Page 4 of 5
Posted: Sat Mar 31, 2012 4:32 pm
by boywhoflies
OHHH A FOWARD FACING DD
Just a suggestion, take the GM apple sprites and colorise them yourself. A slightly off-hue sprite would be better than the sides of the impossible-to-get-the-original-without-exissive-skill-as-far-as-I-know-as-it-blends-at-the-sides ones you have now.
Posted: Sat Mar 31, 2012 5:40 pm
by DEEMAN223344
Kooky wrote:OUR MINDS ARE LINKED
Posted: Sat Mar 31, 2012 9:44 pm
by hoomdoom
Seriously? You changed the title to No Tyteen Allowed? All he did was say the Google Translator sucks!
He didn't do anything wrong!
He's my role model!
April Fools!
Posted: Sun Apr 01, 2012 12:36 pm
by hoomdoom
(Sorry for DP)
I will now enlarge the smallest part of my previous statement.
Posted: Mon Apr 02, 2012 8:54 pm
by DEEMAN223344
SOAP'S EPIC RETURN
Posted: Mon Apr 02, 2012 9:11 pm
by hoomdoom
You spelled "Professor" wrong.
But it still looks awesome!
Posted: Tue Apr 03, 2012 9:09 pm
by DEEMAN223344
Thanks!
Posted: Fri Apr 06, 2012 3:14 pm
by DEEMAN223344
Posted: Fri Apr 06, 2012 3:53 pm
by StinkerSquad01
What do appearers do?

Posted: Fri Apr 06, 2012 3:56 pm
by DEEMAN223344
Fight Motewolon in ET2. Then you'll know.
Posted: Fri Apr 06, 2012 3:57 pm
by StinkerSquad01
DEEMAN223344 wrote:Fight Motewolon in ET2. Then you'll know.
You're making me go through all of ET2 just to see something you are using? Can't you just tell me? Your problem would be solved faster.

Posted: Fri Apr 06, 2012 4:24 pm
by DEEMAN223344
StinkerSquad01 wrote:DEEMAN223344 wrote:Fight Motewolon in ET2. Then you'll know.
You're making me go through all of ET2 just to see something you are using? Can't you just tell me? Your problem would be solved faster.

I'll make a video.
http://www.youtube.com/watch?v=_g07Yr8-nBw
Posted: Fri Apr 06, 2012 4:30 pm
by Sammy_Bro
DEEMAN223344 wrote:StinkerSquad01 wrote:DEEMAN223344 wrote:Fight Motewolon in ET2. Then you'll know.
You're making me go through all of ET2 just to see something you are using? Can't you just tell me? Your problem would be solved faster.

I'll make a video.
http://www.youtube.com/watch?v=_g07Yr8-nBw
The battle is at 1:55, FYI.
Posted: Fri Apr 06, 2012 7:02 pm
by MyNameIsKooky
You're using so many Evil Toaster elements at this point that you might as well call this "Adventures of Dancing Duck and Maybe Some Apples."
StinkerSquad01 wrote:DEEMAN223344 wrote:Fight Motewolon in ET2. Then you'll know.
You're making me go through all of ET2 just to see something you are using? Can't you just tell me? Your problem would be solved faster.

Thanks for implying that ET2 isn't fun to play. And everyone was wondering why I want to quit making games.
DEEMAN223344 wrote:The appearers don't work yet. Can you help me, kooky?
Depends on how you're going about programming them. Can I see the current pseudo-code?
Posted: Fri Apr 06, 2012 7:16 pm
by DEEMAN223344
MyNameIsKooky wrote:You're using so many Evil Toaster elements at this point that you might as well call this "Adventures of Dancing Duck and Maybe Some Apples."
StinkerSquad01 wrote:DEEMAN223344 wrote:Fight Motewolon in ET2. Then you'll know.
You're making me go through all of ET2 just to see something you are using? Can't you just tell me? Your problem would be solved faster.

Thanks for implying that ET2 isn't fun to play. And everyone was wondering why I want to quit making games.
DEEMAN223344 wrote:The appearers don't work yet. Can you help me, kooky?
Depends on how you're going about programming them. Can I see the current pseudo-code?
Only Soap, Motewolon, and Tex will appear, aside form some brief mentions and cameos. The Purple, green, and red blocks will be there, but they are in the AoDD area in ET3 anyway.
As for the appearers, they currently have no code. They are just there. EDIT: The bombs and their tubes will be there too.
EDIT2: Yellow blocks were there, too.
Posted: Fri Apr 06, 2012 9:46 pm
by Emerald141
Posted: Fri Apr 06, 2012 11:12 pm
by MyNameIsKooky
DEEMAN223344 wrote:Only Soap, Motewolon, and Tex will appear, aside form some brief mentions and cameos. The Purple, green, and red blocks will be there, but they are in the AoDD area in ET3 anyway.
EDIT: The bombs and their tubes will be there too.
EDIT2: Yellow blocks were there, too.
uhhhhhhh
DEEMAN223344 wrote:As for the appearers, they currently have no code. They are just there.
Give the appearers an alarm that will make them change into an enemy.
Posted: Fri Apr 06, 2012 11:20 pm
by StinkerSquad01
Emerald141 wrote:MyNameIsKooky wrote:StinkerSquad01 wrote:DEEMAN223344 wrote:Fight Motewolon in ET2. Then you'll know.
You're making me go through all of ET2 just to see something you are using? Can't you just tell me? Your problem would be solved faster.

Thanks for implying that ET2 isn't fun to play. And everyone was wondering why I want to quit making games.
He could have just been implying that it was too difficult for him to complete, not that it was bad.
That is what I meant.

Posted: Fri Apr 06, 2012 11:26 pm
by MyNameIsKooky
OK then, I misread you. Now be happy!
Posted: Fri Apr 06, 2012 11:29 pm
by StinkerSquad01
MyNameIsKooky wrote:OK then, I misread you. Now be happy!
NEVVVEERRRRR.
Anyways, Deeman, are the Appearers working?
Posted: Sat Apr 07, 2012 12:40 am
by DEEMAN223344
StinkerSquad01 wrote:MyNameIsKooky wrote:OK then, I misread you. Now be happy!
NEVVVEERRRRR.
Anyways, Deeman, are the Appearers working?
Yes.
Posted: Sat Apr 07, 2012 7:49 pm
by DEEMAN223344
30 pictures!!
Posted: Sun Apr 08, 2012 8:44 am
by |Cookie|
DEEMAN223344 wrote:30 pictures!!
Wow...
I like the background!

Posted: Sun Apr 08, 2012 2:15 pm
by DEEMAN223344
Thanks!
AAAAGH THE SOAPBOXES WON'T WORK!!!!!!!!!!!!!!!!!!
Code: Select all
Information about object: OBJSoapbox
Sprite: soapbox
Solid: false
Visible: true
Depth: 400
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Step Event:
if number of objects D is Equal to 0
exit this event
if number of objects BoxSoap is Equal to 0
if D.x is smaller than self.x-96
if D.x is larger than self.x+96
create instance of object BoxSoap at relative position (0,0)
if at relative position (0,28) there is object BoxSoap
for all BoxSoap: if vspeed is larger than 0
for all BoxSoap: destroy the instance
play sound worm; looping: false
Collision Event with object BoxSoap:
for other object: if vspeed is larger than -1
for other object: if oob is equal to 0
if at relative position (0,4) there is not object BoxSoap
move in direction direction at most 16 till a contact with all objects
for other object: start moving in directions 000010000 with speed set to 0
for other object: jump to position (xprevious,yprevious)
for other object: set variable air to 0
Code: Select all
Information about object: BoxSoap
Sprite: soapbase
Solid: false
Visible: true
Depth: 500
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Create Event:
set the vertical speed to -8
set the gravity to 270 in direction 0.6
play sound boing; looping: false
set variable air to 1
set variable oob to 0
Step Event:
if number of objects D is Equal to 0
exit this event
if air is equal to 0
if D.x is smaller than self.x-96
set the vertical speed to -8
play sound boing; looping: false
set variable air to 1
if D.x is larger than self.x+96
set the vertical speed to -8
play sound boing; looping: false
set variable air to 1
if D.x is larger than self.x-96
if D.x is smaller than self.x+96
set variable oob to 0
else
set variable oob to 1
Posted: Sun Apr 08, 2012 2:33 pm
by StinkerSquad01
Hm, "set the gravity to 270 in direction 0.6."
Posted: Sun Apr 08, 2012 3:04 pm
by DEEMAN223344
Posted: Tue Apr 10, 2012 12:17 am
by DEEMAN223344
Thanks, MNIK! Soap finally works.
Posted: Tue Apr 10, 2012 12:23 am
by StinkerSquad01
Check out my amazing house replacement sprite:
Posted: Tue Apr 10, 2012 12:24 am
by DEEMAN223344
Thanks!
Posted: Wed Apr 11, 2012 1:07 pm
by Dark Drago
That's quite a background.
You can even make the floors a little rocky to fit the background well!
