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Posted: Fri Mar 02, 2012 10:50 pm
by hoomdoom
I can't open it. :cry:

Posted: Fri Mar 02, 2012 10:54 pm
by Emerald141

Posted: Sat Mar 03, 2012 1:06 am
by hoomdoom
Emerald141 wrote:Did you put the file in WA Editor v096\User Data\Adventures\Downloads Inbox? If you did, it should be there upon startup of the Player.
Yes.

BTW- I'm officially done with the WA editor. :evil:

I keep getting a stupid MAV for no reason. :evil:

Posted: Sat Mar 03, 2012 9:48 am
by yot yot5
Did you un-zip the folder?

Posted: Sat Mar 03, 2012 1:07 pm
by hoomdoom
Oh oops.

How do you do that? I'm not good with WA. :oops: :cry: :lol:

BTW- Got the editor to work. :D

Posted: Sat Mar 03, 2012 1:12 pm
by yot yot5
Go to the downloads inbox and right-click on the file. Select "extract all" and follow the wizard. Extract the new file to the downloads inbox.

Posted: Sat Mar 03, 2012 1:26 pm
by hoomdoom
YAY! I CAN PLAY IT NOW!

Thanks YotYot. :D

Posted: Sat Mar 03, 2012 4:14 pm
by LittleZbot
hoomdoom wrote:
MyNameIsKooky wrote:I will never understand why people prefer RTW over WA. :(
I really don't play the Classic or Deluxe levels, it is just the editor and the Custom Levels that I really like.

I once tried the Editor for WA, but it was so different than the RTW editor that I couldn't really understand it. :?
Just check out Emerald's Guide to the WA Editor. It'll tell you everything you need to know. :wink:

Posted: Sat Mar 03, 2012 4:16 pm
by hoomdoom
DP. Where do you put the bridge image in? :( :oops: :roll: :lol:

Posted: Sat Mar 03, 2012 4:25 pm
by LittleZbot
Create a folder called Custom in the main WA Editor folder. Place the bridge image in that.

Posted: Fri Mar 16, 2012 12:43 am
by hoomdoom
I'm stuck in the Prehistoric times, I can't trap that stupid chomper. :( (At the beginning)

Posted: Fri Mar 16, 2012 12:48 am
by MyNameIsKooky
hoomdoom wrote:I'm stuck in the Prehistoric times, I can't trap that stupid chomper. :( (At the beginning)
Stand on one of the first bridges and walk to the next bridge at the last second. The Chomper should move into the water and die.

Posted: Fri Mar 16, 2012 1:03 am
by hoomdoom
MyNameIsKooky wrote:
hoomdoom wrote:I'm stuck in the Prehistoric times, I can't trap that stupid chomper. :( (At the beginning)
Stand on one of the first bridges and walk to the next bridge at the last second. The Chomper should move into the water and die.
Thanks MNIK! :D

Posted: Fri Mar 16, 2012 1:13 am
by hoomdoom
DP

Now I'm stuck on the Prehistoric Times where LZ was stuck, but I can't figure out what to do exactly. :( :(

Posted: Fri Mar 16, 2012 3:26 pm
by LittleZbot
If you mean the Mr. Zurkon part, you have to go back and talk to Master Wonder Mage.

Posted: Fri Mar 16, 2012 9:44 pm
by hoomdoom
No I mean what you do after you kill the chomper and get the whatever you got there. :roll: :lol:

Posted: Fri Mar 16, 2012 10:03 pm
by MyNameIsKooky
Brr the 8x2 lake, then collect all of the keys to collect all of the coins so you can progress...

Posted: Sat May 26, 2012 4:29 am
by Dark Drago
I finished it after a 2 hour struggle

Posted: Fri Jun 29, 2012 6:19 pm
by Wonderman109
*bump*

Help! I'm stuck right at the beginning in the underground area with the white chargers. How do I get anywhere?

EDIT: Never mind, I found the solution seconds after posting. HOW DID I NOT SEE THAT?

But now I'm stuck in Prehistoric Times. I have a GlowGem but how do I defeat the rock tribe?

Posted: Fri Jun 29, 2012 11:35 pm
by MyNameIsKooky
Talk to one of the rocks. They'll take the GlowGem and move out of the way.

Posted: Fri Jun 29, 2012 11:40 pm
by Wonderman109
DELETED

Double post

Posted: Fri Jun 29, 2012 11:41 pm
by Wonderman109
MyNameIsKooky wrote:Talk to one of the rocks. They'll take the GlowGem and move out of the way.
I feel guilty now because I used the white magic glitch to pow the rocks, then I used it again for the gem chomper in the Evil Fat Lord's castle. Then I used Wall-Blinking for the Mindmeld Boss because I was too slow. :lol: :roll: :oops: :twisted:

I finished the level with Gold four 1/2 hours later. This level was genius and
BIG BABY MAN, YOU HAD BETTER MAKE ANOTHER EVEN LONGER HOLIDAY ADVENTURE PRETTY SOON! :twisted: :twisted: :twisted: :evil: :twisted: :twisted: :twisted:
:lol:

Posted: Fri Jun 29, 2012 11:44 pm
by MyNameIsKooky
Wonderman109 wrote:
MyNameIsKooky wrote:Talk to one of the rocks. They'll take the GlowGem and move out of the way.
I feel guilty now because I used the white magic glitch to pow the rocks, then I used it again for the gem chomper in the Evil Fat Lord's castle. Then I used Wall-Blinking for the Mindmeld Boss because I was too slow. :lol: :roll: :oops: :twisted:
It kind of hurts to hear that people cheat on your adventures after all the work put into making it challenging and fun.
Wonderman109 wrote:BIG BABY MAN, YOU HAD BETTER MAKE ANOTHER EVEN LONGER HOLIDAY ADVENTURE PRETTY SOON! :twisted: :twisted: :twisted: :evil: :twisted: :twisted: :twisted:
:lol:
In a few months, maybe.

Posted: Fri Jun 29, 2012 11:47 pm
by Wonderman109
I cheated because

1. I already tried convincing the rocks to move a million times and I got so fed up I wanted to kill them. :twisted: I had the malfunctioning GlowGem already, but I never used it in the end.

2. But...but...the chomper was so fast! :cry:

3. But...but...TED is so fast! :cry: :cry:

Posted: Fri Jun 29, 2012 11:51 pm
by MyNameIsKooky
Wonderman109 wrote:I cheated because

1. I already tried convincing the rocks to move a million times and I got so fed up I wanted to kill them. :twisted: I had the malfunctioning GlowGem already, but I never used it in the end.
Malfunctioning GlowGem??? I'm pretty sure there was never a glitch with the GlowGem in this adventure. Are you sure you had a GlowGem in your inventory?
Wonderman109 wrote:2. But...but...the chomper was so fast! :cry:
The whole point of that area was to make a long path through the gems so the Chomper would have a harder time getting to you. It really wasn't unfair at all.
Wonderman109 wrote:3. But...but...TED is so fast! :cry: :cry:
Practice.

Posted: Sat Jun 30, 2012 12:08 am
by Wonderman109
MyNameIsKooky wrote:
Wonderman109 wrote:I cheated because

1. I already tried convincing the rocks to move a million times and I got so fed up I wanted to kill them. :twisted: I had the malfunctioning GlowGem already, but I never used it in the end.
Malfunctioning GlowGem??? I'm pretty sure there was never a glitch with the GlowGem in this adventure. Are you sure you had a GlowGem in your inventory?

Yes, but it didn't act as a light. I guess I forgot that tribal rocks love gems.
Wonderman109 wrote:2. But...but...the chomper was so fast! :cry:
The whole point of that area was to make a long path through the gems so the Chomper would have a harder time getting to you. It really wasn't unfair at all.

I knew that... but after going in the yellow teleporter, how were you supposed to get the remaining gems without being chomped? I tried hard and I couldn't.
Wonderman109 wrote:3. But...but...TED is so fast! :cry: :cry:
Practice.

I'm lazy. :lol:
My comments in bold.

Besides that, the adventure rocked! I felt I was playing a game with seven worlds, especially in the Overlord's castle. The Pop chargers and Prehistoric big chomper were a bit annoying, but I just need to practice that.

The only wrong thing with the level is collecting seven shards. No matter how good the storyline, that concept is cliche
:| if you include seven shard missions.

Also, the Big Bang was harder than the Future. Maybe expanding on Znoo-Znee's lock hall would make the purple shard seem harder...

Posted: Sat Jun 30, 2012 5:41 am
by LittleZbot
WHY AM I STILL STUCK ON THE BIG BANG

Posted: Sat Jun 30, 2012 5:49 am
by llarson
LittleZbot wrote:WHY AM I STILL STUCK ON THE BIG BANG
'CAUSE THE BIG BANG THEORY IS AWSOME AND SHELDONS PROBABLY WASTING YOUR TIME!!!!!!!Anyways I think you should use your mouse.If not why don't you put it in the level editor and change the texture so you can see the boom squares (I saw that wop in the hex-editing topic)

Posted: Sun Jul 01, 2012 1:13 pm
by Wonderman109
Time for Wonderman's grading of this level!

Puzzles: 13/17 They were fun and usually tough enough, but I agree with MNIK- the level wasn't hard enough. 0_o

Action: 15/17 Same as Puzzles. You notice the parts where there could be improvements the second time you play (which I did to see if I could win without Wall-Blinking)

Storyline: 17/17 Perfect. That's all I have to say.

Background: 12/16 Some parts (e.g. the Medeival Town, the Ice Age and Prehistoric Times) were a bit too simplistic. Also, a big bang at the end of the Big Bang right after you get the indigo shard would be awesome.

Glitchiness: ..16/16 No glitches found!

Interest: ..16/17 There was a lot of walking to get to the town and back.

Overall Grade: 89/100

Posted: Sun Jul 01, 2012 5:08 pm
by Nobody
Wonderman109 wrote:Time for Wonderman's grading of this level!

Puzzles: 13/17 They were fun and usually tough enough, but I agree with MNIK- the level wasn't hard enough. 0_o

Action: 15/17 Same as Puzzles. You notice the parts where there could be improvements the second time you play (which I did to see if I could win without Wall-Blinking)
You claim the level wasn't hard enough, yet you cheated? :?