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New Level-Starhouse
Posted: Thu Jul 08, 2004 9:17 am
by janetgalle
I have deleted this level. See StarHouse (Advanced)
Hi all,
I have the night off and of course I can't sleep. So what else to do?
HHHMMMMM......Hubby out of town (again)....read a book? nah...TV? nah....Why don't I build a level? Good idea
I am experimenting with Custom Houses. Let me know if "Star House"
does indeed look different than the default house. (It looks good on my computer, I hope I did it right and it will look good on yours!

)
This level is not too hard, nothing hidden in the walls, just a few little puzzles strung together......well....there is this one ghost....
Enjoy,
jg
Posted: Thu Jul 08, 2004 10:17 am
by sfseaman
Nice level. I really like using rainbow spirits, although I haven't incorporated them into any of my levels yet. I'm also finding the prisms fun to play with both visually and in creating puzzles. Keep em coming.
Steve
Posted: Thu Jul 08, 2004 2:34 pm
by ol'gramma
This level was a lot of fun to play.
I got all the way to the gate and was missing a coin. Looked all over, bumped all the walls,

Then I did it again.

this time the ghost got me.
Next time I lingered a tad longer at the entrance to the house
Good one Janet.
ol'gramma
Carolyn
Posted: Thu Jul 08, 2004 2:35 pm
by Carolyn
Posted: Thu Jul 08, 2004 3:33 pm
by sfseaman
Janet --
I am getting the default house when I do this level. Although I haven't done any fooling around with custom content it appears that we would each need to create a subdirectory under the CustomHouses directory on our machines. We would then need to download the file(s) containing the content from the Custom Content forum. We will need some kind of naming convention so that we don't "collide" with each other as more of us are developing custom content.
As you appear to be the first one to be doing anything with custom content you probably have the right to establish the convention. Perhaps using the username followed by other info to identify the files would at least keep us from inadvertantly using names already used by someone else.
I look forward to seeing your house
Steve
Posted: Thu Jul 08, 2004 3:41 pm
by Carolyn
Ohhh I didn't notice u were trying the customhouses... It looked like a one of the regular models to me... There was nothing different about it... The whole level was nice looking tho...

Posted: Fri Jul 09, 2004 1:18 am
by majic1
This is another really nice looking level JG! Love all those little puzzles - as with most everyone else, the ghost got me. That was the hardest part; the rest was just plain fun! Thanks!
Posted: Fri Jul 09, 2004 12:45 pm
by janetgalle
sfseaman wrote:I am getting the default house when I do this level.
As you appear to be the first one to be doing anything with custom content you probably have the right to establish the convention. Perhaps using the username followed by other info to identify the files would at least keep us from inadvertantly using names already used by someone else.
I look forward to seeing your house
I was afraid that would happen. I will try and figure out how to post the custom house so everyone will be able to see it. I see Patrick did the "Car Crash" one for me. I also know that anyone who wants to see custom content stuff will have to download alot of stuff....that might be beyond the abilities of some.... (Me included!!!!)
I will work on it!
jg
my custom house pack is jg58201 (username/initials and zipcode) will something like that work?
Posted: Fri Jul 09, 2004 12:54 pm
by popo
Yes, as long as it's unique you can put anything
I've got a building to upload so you might be able to use it in one of your levels.
Posted: Fri Jul 09, 2004 2:12 pm
by janetgalle
I came...I saw...I will try it.
This seems like alot of extra work doesn't it
jg
Posted: Fri Jul 09, 2004 2:13 pm
by SharonM
Hi jg,
I really enjoyed this level.

I loved the idea of using a teleporter to get to the inside of the house! The puzzles were great too. I hope you can get the custom house loaded, I'd love to see it.
