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Posted: Fri Apr 22, 2011 6:53 pm
by MyNameIsKooky
Technos72 wrote:wow..
lol that's nothing compared to evil toaster 5

Posted: Fri Apr 22, 2011 6:54 pm
by boywhoflies
That's a epic plot. :D

Posted: Fri Apr 22, 2011 6:56 pm
by MyNameIsKooky
boywhoflies wrote:That's a epic plot. :D
Thanks! :D

Posted: Fri Apr 22, 2011 7:02 pm
by boywhoflies
Wellcome! :D

Posted: Fri Apr 22, 2011 10:21 pm
by MyNameIsKooky
Y'know, just testing out the new dialogue system...

Posted: Fri Apr 22, 2011 10:42 pm
by LittleZbot
WIN!

Posted: Fri Apr 22, 2011 10:44 pm
by MyNameIsKooky
Finishing up ramps, then I have to set up all of the cage coding...

That's right, every single cage is a different object. :?

Posted: Fri Apr 22, 2011 10:59 pm
by LittleZbot
And you said you wouldn't reveal anything except pics. :twisted:

Posted: Fri Apr 22, 2011 11:01 pm
by MyNameIsKooky
LittleZbot wrote:And you said you wouldn't reveal anything except pics. :twisted:
I reveal the plot and progress, but I'm keeping bosses and actual levels a sekrit.

Posted: Fri Apr 22, 2011 11:02 pm
by LittleZbot
Every time you spell secret like that, it reminds me about your SEKRIT THING and how, after getting us all excited, canceled it. :|

Posted: Fri Apr 22, 2011 11:04 pm
by MyNameIsKooky
LittleZbot wrote:Every time you spell secret like that, it reminds me about your SEKRIT THING and how, after getting us all excited, canceled it. :|
It was worth it.

ET5 is going to be better, anyways.

Posted: Fri Apr 22, 2011 11:13 pm
by boywhoflies
The speech looks awesome! :D

I alwas thought you did the cage thing with a creation code... :P

Posted: Fri Apr 22, 2011 11:16 pm
by MyNameIsKooky
Well, when I started Evil Toaster 2, I barely knew anything about creation codes, but now I wish I did it that way. Now that I have 300 cage objects, I can't really turn back now. :cry: :lol:

Posted: Fri Apr 22, 2011 11:19 pm
by boywhoflies
Could you keep the 300 and have the 301th, and last, with the creation code engine?

Posted: Fri Apr 22, 2011 11:22 pm
by MyNameIsKooky
There will only be 300.

Posted: Fri Apr 22, 2011 11:26 pm
by boywhoflies
Oh. Nevermind, then.

Posted: Fri Apr 22, 2011 11:46 pm
by MyNameIsKooky
oh god there's so much organizing to do on the coding of these cages

Posted: Fri Apr 22, 2011 11:49 pm
by boywhoflies
Shoot! :(

Posted: Sat Apr 23, 2011 2:55 am
by MyNameIsKooky
Most of the cages are organized in the coding now, I just need to add the 80 new ones.

After that, I need to arrange the warp pads for the hubs and the Worminator select. -.-'

Posted: Sat Apr 23, 2011 4:44 am
by StinkerSquad01
MyNameIsKooky wrote:Y'know, just testing out the new dialogue system...
DAHAHAHAHAHA HAHAHAHA PPPPPBBBBTTTTTHHHHH

Btw, what is up with your avatar, I've seen that before but idk what it is.

Posted: Sat Apr 23, 2011 4:46 am
by DEVINT

Posted: Sat Apr 23, 2011 5:57 am
by MyNameIsKooky
I finally finished the cages. I'll fix the warps tomorrow. After the new enemies, abilities, Portable Arenas, and making the first cutscene, it should all be smooth sailing.

I've learned my evils from my previous games. This time I won't make anything cheap like The Explosive Apple or anything like that.

However, I've decided that I'm only going to have the beginning and ending as cutscenes. Cutscenes in between are unnecessary now that I've had a slight change in plans. Don't worry, Evil Toaster 5 will have plenty of magic cutscenes.

Posted: Sat Apr 23, 2011 5:35 pm
by LittleZbot
DEVINT wrote:its a trollface
http://www.youtube.com/watch?v=iwGFalTRHDA
SO THAT'S WHERE HE GOT TROLOLO IN HIS MUSIC PACK!

Posted: Sat Apr 23, 2011 8:11 pm
by MyNameIsKooky
LittleZbot wrote:
DEVINT wrote:its a trollface
http://www.youtube.com/watch?v=iwGFalTRHDA
SO THAT'S WHERE HE GOT TROLOLO IN HIS MUSIC PACK!
duh it's everywhere.

I'm halfway done with the warps, now I just need to set how many apples you need...

Posted: Sat Apr 23, 2011 11:29 pm
by MyNameIsKooky
Hooray, I'm done with the warps. :?

Now to do the Worminator selection screen ASFIJASFsdui/hguighrghwer7i tgr9w7tgs08d7ghw0rt

Posted: Sun Apr 24, 2011 1:02 am
by MyNameIsKooky
Doing a bit of testing with Gems, and perhaps a new ability...

Posted: Sun Apr 24, 2011 1:09 am
by Technos72
Now we're bringing something up from WeFight are we?

Posted: Sun Apr 24, 2011 1:12 am
by MyNameIsKooky
Sort of, but the Gems are obtained differently than in Wefight - The Game. You have to collect all Gropples in a level without dying to get them. For every 5 Gems you get, you'll get a health upgrade so that you earn them rather than forcing them down your throat like in Evil Toaster 2 and 3.

I'm hoping to make this game have a better difficulty curve than Evil Toaster 3, but it's no fun to make games if I don't see anyone discussing or complaining about some levels. :lol: :twisted:

I suppose I'll have it be hard towards the end, as intended.

Posted: Sun Apr 24, 2011 2:01 am
by MyNameIsKooky
HOORAY I'M DONE WITH THE WORMINATOR AND WARPS ONCE AND FOR ALL (at least for Evil Toaster 4)!!!!1

Now, here's the remainder of stuff before I start level design for Demo 1:

-New enemies
-Portable Arenas
-Intro

Posted: Sun Apr 24, 2011 6:14 am
by MyNameIsKooky
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