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New Level- Helpful Dragons
Posted: Fri Dec 08, 2006 4:36 pm
by k82994
So, here is a new little guy. Nothing special but you might have fun.
It uses the texture ‘Dragonmotif.zip’ which can be found on this page:
www.pcpuzzle.com/forum/viewtopic.php?t= ... ght=dragon
It is uses Popo’s great model ‘modhou2.zip’ which can be found here:
www.pcpuzzle.com/forum/viewtopic.php?t= ... ht=emperor
Posted: Sat Dec 09, 2006 11:32 am
by Lutz
Great teamwork level, k82994. Stinky, Loof and the chompers cooperated very well and stole all the coins out of Dragontown.
Thanks for the fun

Posted: Sat Dec 09, 2006 6:42 pm
by bob roest
The dragons were helpful but I kept releasing more than I needed!
Some interesting elements in this one that I almost overlooked the first time I tried to solve it. Fortunately the light came on and I was able to use all the items at hand!
Thanks for another fun one,
puzzle
Posted: Sat Dec 09, 2006 7:41 pm
by k82994
I was playing the 'puzzlesmith' levels when i made this. I wanted to make it where you needed to use everything in the level, but i guess there are a few thing syou can't use on this one.
Spoiler
Posted: Wed Dec 27, 2006 5:00 pm
by k82994
Spoiler
1. First gather some of the bonus coins. Take the reflector and push it into one of the two center fires on the back wall. Then move stinky into the fake wall next to the reflector and push it until all the fires are out on both sides. The bonus coins are in the spaces behind the fires. Now bring the reflector out you need it to solve the rest of the puzzle.
2. Next move Loof up above the yellow chomper so he doesn’t move. Now move stinky onto the red button to release the yellow chomper. Next bring Loof down, guiding the yellow chomper so he does not get killed. You want to get the yellow chomper on the conveyor belt button at just the right time so that the two stones will roll up and make a bridge in the water above. When the yellow chomper is above the second canon fire move Loof down the green conveyor. If all goes right the yellow chomper will make it to the conveyor button at the right moment. This is the most difficult part of the puzzle, but once you get it the first time doing it again isn’t so difficult. Once the chomper is in place move Stinky off the red button so that the chomper is locked into place.
3. Now do the opposite for the other side. Move Loof onto the yellow button while Stinky guides the red chomper to the conveyor button. This one is much easier than the other side. Once the chomper is on the button move Loof off the yellow button to lock the chomper in place.
4. Now go and get the reflector from the bottom room and move it up so that it is parallel with the coin on the right side. Push it in the water to form a bridge.
5. Next go up to the top room. You don’t want to destroy both boxes because if you do the box generator will block your exit and you’ll have to start over. Instead of destroying the boxes use the stone bridge to collect the coin on the right. Now go through the house in the upper left hand corner. Push the reflector inside down and out of the house. Collect the coin. Now push the reflector back into the house and then right. You should now be able to use it to form the second bridge to get the coin on the left side in the room with the conveyor belts.
6. Push the reflector into the water and walk Loof across. Now have stinky stand on the red button and kill the yellow chomper. This will release a group of yellow chompers. Don’t worry if you play it cool you can avoid them. Quickly move Loof down to collect the coin (this should keep the chompers on the right side of the conveyor belt) and then up above the red gate again.
7. Now take Stinky to the exit. After he is out have Loof run to the exit. I don’t even think he has to run. The yellow chompers are so far away he can probably stroll and exit. And Just like that you’re done!!!!
Posted: Sat Dec 30, 2006 12:05 am
by Lillie
Posted: Sat Dec 30, 2006 1:26 am
by kiki
Posted: Sun Dec 31, 2006 12:31 pm
by Liz Mayhew
Phew! Even with the spoiler this took me about another 20 tries!
A level full of danger and deception.
It looks beautiful too!
Thanks for the fun Nathaniel.
