado.
:arrow: Monster/ztinker Base(ez):A Monster Base is a floor only a Monster can walk on and it is a M for Monsterz (zame with ztinkers but an S Base) and--AI for UFOZ cuz look:



A--alian
I--invadorz! :stinkylol:

HAH! :lol: :lol: :lol:

Posted: Fri Sep 22, 2006 1:35 am
by moshposh
dlcs18 wrote:just found out that idea was already posted
zorry to dub pozt but why didnt ya juzt delete the pozt when ya had the chance? :wink:

Posted: Sat Sep 23, 2006 1:49 am
by dlcs18
theZBot wrote:I know you can add ideas, but just please don't add them to my list! (I will add ideas from other people that WILL WORK.)
Are you saying that people can't add to your list, but you can add to their list. If that's right. I don't think its very fair for people.

If thats not right then Dude ....8) 8) 8)

Posted: Sat Sep 23, 2006 2:58 am
by Muzozavr
I think this thread is a list of ideas already. A sublist of ideas which WILL WORK of thezbot is quite enough. Why more sublists? Submit your ideas, but please no more sublists, because I don't want to figure out what's where.

Posted: Sat Sep 23, 2006 3:12 am
by moshposh
:arrow: Trap Doors:it looks like a floor but it really is a trap door and you fall tru and die in lava or something.
:arrow: UFO Mamas :lol: :make UFO babys
that have to grow up befor they can shoot and
it has ta be ten to shoot fire balls and ther age is
in red above them and UFO mamas :lol: look like
reg. UFOs but they have a spike pokeing out of
the top and dont worry, they cant shoot. :stinkyhappy:

Posted: Sat Sep 23, 2006 9:55 am
by dlcs18
Growing Walls. Like in Diamond caves 3.. Once you go through a space. a wall grows. eg:

Posted: Sun Oct 01, 2006 3:48 pm
by If Then
How about a label on the top that shows you which character you are playing?
In 3d mode you can't see the current character.
When two characters are placed next to each other, you are doing something else in the middle, and when you come back you don't remember which character you are playing.
How about that!

Posted: Sun Oct 01, 2006 7:19 pm
by Muzozavr
A really good idea, IfThen! It's really hard without it to plan out the chomper-luring levels in 3D!

Posted: Sun Oct 01, 2006 9:54 pm
by TheoX
There shouldn't be any 3D chomper luring levels. :wink:

Posted: Sun Oct 01, 2006 10:17 pm
by dlcs18
TheoX wrote:There shouldn't be any 3D chomper luring levels. :wink:
Yeah. It's against the law
and I just broke the law

Posted: Sun Oct 01, 2006 11:06 pm
by moshposh
dlcs18 wrote:I just broke the law
then ill go and change the law!



well any way...

:arrow: banana peel:you will slip on the banana peel and it takes a bita time 4 u to get up makeing you more vunrable to chompers exc.
:arrow: dirt:does same thing as banana peel but u can still walk but more slowly

Posted: Mon Oct 02, 2006 7:37 pm
by If Then
:arrow: When you jump on a trampoline and land on an empty tile, you die in the "original" way - you don't fall into it.
http://www.arcadetown.com/bestfriends/download.asp Try this game. try falling into an empty tile.
I think "fall-ability" is a good idea we can add to Wonderland ( Image).
BTW: I think you'll see a WONDERLAND SECRET WORLDS ( Image)ad!

Posted: Mon Oct 02, 2006 7:41 pm
by dlcs18
I've got that game

Posted: Wed Oct 04, 2006 7:15 pm
by dlcs18
If Then wrote: I think "fall-ability" is a good idea we can add to Wonderland
Now we don't want to be too mean to those cute little stinkers do we.
We've already tortured them with big heights (on trampolines) haven't we

Posted: Fri Oct 06, 2006 4:05 am
by If Then
:arrow: Round Wall corners. To make smooth corners, like in ice.


:arrow: How about linked PRISMS! If you push one, all other link prisms of the same color will move in the same direction. If a cannon breaks a link prism, all other link prisms will break at the same time. The glass will remain blue, but the bottom will be coloured.