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New Level: Bloemendaal Beach
Posted: Wed Nov 08, 2006 12:11 am
by Mahaloof
I really can't help it! It's so hard to make an easy level. So I had a relaxed week making this one. The good news is that there are multiple options and sequences possible. After a few tries you'll know what I mean by this: no more than 12 items. At least, that seems to be the most elegant solution, Bob!
Bloemendaal ('Flowerdale') is close to Zandvoort and the beach area there is nice and friendly. One of the beach terraces is called "Woodstock". You can hang out on the old couches, have a swim and just relax with the music....
Have fun!
PS: Thanks to Janet and others for the Models!

Posted: Wed Nov 08, 2006 9:41 pm
by bob roest
Amazing piece of work, I loved the vending machine

This took many restarts, quick reflexes, patience and planning and while I'm not sure how elegantly I solved this, I did wear a Tux!
I had to include a screenie but I cropped it so I hopefully haven't given anything away!
Nice job, Dutch boy!
Posted: Thu Nov 09, 2006 4:41 am
by Mark
Your Vending Machine was truly inspired.
The rest of this level was pure mayhem!

Must confess to peeking in the editor since Loof's reincarnation count was nearing one thousand!
But would I quit... stubborn masochist that I am?

And even though I got my gold star... it's still not over.
Because it will haunt my dreams.

Posted: Sat Nov 11, 2006 1:20 am
by wonderlandlover
I haven't solved this, yet, but wanted to say it is brilliant! It does seem like there's so many ways to go. Can't wait until I solve it all!
Posted: Wed Nov 15, 2006 2:23 pm
by Amnon
Finally after 1000's of reincarnations I got my gold star.
The solution itself is not difficult, but getting it all in one piece and not making any wrong move in haste under the time-pressure is. Finally, after finding lots of time-saving tricks, I ended with 2:30 minutes left.
I like the vending machine and fighting those evil ghosts.
Posted: Sat Nov 18, 2006 5:20 pm
by Liz Mayhew
Aaaaarrrrrhhhhhh!!!!!!
Just to let you know I have renamed your level "Bloomin Hell Beach".
The action is totally brilliant, and I've spent most of this afternoon trying to do this level, but I know the solution is so far away ... I've made progress on several fronts, but definitely can't get a certain generator to work. Also keep getting stuck at the bottom of the level where one of the red guys was.
Anyway, as usual I can't do yet another of your levels, but your evil genius is much appreciated!

Posted: Sat Nov 18, 2006 5:53 pm
by Mahaloof
Well, I'm happy to hear you got rid of that red guy at the bottom. He kept working his way into the design, so finally I offered him a deal: he's got a license to kill, but can be taken out by one of his own fireballs.
He said: "Ooommph, well, allright then."
Good luck!

level
Posted: Tue Dec 05, 2006 7:33 pm
by k82994
I love just looking at this level. The models really add to the whole apeal of the puzzle.
Posted: Sun Aug 02, 2015 5:55 pm
by sassy
Took a lot of work, but fun work, to finally get this figured out!!
