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Posted: Mon Mar 16, 2009 4:39 am
by CatHat5678
i don't have any wonderland friendsand i vote a
Posted: Mon Mar 16, 2009 4:44 am
by Qloof234
7 for A, 3 for B.
We'll see how it turns out tomorrow...
Posted: Mon Mar 16, 2009 4:42 pm
by dlcs18
mqdar wrote:You do? Oh, BTW:
I've never had the chance to talk to a wonderlander in an instant messanging conversation. Maybe it's a strange feeling, but I would like to someday.
Skype?
and no I don't have any real-life wonderland friends either...
Posted: Mon Mar 16, 2009 8:45 pm
by mqdar
dlcs18 wrote:mqdar wrote:You do? Oh, BTW:
I've never had the chance to talk to a wonderlander in an instant messanging conversation. Maybe it's a strange feeling, but I would like to someday.
Skype?

Maybe I should've said that I don't want Skype on my little compy. But, if you beg me

, I might reinstall it and come on and talk to you. About what? I really don't know...
Oh, and BTW, if you had any interest in Turbo Sliders, I could've met you there.
Posted: Tue Mar 17, 2009 8:26 am
by AJQZC
Just something playful...
(A good idea if you want to include gate/button puzzles in your adventure.)
Posted: Wed Mar 18, 2009 6:35 pm
by maxnick
So are you going to make a demo???
Posted: Wed Mar 18, 2009 7:11 pm
by Qloof234
Yes guys, don't worry. There are just some other things that I'm working on ATM.
Still need the 3 adventures, I'm gonna go PM my other two designers now for two of those.
Posted: Thu Mar 19, 2009 11:47 pm
by AJQZC
Qloof234 wrote:Yes guys, don't worry. There are just some other things that I'm working on ATM.
Still need the 3 adventures, I'm gonna go PM my other two designers now for two of those.
Just some ideas please, Qloof?

We are not sure of the theme you are working on. (What are we completing these adventures for?)
Posted: Fri Mar 20, 2009 12:26 am
by Qloof234
Wait, what?
According to the first post, the designers so far are jdl, John, Dlcs, and I... Also one of my friends who's having a problem getting on the forum.
Also, according to the Topic Review, you didn't request a spot on the design team
If you want to be on the team, then you can be... I just need to request that you let me know you want to so that I keep my information in order.
!!!
Posted: Fri Mar 20, 2009 11:03 am
by JohnEmmanuel143
Qloof,please show the demo now....
I would like some game and.........Expirementing

....
Hehe

Posted: Fri Mar 20, 2009 4:10 pm
by Qloof234
I'm still waiting on jdl's adventure, and then there's still an empty spot to fill for the fifteenth level...
However, I can get a slew of pictures from the game.

Posted: Sat Mar 21, 2009 12:00 am
by Qloof234
Double-Post, but here's the pictures I was talking about.
Ninteen pictures, I didn't know what I should've taken a 20th picture of
Starting Area. Note that the Adventure Star is fixed.
The new section in the Profile Chamber. There are 2 rooms because I might have another designer on the team soon.
The new designer's profile (Will). I think it's pretty impressive, if I say so myself (he gives me the ideas, I turn them into adventures).
My own profile. Not too impressive, but meh.
Jdl's profile. Like mine and Will's, it's not just one room in the house, but more than one.
Dlcs's Profile. Instead of multiple rooms, it's just one room.
John's Profile. Once again, it's one room.
The top area, now with five working gates and the exit.
All these adventures are in, and they all work 100% - Except, of course, the Restart Adventure option, which is the game's fault more than mine.
Wooden Walkway, by Will. This part is probably the hardest part of the game so far. No joke.
Path of a Fireball, by Dlcs. This one is easier than it looks, believe me.
Blinking On Rocks, by jdl. This one is simple and very fun. And yes, it's by the lakeside.
Lakeside Cavern, by me. This one is pretty tricky at the start, and then uses POW near the end.
Slide & Fly, by John. I think this one is really fun, personally.
The cave section in the game. Three out of five adventures are in here right now.
Chasm Chamber, by me. There are lots of Fire Flowers in this level
Somewhere over the Deep Chasm..., by John. This one is awesome, I really enjoy this adventure.
Flowers in The Cave, by Dlcs. This one is short, but it makes up for that by being difficult
This is where the Hub ends at the moment. Nothing past here.
Yet.

Posted: Sat Mar 21, 2009 12:26 am
by dlcs18
Qloof234 wrote:This one is short, but it makes up for that by being difficult
I don't think it's
that hard.

Posted: Sat Mar 21, 2009 12:35 am
by Qloof234
The fireflower sequence to the square button? That was hard

Posted: Sun Mar 22, 2009 6:26 pm
by Qloof234
Double-post, but this is a question for designers and anyone else.
Should we move all of WA:CP into the MoFI demo, thus allowing us to use MoFI magic spells?
A) Yes
B) No
Advantage: MoFI Magic, More "solid" Hub system, MoFI textures without using Custom Textures
Disadvantage: More difficult to test, possible difficulties with the end-game sequence
Posted: Sun Mar 22, 2009 6:59 pm
by jdl
A!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Posted: Sun Mar 22, 2009 7:09 pm
by maxnick
Posted: Sun Mar 22, 2009 7:11 pm
by Sammy_P
A!!!
Posted: Sun Mar 22, 2009 7:52 pm
by Qloof234
I can see where this is going...
Four for A (Dlcs told me this over Skype), five if you count mine, and 0 for B.
Now if only there actually was a way to use MoFI elements outside of Magic in the Editor...
EDIT: That's the first time since I joined this forum on my former account (back in 2004) that I've EVER seen two people post at the exact same time
5 = A
0 = B

Posted: Sun Mar 22, 2009 7:52 pm
by Emerald141
Posted: Sun Mar 22, 2009 8:40 pm
by mqdar
I tried once to get a level from WA Editor into MOFI. It worked, but all I got was black when the adventure started.

It actually works for you?!

Well, if so, then A. Why did you even bother putting in this poll? It's pretty obvious what we all want.
Posted: Sun Mar 22, 2009 8:48 pm
by Qloof234
Cuz it means more work to test the game in its entirety, and I have to find a way around the game calling on non-existant texture files.
As cbloopy said, the games starts off at X 37, Y 8. What I did was extend the beginning area and set those co-ords to a LevelExit that teleported me to the actual start.
Also, I put it in a poll because I don't want to make people annoyed - this is something I try to avoid, seeing as my life is... sub-average outside of the internet, to say the least - I'd rather not make things like that on the net as well. I'm sure some people might be annoyed if a project transitioned over like this without warning, if their level's designed around something that's now gone.
Also, just two pictures to actually show it's working (Note the character's eyegear):
I haz an eyepatch *shot*
Note the colour of the gate in this picture

Posted: Sun Mar 22, 2009 10:30 pm
by dlcs18
Qloof234 wrote:seeing as my life is... sub-average outside of the internet,
I might have already told you this on Skype but you are definitely not alone.

Posted: Mon Mar 23, 2009 12:23 am
by Qloof234
True, true. Off-topic still, I've started to learn to deal with it - I'm fine being alone, in fact sometimes I like it more than being with others.
On-topic, seeing as we don't have to worry about initializing the hub system, what should we replace that adventure with?
I think that replacing it with a tutorial level for people who haven't played before would be a good idea.
Posted: Mon Mar 23, 2009 12:32 am
by jdl
Qloof234 wrote:I think that replacing it with a tutorial level for people who haven't played before would be a good idea.
I would say. So that means your going to use the Hub system in the MOFI Demo right?

Posted: Mon Mar 23, 2009 12:37 am
by Qloof234
Yeah, I can't see any way that B would win out over A, to be honest.
Plus, in the long run, it requires less effort to get it started and to start a new game for the player.
Posted: Mon Mar 23, 2009 11:26 am
by AJQZC
Qloof234 wrote:Yeah, I can't see any way that B would win out over A, to be honest.
Plus, in the long run, it requires less effort to get it started and to start a new game for the player.
Great Idea! I vote for A.
(

However, we will have to give up any adventures that use the "Homing Missile" power.)
Posted: Mon Mar 23, 2009 2:22 pm
by Qloof234
True, but we can replace it with 'Pow' in that situation.
Also, fortunately, there aren't any adventures that use the Homing Missile magic at this point.
Posted: Mon Mar 23, 2009 3:30 pm
by sewel5
Can I be a designer?
I have only about 2.5 hours of computer time on weekdays, but I don't find much else to do except create adventures. And I could finally do something good with my adventures.
Posted: Mon Mar 23, 2009 11:06 pm
by Qloof234
Yes, you can join the design team.
Can you make and send me you profile level, by the way? Only requirements (this goes for others who want to join as well), no magic and that it's simple enough so that no excessive thinking is necessary.