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Posted: Fri Sep 23, 2011 1:03 am
by StinkerSquad01
Ok, I gathered up some bugs:
Minor grapical errors, it happened in the actual ET series. Don't sweat it.
RA's stand sometimes appears to merge into walls.
In Elemna's fire training, the target is already broken.
The music for Scrap's training (Kirby..

) is a bit choppy.
Other than that it is a fun game, although is there a limit to the random junk Soap throws? If not, I would add one incase players decideto try and uber-lag the game.
Posted: Fri Sep 23, 2011 1:18 am
by boywhoflies
Thank you for telling me. I'll work on them.
Posted: Fri Sep 23, 2011 2:54 am
by boywhoflies
DP
What were those graphical errors?
I blame the antidecompiler for Elemna's target, it worked fine before I used it.

Posted: Fri Sep 23, 2011 12:13 pm
by StinkerSquad01
Sometimes the top of sprites get a bit chopped, and then it will fix itself. This also affects the sync of RA's lights. With his red laser how about instead of infinite, you have three shots of 2 seconds, which eventually recharge, and are shown on his lights.
Posted: Fri Sep 23, 2011 1:52 pm
by boywhoflies
This is a problem on game maker's end, not mine. I have a way to get past chopping but they will still shift.
That RA idea is awesome, I think I'll do it. You're epic at this stuff, first Acid Trip then this. Any other brilliant ideas?

Posted: Fri Sep 23, 2011 4:04 pm
by boywhoflies
StinkerSquad01 wrote:Ok, I gathered up some bugs:
Minor grapical errors, it happened in the actual ET series. Don't sweat it.
Should be fixed, I used a solution that's worked before. I don't know for sure if it worked, though.
RA's stand sometimes appears to merge into walls.
Fixed.
In Elemna's fire training, the target is already broken.
When I went to see for myself it was fine. You can break it from using the earthquake allmost anywhere in the level, did you do that before fire training?
The music for Scrap's training (Kirby..

) is a bit choppy.
I'll re-download the song.
Other than that it is a fun game, although is there a limit to the random junk Soap throws? If not, I would add one incase players decideto try and uber-lag the game.
I meant to but forgot, thanks for bringing that up. Done, when you throw one and there's allready 100 onscreen they will all be destroyed before the next one is thrown. 100 should be eneugh that it won't get annoying.
My replys in bold.
Also, I fixed the bug where Soap's random stuff gets stuck in a wall, but the stuff got much more bouncy in the prosess. Ah, whatever.

-plays a bit more-
Nevermind. However now it's much rarer.
Not sure if this counts as a bugfix, but now when you aim directly at the center of the screen when using the pod it fires in a random direction rather than directly behind the pod.
Posted: Fri Sep 23, 2011 6:52 pm
by MyNameIsKooky
StinkerSquad01 wrote:Sometimes the top of sprites get a bit chopped, and then it will fix itself. This also affects the sync of RA's lights. With his red laser how about instead of infinite, you have three shots of 2 seconds, which eventually recharge, and are shown on his lights.
That's a problem with your computer, not the game yourself. Try adjusting some settings on your monitor.
Posted: Fri Sep 23, 2011 8:36 pm
by StinkerSquad01
It happens of my other computer too.
And yes, I did use earthquake on the target.
As for the brilliant ideas...we'll see.

Posted: Fri Sep 23, 2011 8:38 pm
by StinkerSquad01
Actually, some of the smileys here have been blurry.....
Posted: Fri Sep 23, 2011 8:57 pm
by boywhoflies
And my computer. And Browhoflies's computer.
I keep getting that problem. In my case, my browser is showing the page sized at 95% rather than 100%. If it's the same case for you, send yourself a PM and make sure the popups from this site aren't blocked. The popup telling you you have a new PM should have something at the bottom saying 95%. Click it and change to 100%.
Posted: Fri Sep 23, 2011 10:02 pm
by boywhoflies
The original idea for what the Metal Nobs do will probaly be scraped unless I can find a better engine.
Posted: Sat Sep 24, 2011 1:18 am
by boywhoflies
TP
I think I'm gonna scrap it, so I'll say that cheat was gonna let Mapac DO A BARREL ROLL! when in his pod.
Posted: Sat Sep 24, 2011 3:45 pm
by StinkerSquad01
Better idea for metal nobs: Plasma Arcs.
Get the metal nobs, and if under another arc, then you will begiven the choice to zap it, which lasts for a few sec. before a 10 sec recharge. There can be wires that lead to powered targets, whichrequire plasma electricity.

Posted: Sat Sep 24, 2011 3:46 pm
by StinkerSquad01
They also will damage/stun enemies in range, as they are metal toasters.
Posted: Sat Sep 24, 2011 4:09 pm
by boywhoflies
So, like, if you have the metal nobs you can get plazma arcs to create bursts of electrisity that hurt toasters and can power wires?
Posted: Sat Sep 24, 2011 4:10 pm
by Master Wonder Mage
I'll test if you want.
Posted: Sat Sep 24, 2011 4:10 pm
by StinkerSquad01
yes, if a toaster gets ner an arc, a bolt of electricity is sent out at them.
Posted: Sat Sep 24, 2011 4:20 pm
by boywhoflies
@MWM:Sure.
@SS01:Sounds good!

I still wanna let you walk on walls, though. Mabye another powerup that reverces the gravity when close eneugh to somthing.
Posted: Sat Sep 24, 2011 7:28 pm
by Master Wonder Mage
Don't I need the game in order to test it? *shot*
Posted: Sat Sep 24, 2011 8:26 pm
by StinkerSquad01
Master Wonder Mage wrote:Don't I need the game in order to test it? *shot*
Then download it.
Posted: Sat Sep 24, 2011 8:27 pm
by Master Wonder Mage
Download? Where?
Posted: Sat Sep 24, 2011 8:28 pm
by Master Wonder Mage
DP.
Oops, missed the download link. *facepalm*
Posted: Sun Sep 25, 2011 2:12 am
by boywhoflies
@SS01:Wait, do your nobs charge and you can make a burst of electrisity where you want, or do you make a burst right at the arc? The first would probaly work out better in level design.
@Anyone:This is what the arcs might look like. It looks MUCH better when you can see the animation, though. I can't make a animated screenshot so you can only see one frame, saddly.
Posted: Sun Sep 25, 2011 3:42 am
by Nobody
That looks great!

Posted: Sun Sep 25, 2011 1:52 pm
by boywhoflies
Realy? Thanks!

Posted: Sun Sep 25, 2011 6:55 pm
by StinkerSquad01
boywhoflies wrote:@SS01:Wait, do your nobs charge and you can make a burst of electrisity where you want, or do you make a burst right at the arc? The first would probaly work out better in level design.
@Anyone:This is what the arcs might look like. It looks MUCH better when you can see the animation, though. I can't make a animated screenshot so you can only see one frame, saddly.
BABABAA?
My understanding is that you have a metal nob, and when you get close to another it make plasma between the two. The choose where it is doesent seem so bad, just as long as you make it like you place a nob down and zap at it.
Posted: Sun Sep 25, 2011 9:15 pm
by boywhoflies
There was only gonna be one set of metal nobs, which App wears for the whole adventure after you get them. I'm not understanding, can you explain again?

Posted: Mon Sep 26, 2011 12:20 am
by StinkerSquad01
Ok, App has the nobs, one is always on him, the other one he can throw into the air a a chosen spot, and then plasma is formed between the two. Bolts of electricity are shot at nearby eniemes.
Socket- a socket for a nob, connected to wires.
Posted: Mon Sep 26, 2011 12:42 am
by boywhoflies
Okay, that sounds perfect.
Now, the nobs were originaly thinks that would go around App's real nobs(like, those things at the bottom of the apple). Were you picturing it like that, or a sphere kind of thing?
Posted: Mon Sep 26, 2011 1:02 am
by StinkerSquad01
That's actually exactly what I was thinking, and he throws the bottom one.