lgrapes wrote:I still can not seem to switch quick enough...Is there a trick to it? I tried until my fingers bled!! I now have a cramp in my index finger and a spasm in my thumb!!
Hmm, shouldn't be that bad. Just wait until the screen completely fades in, then press ENTER 3 times quickly, and then start moving Peegue in the direction you want him to go. If it's still a problem, try using your left hand for the ENTER key and your right hand for the arrow keys, that way you don't have to move your hand from one place to another. Remember also that when you press ENTER, you don't have to wait until the screen pans completely to the character before pressing ENTER again, just press ENTER 3 times quickly.
Kaboom! wrote:okok
I see this kind of levels is too hard, so..
i'll avoid it for now on.
Eh, no need. There are a lot of people who downloaded levels without ever commenting on them. You can't generalize one person's difficulties to everyone else. There's nothing wrong with an occasional hard level.
Besides, your way of solving the level is more dangerous than necessary. Here's what I did (
SPOILERS). I started off moving Peegue to the right instead. He enters the red teleporter and collect coins where the 3 yellow chompers are. Now Peegue enters the other red teleporter to re-enter the starting room, and then head right, to the pink button.
Switch to Stinky as as you said, get the coins and do that thing to get the coin near the blue teleporter. But instead of having Stinky wait at the white teleporter, do this. Have Peegue reactivate the pink button, then have Stinky enter the brown teleporter to get back to the starting room, and then move left to get back to the exact position he was at the beginning. Then, if necessary, have Peegue activate the pink button one more time so Stinky can now move up towards the green teleporter and enter it. With Stinky, proceed to the pink teleporter to get to the spike area, then do as you said, build the bridge and collect one coin only.
Now, take Stinky all the way back out of the green teleporter back into the starting room. have him activate the light blue button to get Qookie out, then have Qookie activate the dark blue button to get Loof out. Loof will move down when he's free. He pushes the wooden box all the way down until he can't go further. Now switch back to Stinky and have him reactivate the light blue button. Switch to Loof and have him move the box onto where the light blue gate used to be. Eventually the light blue gate closes, resulting in the wooden box being destroyed.
Now Stinky reactivate the light blue button yet one more time. Switch to Loof to have him enter into the corner with the light blue gates. This will lure the yellow chompers to cross the powder keg bridge. Then have Stinky reactivate the light blue button yet one more time, and this time bring Loof back up, far enough to get one of the yellow chompers to kill itself in the spikes. Finally, have Stinky reactivate the light blue button for the last time, so that Loof can move past the light blue gates for good and head to where Qookie is.
Now finally have Stinky re-enter the green teleporter again to collect the remaining 2 coins previously guarded by two chompers.
Now everyone's set. Stinky can head to the exit using the light-blue teleporter. Loof and Qookie can head to the exit thru the dark-blue teleporter and then the white. And Peegue can head to the exit thru the red teleporter and then the white. Just watch out for the Kaboom as you go thru the teleporters. Optionally you can collect the bonus coins on your way.
If you did it this way, you never have to worry about getting chased by anything. The kaboom and the spikes are the only thing to watch out for.