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more dialouge help needed
Posted: Fri Feb 08, 2008 4:43 pm
by 2yu556
well heres me agian asking for help with dialouge this time its npc movements and how to make messages pop-up without talking to anything
please explain both to me ty
Posted: Fri Feb 08, 2008 4:53 pm
by dlcs18
For your second question, to make a dialog message to come up even if you haven't clicked on a stinker is to put a General Command (Buttons > General Command) In the Command, put 21, then in Data1 put the number of your dialog in and in Data2 put -1 then put the button where you want the stinker to go and make the dialog come.
Posted: Sat Feb 09, 2008 12:56 am
by wondertown
Data2 put -1
I tought Data2# is number of interchange and Data1# is number of dialog
I never try -1 before.
Posted: Sat Feb 09, 2008 1:02 am
by Boppelist
-1 is default
It takes you to the first interchange.
what about npc movement
Posted: Sat Feb 09, 2008 6:15 pm
by 2yu556
what about npc movement
all i know is how to do mym second question what about my first one
Posted: Sun Feb 10, 2008 1:20 am
by Boppelist
Did you mean making a stinker to move somewhere?
Find in the buttons category. There will be a NPC move button.
It only uses the NPC's ID and the X/Y goal.
...
Posted: Sun Feb 10, 2008 4:21 pm
by 2yu556
thanks i accualy knew that but iforgot that the buttons make them move when you step on them that was my primary question... lol silly me
Re: ...
Posted: Tue Feb 26, 2008 8:22 am
by mqdar
2yu556 wrote:thanks i accualy knew that but iforgot that the buttons make them move when you step on them that was my primary question... lol silly me
Just a note: you don't have to make a stinker in an adventure tell you to step somewhere. Refer to
this post:
http://www.pcpuzzle.com/forum/viewtopic.php?t=14662