popo wrote:How's your modelling coming along, have you decided if AC3D is better than Milkshape? I've bought Milkshape, I'm used to working with it now. I haven't tried AC3D yet even though I dowloaded it.
Me? Unfortunately I'm finding myself with less free time these days, so my modeling efforts have mostly stopped lately.
Here are some stuff I've been working on before my forced break, and hopefully I'll get around to completing them soon enough:
1) I have this model (from Internet) of some sort of "palace" that looks kinda like Taj Mahal (not exact, but has that circular-ish dome thingie). It's a rather high-polygon model though, and I still haven't decided on how to color certain parts of it (some of the skin files the model expects are missing in the download, so I have to substitute something for it, and my exploration with various textures did not give me satisfactory results. Finding a good color to match the already-colored parts is just hard for some reason).
2) I have this model (from Internet) of a complete castle town, with lots of stuff in it including the castle walls, a well, a church, etc. But there's that dreaded "triangle-hole" problem, and as I've stated the only way to fix things is to do reverse-vertex-order surface by surface, which for that model is quite impractical.
3) I'm thinking of creating from scratch a public mailbox, you know the kind that looks blue (at least in the US) and you drop letters you want to mail in it. Also a corresponding personal mailbox, this one I can borrow a model from the Internet. I haven't really started on this though.
4) I'm thinking of creating from scratch, with a little help from AC3D, a witch's cauldron, based loosely on some picture of a cauldron I've found on the Internet. This is probably my lowest-priority modeling project though. It's one of those random-ideas thing.
5) I had this model of a school locker at some point, but let's just say it needs major rework, including a lot of reverse-vertex-order, so say the least. I gave up on it after a while, maybe I'll recosider at some point.
6) I'm thinking of trying to find or create a model of an elevator. The idea being that you can walk into it, and you'd put a teleporter at the tile where you see the elevator...you get the idea. Not yet started.
7) I'm thinking of creating from scratch a model of a banner of various lengths, you know, the kind of banner you stretch across either a wall or across one wall to another. Obviously the skin image is customizable so level creators can make the banner say different things on their own levels. Not yet started.
You're more than welcome to take over some of the ideas I've listed here, especially the ones which I don't have a model from the Internet and where I said "not yet started". I'm actually also interested in hearing any requests level creators may have for new models, even though I can't promise following up on any such requests.
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As for Milkshape vs. AC3D, at this point I'm kinda open to both. Though I definitely still feel that AC3D is superior, not only in terms of general operations but especially in texture mapping and methods of creating 3D models from scratch (for example, it has this "solid of revolution" thing that makes it easy to create "tube-like" things like bottles etc, something I'd definitely use to make the cauldron). Of course, I'm not even sure now if AC3D's trial period has expired or not. My Milkshape's trial period is also quickly approaching its end too...
It's true though that Milkshape supports doing animation with models, which AC3D has no features for.
Actually, one other thing I've done recently, although perhaps I should've waited until I have more free time, is I downloaded and installed a trial version (30 days) of 3d studio max. Yes, that expensive $150 3D modelling software that's supposed to be like the best for professional work. All I can say right now is, the controls are different enough that I still don't know how to use it even to do basic things.
