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Posted: Thu Aug 30, 2012 5:02 pm
by Pawelec
Where do I get the music pieces 9, 10 and 11 listed in Music Library? They're not in the MOFI music folder...

Posted: Thu Aug 30, 2012 9:21 pm
by LexieTheFox
Pawelec wrote:Where do I get the music pieces 9, 10 and 11 listed in Music Library? They're not in the MOFI music folder...
You require to get them from a Fully-Owned MOFI Copy, MOFI Demo, or the UnOfficial MOFI Editors. Ethier that, or your editor has to BE one of the UnOfficial MOFI Editors....

Posted: Fri Aug 31, 2012 7:38 am
by Pawelec
LexieTheFox wrote:
Pawelec wrote:Where do I get the music pieces 9, 10 and 11 listed in Music Library? They're not in the MOFI music folder...
You require to get them from a Fully-Owned MOFI Copy, MOFI Demo, or the UnOfficial MOFI Editors. Ethier that, or your editor has to BE one of the UnOfficial MOFI Editors....
Well, I can't find them in full MOFI neither in the demo...

Posted: Sat Feb 02, 2013 12:25 pm
by Pawelec
I got that while trying to 'Convert Entire Adventure'.
Adventure is converted, but it MAVs in the Editor.

I wonder why does it search for Editing/1.wlv/(adventure name)/1.wlv

Posted: Sun Feb 03, 2013 1:51 am
by jafo1015
Interesting... It looks like it is pasting on part of a file path onto another file path. I never ran into that problem before. You can try typing in the source file and target files manually, rather than using the browse button. Also, make sure the files are in a directory that does not need special permissions to read or write files.

I'm on vacation for a week and don't have the program or source code to look at, so I can't do much troubleshooting until next week.

Posted: Sun Feb 03, 2013 9:56 am
by Pawelec
Pawelec wrote:I wonder why does it search for Editing/1.wlv/(adventure name)/1.wlv
I've just realised it changes the word 'Current' into '1.wlv'.
Maybe it has something to do with the internal coding of .NET framework?

Posted: Sun Feb 03, 2013 12:21 pm
by jafo1015
It may be that Current is a function name in .NET or it may be a variable I use in the program. Again, I won't be able to test it out until next week, but this information will be very useful to see if I can get the error to happen to me.

Posted: Fri Feb 22, 2013 4:15 pm
by Pawelec
Jafo, have you tried to fix that yet?
My further tests show that every time when the word 'Current' is in the file path the command malfunctions. I made a 'Current' folder on my desktop and I got the same error.

Also, I found out that FlipBridges are still glitchy - they cannot be stepped if they aren't turned by 180 degrees in the Editor.

Posted: Fri Feb 22, 2013 8:16 pm
by md
Pawelec wrote:Jafo, have you tried to fix that yet?
My further tests show that every time when the word 'Current' is in the file path the command malfunctions. I made a 'Current' folder on my desktop and I got the same error.

Also, I found out that FlipBridges are still glitchy - they cannot be stepped if they aren't turned by 180 degrees in the Editor.
AH, so that's what my problem is... thank you!

Posted: Sat Feb 23, 2013 9:59 pm
by jafo1015
I couldn't get that error to happen on any of my computers, with a folder named 'Current'. Does this error happen only when you have 'Current' in the directory path, or does it happen at other times? You may just have to keep from using 'Current' for now. Sorry, but I don't really have time to upkeep this program anymore.

However, I did come up with a fix for the flipbridge problem. Attached is a new executable in a zip file. Replace the new Editor Tools 1.2.2.exe with the old one.

Posted: Sat Feb 23, 2013 10:39 pm
by md
There wasn't much wrong with FlipBridges anyway, it's just that it only worked with a degrees of 45, 90, 135 and 180, otherwise it would bug.

Posted: Sun Feb 24, 2013 9:10 am
by Pawelec
jafo1015 wrote:Does this error happen only when you have 'Current' in the directory path, or does it happen at other times?
Only while at least one folder in the path is named 'Current'. Program searches for '1.wlv' instead of 'Current', because it's a program command (I have no idea if it's your command or the default one of .Net framework) returing the name of currently processed file.

Posted: Sun Mar 17, 2013 2:47 pm
by Blazeknight
Thanks for the tools so far. :D

Can I ask you a favour? Can you also make the color id calculator option in your tools like the ones you have (convertor, music, masterdateditor, etc).

It'll really help in giving fastly, the correct values for the masterdat editor during hub-making.

PLEASE????? :roll:

The formula for the calculator is here: :D
ID = 500 + (color*5) + (subcolor)

Posted: Sun Mar 17, 2013 7:45 pm
by md
There are other programs for a colour id calculator, but it would be nice to have it in the tools.

Or... instead have filters and/or plugins/tools that other users can make and import into the editor tools.

Posted: Sun May 12, 2013 3:57 am
by Blazeknight
Hey jafo. I have a request. In the MOFI convertor, when you want to choose a level, the dialogue box remembers your last location but the converted file dialogue box starts from the first. Can you please fix that?

Posted: Sun May 12, 2013 10:27 pm
by Master Wonder Mage
jafo doesn't really come on any more.

Posted: Mon May 13, 2013 3:47 am
by Blazeknight
Master Wonder Mage wrote:jafo doesn't really come on any more.
In that case, is there any software which can be used to edit these kinds of applications, any hacking tools?

Posted: Mon May 13, 2013 6:46 am
by md
Blazeknight wrote:
Master Wonder Mage wrote:jafo doesn't really come on any more.
In that case, is there any software which can be used to edit these kinds of applications, any hacking tools?
There's no way you can physically edit the complete source code that it originally is. There are some sneaky ways, but it's not really going to fix your problem.

You can try a Visual Basic decoder, but it's not going to properly work.

Posted: Mon May 13, 2013 6:46 am
by md
Stupid double post thing... :oops:

Posted: Tue May 14, 2013 11:36 am
by Blazeknight
Or does a hex editor work?

Posted: Tue May 14, 2013 9:24 pm
by md
Blazeknight wrote:Or does a hex editor work?
Yes... but you really think you would be able to do that, and bothered to figure out how?
Hex editing is complicated, and it would take a really long time (weeks, months, even years) to figure it out properly.

Also, what do you mean the dialogue box only starts from the first (it doesn't do that with me).
It should remember your last location from before (unless you've set it not to).

Anyway, that's easily changeable (without any hacking and stuff).
Go into the "Default Settings.txt" and change what you want from in there.

Try that, and see if it works. If not, just don't bother.

Posted: Sat Jun 08, 2013 8:48 pm
by LexieTheFox
Sorry for bumping, but I can't find a working download for this anywhere!
Did Jafo ever update it? Or such? because the OP's link is broken!
Help please. :(

Posted: Sat Jun 08, 2013 8:52 pm
by md
LexieTheFox wrote:Sorry for bumping, but I can't find a working download for this anywhere!
Did Jafo ever update it? Or such? because the OP's link is broken!
Help please. :(
The editor tools hasn't been updated for a while now.
If you want, I or someone else could give you the editor tools.

Posted: Sat Jun 08, 2013 8:57 pm
by LexieTheFox
md wrote:
LexieTheFox wrote:Sorry for bumping, but I can't find a working download for this anywhere!
Did Jafo ever update it? Or such? because the OP's link is broken!
Help please. :(
The editor tools hasn't been updated for a while now.
If you want, I or someone else could give you the editor tools.
Could you?
I'd really appreciate it. :)

Posted: Sun Jun 09, 2013 6:44 pm
by LexieTheFox
DP:
R.I.P.
Jafo's Editor Tools.

My Hub won't work!

Posted: Sun Jun 16, 2013 2:49 pm
by Lien
I can't get my Hub working, when i start the game i spawn in a black room.
Please help.

Posted: Sun Jun 16, 2013 3:14 pm
by Yzfm
Welcome to the forum, Lien.

The starting co-ordinates in MOFI are Level 1, X=37, Y=8

They are hardly changeable (currently: Impossible.), so, if your level's width is lower than 37, or height is lower than 8, you'll appear in a black room.

However, this could be avoided by placing a level exit at the coordinates 37,8 and the destination of it is the starting position you want. Also, it's preferrable to place some fake walls at 37,8 and the surroundings, and if you make the top of the wall a black texture, It will look like it's a simple delay in the loading of the game.

Posted: Sat Jul 13, 2013 4:10 am
by epicdude15
Sorry to bump this topic but, can somebody please update this? I'm going to need it.

Posted: Sat Jul 13, 2013 4:34 am
by epicdude15
Nevermind.

Posted: Sat Sep 07, 2013 12:37 am
by jafo1015
Wow. Didn't realize people were still interested in using this. When I started I was still mostly a stay-at-home dad, only working about 10 hours a week. So, I had plenty of time to work on Editor Tools. Now, I work full time and am obsessed with Minecraft, and my schedule only allows me to be obsessed with one game at a time. Sadly, I haven't played wonderland for a long time.

But if anyone is interested in looking at the source code and possibly updating the program. I'd be more than happy to post the source code somewhere. Be forewarned, I did this work after not programming anything for over 10 years. Looking at it today, after getting back into programming for work, I have to say it's a pretty sloppy bit of code.