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Posted: Mon Aug 01, 2011 7:42 pm
by MyNameIsKooky
Emerald141 wrote:"The Awesome Pentagon +3"
Then it would be the Awesome Octagon.
tyteen4a03 wrote:-Qloof234 <- always respected
-jdl
-Blast!10
I haven't seen any of these people design any adventures in a year or two (except for Blast, but that was only one or two adventures).
jdl wrote:I'll probably get back into adventure making once the editor is updated.

Goodie, five more years to go before the community is bustling again.
ab-47 wrote:The MOFI maker has more skill and puzzles.
Remember that most of the MOFI designers were adults. MOFI's puzzles ended up getting hard way too fast. By the time I reached Sundog Island, I had to open a walkthrough for 70% of the levels. I didn't have to use walkthroughs at all for WA1.
ab-47 wrote:also. MNIK's hub (lattius road) has good puzzles. but were they as good as MOFI puzzles.
My hub had 30 adventures at the release of Demo 1.
And I designed every single one of them by myself. By the end of it, I was pretty tired out. If you work on a hub (like POTZ) in a group then things will be much easier and you will be able to distribute your skills more.
ab-47 wrote:will you guys have the same skill that the level makers of MOFI had.
Why wouldn't we? We're the best adventure designers that exist on this forum as of today.
ab-47 wrote:Almost forgot... your levels in the custom adventures are Action (needs some moving) and hardly a puzzle (thinking).............
Now here's a bold and probably unsustainable claim.
ab-47 wrote:hope this won't hurt anyone's feelings.
You acted like a condescending snob and hoped you wouldn't offend people? You're trying to shoot us down when we want to be adventure designers for POTZ. Perhaps you think you're better than us.
You are not.
Posted: Mon Aug 01, 2011 8:06 pm
by billy bob
MyNameIsKooky wrote:ab-47 wrote:will you guys have the same skill that the level makers of MOFI had.
Why wouldn't we? We're the best adventure designers that exist on this forum as of today.
Ab-47 was asking if the level makers of today are as good as the level makers of the time that the levels of MOFI were designed.
MyNameIsKooky wrote:jdl wrote:I'll probably get back into adventure making once the editor is updated.
Goodie, five more years to go before the community is bustling again.
Obviously the updated editor is going to be available for the adventure makers.
Midnight Synergy wrote:...there are some things left, and the editor needs to be updated with the new bits & pieces.
Posted: Mon Aug 01, 2011 8:14 pm
by MyNameIsKooky
billy bob wrote:Ab-47 was asking if the level makers of today are as good as the level makers of the time that the levels of MOFI were designed.
I know that.
billy bob wrote:Obviously the updated editor is going to be available for the adventure makers.
Just the adventure makers. The MOFI editor was never released to the public.
Posted: Mon Aug 01, 2011 11:02 pm
by Emerald141
Posted: Fri Aug 05, 2011 6:32 am
by dig 222
I haz an idea of what indigo magic could be.
its called Pickaxe.
it can break down walls of a certain texture.
Posted: Fri Aug 05, 2011 6:34 am
by MyNameIsKooky
dig 222 wrote:I haz an idea of what indigo magic could be.
its called Pickaxe.
it can break down walls of a certain texture.
pow + barrels.
Posted: Fri Aug 05, 2011 1:37 pm
by dig 222
MyNameIsKooky wrote:dig 222 wrote:I haz an idea of what indigo magic could be.
its called Pickaxe.
it can break down walls of a certain texture.
pow + barrels.
Oh.
That wouldnt be needed then.
Posted: Fri Aug 05, 2011 2:46 pm
by boywhoflies
Actually, when barrels explode they destroy the ones around them. Pickaxe wouldn't. But it is similar.
BTW mind if I use pickaxe in my WP remake?
Posted: Fri Aug 05, 2011 2:56 pm
by Emerald141
Posted: Fri Aug 05, 2011 3:04 pm
by boywhoflies
Oh. My bad.
Posted: Fri Aug 05, 2011 3:41 pm
by dig 222
boywhoflies wrote:Actually, when barrels explode they destroy the ones around them. Pickaxe wouldn't. But it is similar.
BTW mind if I use pickaxe in my WP remake?
Sure.
Posted: Sat Aug 06, 2011 1:10 am
by boywhoflies
Thanks!
Posted: Sun Aug 07, 2011 4:22 pm
by garirry
I wait too long for that game. It is releasing soon?

Posted: Sun Aug 07, 2011 9:27 pm
by Emerald141
Posted: Sun Aug 07, 2011 10:34 pm
by Technos72
I'm guessing that time is good, by then I'll have WA: TMT Demo 6 completed, which will feature 6 of the magics for WA1 and MOFI
Posted: Mon Aug 08, 2011 4:31 pm
by Guppy Star
POTZ still stucK?
Man, that sounds too tough a project to make
Posted: Mon Aug 08, 2011 4:34 pm
by garirry
Guppy Star wrote:Man, that sounds too tough a project to make
So when it's released, it must be so cool

Posted: Tue Aug 09, 2011 2:11 pm
by ab-47
I Was just about to keep on the fight until MS comes and judges.
But I knew that I'm wrong...
the members in "the awesome pentagon" has the right to take the job and work as adventure makers. however, me and my big mouth caused some problems. I was acting so stupid as if I'm a Big boss. but I knew this was all wrong. you guys have the skill to be like the old makers of MOFI. now that I known my mistake. and rather saying all that stuff.
I'm sorry...
Posted: Tue Aug 09, 2011 2:23 pm
by Emerald141
Posted: Tue Aug 09, 2011 2:39 pm
by eee226
Emm I think MS should charge this game 78$ dollars,Because it is soooooo EPIC
Posted: Tue Aug 09, 2011 2:48 pm
by garirry
eee226 wrote:Emm I think MS should charge this game 78$ dollars,Because it is soooooo EPIC
No. 40$ will be enought

Posted: Tue Aug 09, 2011 3:15 pm
by boywhoflies
eee226 wrote:Emm I think MS should charge this game 78$ dollars,Because it is soooooo EPIC
Don't give any ideas! I wanna be able to afford it! *shot*
But yeah. I'm surprised MS dosen't charge more.
Posted: Sun Aug 28, 2011 7:18 pm
by garirry
Ok, if it's possible, there will be probably Boss Stages. Then, there will be bosses with a number of life displayed at the top-left of the screen (when we have to rescue stinkers, destroys plants, etc.). The bosses need to be beaten with magic gloves (with POW or blue magic (don't know)) or they need to been trapped in their traps or attacks or we need to trap em. A boss at the end of world/chapter and a final boss at the full end that is very hard. Also, they maybe rainbow stars in some adventures (secret star) that will transport us to another world that we need to pass some adventures to get a secret star or item (secret star, magic star, home-orb, etc.). Also, (last one

) Glyphs + secret Glyphs. That would be all. And MS, it is the progression of WA3 is on the end of the game or the start of the game? (REALLY SORRY FOR MY BAD ENGLISH

)
Posted: Wed Aug 31, 2011 2:00 am
by Emerald141
Posted: Wed Aug 31, 2011 4:32 am
by tyteen4a03
A normal $19.99 will be fine. $78 is too much as the game is not super rich in content. Even like rich games like Portal 2 only costs you $49.99, and they took 3 years to finish it, not to mention that it was finished by a big corporation.
Not an indie dev.
Posted: Wed Aug 31, 2011 8:17 pm
by garirry
Emerald141 wrote:I doubt MS is going to use bosses in the game, except maybe a final boss. Wonderland is a puzzle game at its heart, after all, not an action one. (although WA has bridged the gap a little bit)
Midnight Synergy wrote:And MS, it is the progression of WA3 is on the end of the game or the start of the game?
WA3 has been on programming hiatus for quite a while now, so I'd say we're still pretty near the start.
I think your right but there's action like Thwarts or Ice Trolls that are shooting us. Probably the Ice Trolls will come to the planet of the Z-Bots without we know it and they revenge us for the star key or swometing

Oh! And also you made a small error: you put my question that MS said:
Midnight Synergy wrote:And MS, it is the progression of WA3 is on the end of the game or the start of the game?
CORRECT ONE:
garirry wrote:And MS, it is the progression of WA3 is on the end of the game or the start of the game?
Posted: Wed Aug 31, 2011 10:30 pm
by Master Wonder Mage
Have you beaten MOFI? Because if so, you should know that MS wouldn't do the ice troll suggestion to the plot.
Posted: Thu Sep 01, 2011 1:07 am
by garirry
Master Wonder Mage wrote:Have you beaten MOFI? Because if so, you should know that MS wouldn't do the ice troll suggestion to the plot.
Yes I have beaten WA MOFI
Posted: Fri Sep 09, 2011 4:43 am
by ab-47
I wish MS Keeps the Red magic. (crimson) the Bounce magic.
Posted: Fri Sep 09, 2011 7:40 pm
by garirry
ab-47 wrote:I wish MS Keeps the Red magic. (crimson) the Bounce magic.
Roarr... Of course he'll keep Red Magic. Just looks at the firsts pages and see the Magic Gloves colors.