Page 1 of 1
Pinned Down?
Posted: Sat Feb 24, 2007 10:15 pm
by txpeach
I must have a mental block about these Brr things. I can't get out of the 1st area with more than 5 charges. It seems I'm going to need 8 to get the blue button and get out of there (hopefully without running into the spikey thing) Am I going about this puzzle correctly?
Thanks!
Peggy
Posted: Sat Feb 24, 2007 11:36 pm
by Lillie
Actually you need 9 Brrr's for the next room!
In the first room - fill up as many bits of water as you can (almost all of them), then go diagonally to the island to the left, then the middle one to the right and then to the top one. Then fill in the blanks to the next room. Then go back the same way diagonally back to the glove and re-charge with 9 more! Hope that helps
Save once you get to the next room with the spike!

Posted: Sun Feb 25, 2007 1:54 am
by txpeach
Got it! Thanks!
Peggy
Posted: Sun Feb 25, 2007 3:29 am
by Erwin042
Lillie wrote:Actually you need 9 Brrr's for the next room!
In the first room - fill up as many bits of water as you can (almost all of them), then go diagonally to the island to the left, then the middle one to the right and then to the top one. Then fill in the blanks to the next room. Then go back the same way diagonally back to the glove and re-charge with 9 more! Hope that helps
Save once you get to the next room with the spike!

And then? I have 1 Brr too short for reaching the button.
Posted: Sun Feb 25, 2007 4:19 am
by txpeach
If you have 9 Brr's when you leave the first room it will be enough to hit the button and get back. If you want details, let me know.
Peggy
Posted: Sun Feb 25, 2007 7:45 am
by mamachi
Help I cant do it
I got 9 charges after 1st room and I need 8 to reach the button and get out and 4 for were I land.
I dont like the brrr
but I really love the game

Posted: Sun Feb 25, 2007 10:23 am
by davidmwilliams
You need eight brrrs to press the blue button and to press the bouncy thing which springs you back.
You need one brrrr to help you stop springing.
Tip - use two brrrs up top first, then do the thing to stop you springing, then run back up top and go round.
Solution till light blue button
Posted: Sun Feb 25, 2007 12:15 pm
by Erwin042
I'll make a spoiler cos I'm halfway. Now to the red button, I must go!
Re: Solution till light blue button
Posted: Sun Feb 25, 2007 12:16 pm
by Erwin042
Ice the first room from the shore as full as you can.
Move to the center island, then to the right, and diagonal to the top.
You need 7 Brr to go back.
So ice 2 more places.
I guess now the room is completely iced. Now you can diagonal, to right, to top and all the way to the entrance where the spike is.
Move along the spike. Ice the spike. I'm not telling you when you have to shoot. By now you are supposed to be as clever to figure that yourself.
Ice the route and pick up the coins. Hurry! to the bouncer.
Voila!
set the stinkers free
Posted: Sun Feb 25, 2007 12:25 pm
by Erwin042
Need help on next room with the fireflower? Read on!
Re: freeing stinkers
Posted: Sun Feb 25, 2007 12:28 pm
by Erwin042
Ice a way to a stinker on the top. Wake him up and put him in the corner. He must not follow you!
Do the same with the second stinker at the bottom.
Freeze the fireflower after they shot. Go to the last fireflower and freeze it too. Make a route to the third stinker and send him to the exit. Place yourself not in the fireline!
Guide the stinkers to the exit before you collect all the gems.
Guess that is a solution!
still having truobles with icing the spike (SPOILER 3)
Posted: Thu Mar 01, 2007 8:23 pm
by Erwin042
Ice the spike the moment he is moving from the crossing to the right. Yoyr fire will be in time. But are you in time to get to the iceblock?
Re: freeing stinkers
Posted: Fri Mar 02, 2007 7:45 am
by popo
Erwin042 wrote:Ice a way to a stinker on the top. Wake him up and put him in the corner. He must not follow you!
Do the same with the second stinker at the bottom.
Freeze the fireflower after they shot. Go to the last fireflower and freeze it too. Make a route to the third stinker and send him to the exit. Place yourself not in the fireline!
Guide the stinkers to the exit before you collect all the gems.
Guess that is a solution!
Just one thing wrong with that....
If you get the stinkers to the exit before collecting gems the game will end and you'll have to do it over to get the gems. GET THE GEMS FIRST.
Posted: Sun Mar 04, 2007 7:51 pm
by Honeybee
How do you stop the Stinker from following you once you have him safely in the corner?
I have waited until he falls asleep, that doesn't work. I have frozen him while sleeping, that doesn't work. I am careful not to touch him, but he still follows me! Thank you.
Posted: Sun Mar 04, 2007 8:14 pm
by beck
They are supposed to stay put if you place them. You put the mouse cursor over a wee stinker and it turns into a hand. Click and hold down the left mouse button. Keep it clicked and move the cursor to where you want him to go. Then let go of the left mouse button. He should say something like "OK" and go where you told him to. He shouldn't follow you unless you run into him again.
If wee stinkers are waking up and following you without you touching them, then something is wrong in your game somehow. You'll have to zip up the save with this happening and send it to the developers.
Posted: Sun Mar 04, 2007 9:47 pm
by Honeybee
Posted: Wed Mar 07, 2007 2:23 pm
by smvb
Everytime I slide into the little guys, they get dumped into the water. How do you wake them up without them going into the water?
Edited to say:
I just figured it out:
I slid beside them, got in back of them, and then pushed them out toward the middle path. Then I laid down more brrr, directed them into the corners where they wouldn't do anything, and then went to rescue the third one.
Posted: Tue Apr 03, 2007 7:03 pm
by elmopalooza
I am replaying the level. I can't get him to go diagonally! I am following Mette's directions. Printed them out. I placed them all where they should go(the ice blocks) but he will NOT go diagonally! Why?