Page 1 of 1

(Not a kids level really) Is 904 Coins on my level too many?

Posted: Sat Apr 28, 2007 3:15 am
by Clifford
HELP :!: :!: :!:
I created a level and put 904 bonus coins on it, and I tried to grab on but I couldn't. Chopers and ufos etc etc can go though them so please help me!

Posted: Sat Apr 28, 2007 4:47 am
by amy25
ummm, I got a memory violation after I closed down the game. I looked at it, didn't do it right now cause I feel a little sick to my stomach. When I looked at the level, because of how many coins you had it in and how large the level was, it was jumpy.

Just for future reference!

Posted: Sat Apr 28, 2007 5:09 am
by Toon Dog
Over 400 coins is too many. :lol:

Posted: Sat Apr 28, 2007 6:23 am
by Muzozavr
Over 200 and something is already too many. But some numbers past that are stable. Weird.

1252 Coins now!

Posted: Sun Apr 29, 2007 12:20 am
by Clifford
Here is the finished level :!:

It has 1252 coins alltgathor.

18 Rainbows and 1234 Bonus!!!

Missing somethings??? There coming up soon!

Hint: (Highlight to read)

1:
The spining things are the only coins or clocks which we can collect
2:
After memory acsess violation has come up then open R.T.W. up again.
WARNING

If you ever create a level, put 200 or less coins on!

Now we can start disusing about the level!

Hope you like the train part!!!

Memory Acsess Violation

Posted: Sun Apr 29, 2007 12:21 am
by Clifford
Amy wrote:ummm, I got a memory violation after I closed down the game. I looked at it, didn't do it right now cause I feel a little sick to my stomach. When I looked at the level, because of how many coins you had it in and how large the level was, it was jumpy.

Just for future reference!
Same with m...m...m...m...m...m...m,m,me.

Posted: Sun Apr 29, 2007 9:41 am
by MsHollyBelle
Why break something on purpose ? i.e. with too many objects ?!?!?

There are some strange files in the mine shack texture folder. I'm curious what they are and what they do...

all.jpg
bomb.overhead
floor+wall.uno
tex.yunto
texsign.uno

Ding Dong, Ms Holly Belle

Posted: Sun Apr 29, 2007 10:27 am
by janetgalle
MsHollyBelle wrote: There are some strange files in the mine shack texture folder. I'm curious what they are and what they do...
Nothing, you can delete them.

Sorry Clifford I couldn't play this one.
Way too many objects and models. :(
jg

Posted: Sun Apr 29, 2007 7:20 pm
by dlcs18
How are we gonna play the level if you're going to put that many coins in? :lol:

Posted: Mon Apr 30, 2007 1:23 am
by MsHollyBelle
I knew that janetgalle....... Just wanted to see what the master would say ! :D

Ding-a-Ling, Ms Holly Belle

Posted: Mon May 07, 2007 1:02 pm
by Erwin042
I even can't pick up rainbow coins.
When the bonus coins aren't rolling, I can't pick them up.
When I want to restart the level I get a memory access error.

So why create such a level?

Posted: Sat May 12, 2007 7:14 am
by Clifford
Amy 25 wrote:ummm, I got a memory violation after I closed down the game. I looked at it, didn't do it right now cause I feel a little sick to my stomach. When I looked at the level, because of how many coins you had it in and how large the level was, it was jumpy.

Just for future reference!
I am still :D! Image

Posted: Sun May 13, 2007 7:16 am
by Clifford
Ms. Holly Belle wrote:Why break something on purpose ? i.e. with too many objects ?!?!?

There are some strange files in the mine shack texture folder. I'm curious what they are and what they do...

all.jpg
bomb.overhead
floor+wall.uno
tex.yunto
texsign.uno

Ding Dong, Ms Holly Belle
all.jpg is very wierd because it is not even a pixal and includes a bit more better qualaty!

bomb.overhead is a file that helps RTW find the file easyer so if it picks up the file then it picks up everything in the folder and it's quicker the load but jpgs and gifs ONLY work.

floor+wall is like bomb.overhead but it only helps with floors and walls.

tex.yunto and texsign.uno both help run the program quicker!

Posted: Sun May 13, 2007 7:21 am
by Clifford
Erwin042 wrote:I even can't pick up rainbow coins.
When the bonus coins aren't rolling, I can't pick them up.
When I want to restart the level I get a memory access error.

So why create such a level?
The problem is that I did'nt know that 1st over 200 and somthing coins is too much 2ndly ... I didt know that M.A.V comes up.

Posted: Sun May 27, 2007 8:15 pm
by uneekrose
It's a shame I have do delete these 2 levels since they are unplayable. It may be cool but they sure weren't any fun.

Posted: Thu Jun 07, 2007 2:49 pm
by wonderlandlover
I've learned that most levels with over 100 coins of either denomination, especially with lots of scenery, tend to give me a Memory Access Violation. I'm sorry, but I won't download levels like these. Hopefully you can make some more levels that are do-able.

Thanks!

P.S. My son likes to make levels like these, but I almost never download them, knowing they can be quite annoying to most players.

Posted: Tue May 27, 2008 8:08 am
by Clifford
wonderlandlover wrote:I've learned that most levels with over 100 coins of either denomination, especially with lots of scenery, tend to give me a Memory Access Violation. I'm sorry, but I won't download levels like these. Hopefully you can make some more levels that are do-able.

Thanks!

P.S. My son likes to make levels like these, but I almost never download them, knowing they can be quite annoying to most players.
I know WA has come out but I'll make a good WA level that you guys can play, sorry for the confusion.