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Posted: Sun Jul 31, 2011 5:53 pm
by Technos72
Ok

I have another magic wop. Was there ever a magic that was a Bounce and Brr mix? Is it possible? If yes, maybe I'll try my hand at making it, or let someone else do it.

Posted: Sun Jul 31, 2011 6:06 pm
by Emerald141

Posted: Sun Jul 31, 2011 6:16 pm
by Technos72
...

Yes I am definately a hex-editing noob

Posted: Sun Jul 31, 2011 6:19 pm
by Master Wonder Mage
Would some one make stinker with thwart logic and thwart with stinker logic?

Posted: Sun Jul 31, 2011 6:25 pm
by StinkerSquad01
Model swap. :P

Posted: Sun Jul 31, 2011 6:29 pm
by MyNameIsKooky
StinkerSquad01 wrote:Model swap. :P
Already tried that, pal.

Posted: Sun Jul 31, 2011 7:28 pm
by jozsefkoma
Technos72 wrote:Ok

I have another magic wop. Was there ever a magic that was a Bounce and Brr mix? Is it possible? If yes, maybe I'll try my hand at making it, or let someone else do it.
All powers are programed in the exe file.
TO add new powers are 3 possibilities:
1.You're a hacking god.
2. You have stolen all *.bb files from Patrick and now you are making your own wonderland,by editing the original
or
3.You are Patrick!

Posted: Sun Jul 31, 2011 7:38 pm
by Technos72
jozsefkoma wrote:3.You are Patrick!
Yes I am, here's me
Image
NOT *shot*

Posted: Sun Jul 31, 2011 7:54 pm
by jozsefkoma
Technos72 wrote:
jozsefkoma wrote:3.You are Patrick!
Yes I am, here's me
Image
NOT *shot*
Yeah,you are Patrick,but not our Patrick.

Posted: Thu Aug 04, 2011 2:32 pm
by Master Wonder Mage
Zadjustable spikeyballs please? Zadjustable other things would also be helpful.

Posted: Thu Aug 04, 2011 7:57 pm
by MyNameIsKooky
Done.

Posted: Fri Aug 05, 2011 12:52 am
by Master Wonder Mage
*sigh* Z-adjustable cottage door?

ALL NON-ZADJUSTABLE WOPS SHOULD DIE AND BE REPLACED!!!

Posted: Fri Aug 05, 2011 1:00 am
by MyNameIsKooky
.

Posted: Tue Aug 09, 2011 1:25 am
by LittleZbot
Is it possible to add "Particle ID" to Magic Chargers so they don't have colored magic pieces floating up but something else?

Posted: Wed Aug 10, 2011 4:10 pm
by Master Wonder Mage
Would someone make a scritter wysp? I want to make the adventure guy in TMD do a scritter/dragonturtle puzzle.

Posted: Wed Aug 10, 2011 7:28 pm
by MyNameIsKooky
Scritter Wysps floating to random spots in an un-scritterlike manner? That won't look very attractive at all. :(

But here you go...

Posted: Wed Aug 10, 2011 7:35 pm
by Master Wonder Mage
If you can think of a better way to make a scritter puzzle done by a NPC. I will use advanced mechanisms to make it work right, don't you worry.

Posted: Wed Aug 10, 2011 7:39 pm
by MyNameIsKooky
You could try using CMD 51, but aside from that I don't have any ideas for the Scritters. *shrug*

Posted: Wed Aug 10, 2011 7:55 pm
by Technos72
Ok, trying again...

A WOP that acts like a scritter but has a gem model and must be destroyed for points. I don't really know if you get points for destroying scritters.

Yeah I don't think it's going to work out. It's like every WOP idea I have it's impossible to make, this may as well be impossible too.

Posted: Wed Aug 10, 2011 7:59 pm
by MyNameIsKooky
You don't get points for destroying Scritters; you get points for caging them.

I could make a Scritter with a gem model, but the death points part would be impossible.

Posted: Wed Aug 10, 2011 8:01 pm
by dig 222
A frozen stinker wop that doesnt end the game.
also can it have yaw agust and scale agust.

Posted: Wed Aug 10, 2011 8:01 pm
by Master Wonder Mage
Command 51 can't make things act like NPC's though. Maybe if you could do something with the logic?

Posted: Wed Aug 10, 2011 8:03 pm
by Technos72
σ_σ

Well how about a spikeyball having a turtle function, making it a nice one. Though the animation going in the water may be wrong.

If this one is impossible just like every one of my other requests, I will no longer request any more.

Posted: Wed Aug 10, 2011 8:07 pm
by MyNameIsKooky
Master Wonder Mage wrote:Command 51 can't make things act like NPC's though. Maybe if you could do something with the logic?
I was thinking of activating command 51 so a scritter moves like a spikeyball for a second, but then it reverts back to the original scritter movement as soon as it gets to the desired location.
Technos72 wrote:Well how about a spikeyball having a turtle function, making it a nice one. Though the animation going in the water may be wrong.
The Spikeyball won't be spinning, but I think that might be possible.

Posted: Wed Aug 10, 2011 8:18 pm
by Master Wonder Mage
No, it isn't. The game can't animate the turtle's walking and going underwater. The command 51 thing might work, for mine.

Posted: Wed Aug 10, 2011 8:22 pm
by Technos72
Master Wonder Mage wrote:No, it isn't. The game can't animate the turtle's walking and going underwater. The command 51 thing might work, for mine.
Image
No more requesting, ever

Posted: Wed Aug 10, 2011 8:45 pm
by MyNameIsKooky
OK.

Posted: Wed Aug 10, 2011 9:29 pm
by LittleZbot
LittleZbot wrote:Is it possible to add "Particle ID" to Magic Chargers so they don't have colored magic pieces floating up but something else?
dis

Posted: Wed Aug 10, 2011 9:31 pm
by MyNameIsKooky
LittleZbot wrote:
LittleZbot wrote:Is it possible to add "Particle ID" to Magic Chargers so they don't have colored magic pieces floating up but something else?
dis
Particle ID is the same thing as Data1 or whatever when it comes to magic charger. Just experiment with Data1 a bit and you'll get something other than colored magic pieces.

Posted: Wed Aug 10, 2011 9:35 pm
by LittleZbot
I don't have a data1 on my magic chargers. :?