Welcome to
CHAPTER TWO: The Temple of Elements.
You've located the map to the sacred temple, but can you make your way deep within the Snowy Mountains to find it? Stinky, Loof, and Peegue will join Qookie for the search as the gang heads deep into the blizzard-struck mountains, formerly foggy.
Difficulty: 6.5/10 (Advanced)
The Foggy Mountains have been corrupted by a huge blizzard and have been reconsidered the Snowy Mountains in lieu of this! You’ll meet back up with Qookie, who will agree to join the quest for the Temple of Elements should your map lead you accurately. This world is another immersive adventure – two of them, in fact, as you’ll be introduced to the principal antagonists of your journey while also observing the return of the fabled rainbow spirits. There is a lot going on in the mountains, as you will soon see. These levels feature quite a slew of new concepts, but you’re also going to see a variety of classic puzzles that take the difficulty up a notch. Have fun in this world – it’s one of my favorites!
The Levels:
Lv54 “Hello Again, Qookie” – A conversation level to introduce Qookie to the quest and bring everyone up to speed. The abbreviations at the end of each sign tell you which character to switch to next! A small puzzle is available for the bonus coins!
Lv55 “The Foothills” – Designed just like the original “Foothills” in WSW, except that you’ve already completed them! However, some things are a little different. You’ll be introduced to a new mystery in this one.
Lv56 “The Foothills part 2” – The rainbow spirits are running rampant, so just keep an eye on them as you enter/exit teleporters. Your main challenge is the puzzle in the green teleporter, which requires everyone’s help to successfully solve.
Lv57 “Camp Cove” – Quite an easy level, because Stinky can’t bother doing a whole lot as he seems to be coming down with a cold. That’s why the time pressure is so high! The real challenge is being able to collect all the bonus coins before Stinky faints. This can only be done with one path, so study the level closely!
Lv58 “*Crystal* Lake” – It’s frozen over! So just pick the right path and you’ll be fine. However, take note of the secrets hidden within the hills.
Lv59 “Snowy Shafts” – If it weren’t for fake walls, this level would be easy. Just keep that in mind as you explore the hidden shafts within the foothills. It’s a very deceptive puzzle.
Lv60 “Freezy Fever” – Everyone plays a role in this classic collaboration puzzle, which features huge WSW vibes. You’re welcome for that. Have fun, but don’t let Stinky get too sick!
Lv61 “Blockage at the Gate” – One of my personal favorites in this world, you’ll need to do a lot of exploration first to figure this level out. Once you do that, it’s not so bad. But be aware of everything going on, as everyone plays a helping hand in this puzzle.
Lv62 “War Begins” – You’ve learned about the new alien base, and that the UFOs will do everything in their power to stop you from finding the elements. Now evade the fireballs and begin your ascent to the top of the mountain.
Lv63 “Trickster” – If you don’t already know how to solve this, then you will find very quickly how easy it is. Note the tricks used in this level, for you’ll find it useful in many more levels down the road.
Lv64 “Alien Encounters” – This level is no piece of cake, but it’s also quite linear in terms of what you need to do. The main problem you will face is dealing with the UFOs, which will not always be so linear.
Lv65 “Location of the Enemy” – Mainly a level I created to subsidize an interest in a specific mechanic regarding UFO motherships, which you will see used here. Pay attention to this – you’ll find it useful in dealing with trickier puzzles later on.
Lv66 “Secret Corners” – One of the few 3D levels in this quest, and it will be hard at first. Now, I advise memorizing the path of the UFO, as the level gets a lot easier once you know exactly where it will be and where it will go.
Lv67 “Break Through!” – This one is a challenging collection of puzzle/action challenges that is very much inspired by “Foggy Peak” from WSW. There’s a lot of collaboration at play here, and you’ll need to think very carefully how to evade all versions of the UFO’s attacks in order to safely complete it. You’re almost to the top!
Lv68 “Battle at Blizzard Peak” – This finale is huge and may scare you at first, but just take it slow and you should make it. It’s the most challenging in this world, and up to this point in the quest. Your attention should be focused on the puzzles, of which you’ll need all four characters to complete. ENJOY THE SHOW!
Lv69 “And to the Caves We Go!” – You’re back at the gate, but this time there is no blockage. Enjoy venturing deep into the mountains as you search for the Temple of Elements!
Download Notes:
Extract the 'world' folder into your Quest for the Five Elements directory.
ENJOY!