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Editor V0.96 Frequently Asked Question - READ FIRST!

Posted: Fri Feb 29, 2008 6:23 pm
by Midnight Synergy
FAQ

Until the Editor tutorials are updated to the latest version, the information below is hopefully enough to get you going on v0.96.

The Editor itself can be downloaded here: http://www.midnightsynergy.com/adventures/editor

How do I get started?

Player:
1. Start the Player.exe file. Create a user profile, then click Start New Adventure.
2. This will get you to the Adventure List. The Editor comes with two Adventures to play.
3. Download the “A Test Download” adventure from the forum. Place the .wa2 file into your “User Data\Adventures\Downloads Inbox” directory. Restart the player (or press F12 from within the Adventure List screen to refresh) to play this level. You are now ready to download and play other user levels as they appear.

Editor: (this assumes you have some familiarity with v080)
1. Start the Editor.exe file and select an Editor User Profile. Your username should be the same as the name you use on the forum, so that other players can easily recognize your adventure creations. You do not need to use the same name in the editor and in the player.
2. You are now in the Adventure Select screen. There are no adventures yet, so type in the filename of and adventure you wish to create (e.g. Test1).
3. You will now be taken to the Master Screen. This is similar to the v080 version (and allows you to enter a title, intro text, starting position, etc), but it also has a screen (on the right) to select Editors and Dialogs to edit. Select 01 in the Editor List.
4. You are now in the 3D Editor section. Create a test level - this section is the same as in v080. Save and Exit when you’re done. This takes you back to the Master screen.
5. You can switch back and forth between Master/Editor/Dialog screens as needed. When you’re done, press “Compile and Exit”. This will make a *.wa2 file and place in into both your “User Data\Adventures\Downloads Inbox” directory (to test in the Player) and your “User Data\Adventures\Downloads Outbox” directory (to upload, if you’re happy with it).



How do I convert v0.80 editor files to the new version?

You will need to do two things.
One: Copy the entire Adventure directory from its v0.80 location to “User Data\Adventures\Editing\Current”. You may wish to rename the directory (=the adventure’s filename) to better suit your new adventure naming system, but use no more than 38 letters for the name.
Two: Load the new 3D Editor. In the Master Screen, select each level file and save it. Then press compile to finalize the conversion. (You don’t need to make any changes to the levels, just load and save. Some additional information is added when you save the level in its new format. For example, without this conversion adventure names will not correctly appear on save game files. Note, however, that adventures with customtextures/icons might need some additional tweaking to run on the new system.)

Where do I download new Adventures (*.WA2 files) to?

Downloaded adventures should be placed into the “User Data\Adventures\Downloads Inbox” directory. Each time the Player is started, this directory is searched and all new files automatically extracted into the correct location for play.

Upload adventures should be compiled (within the Editor). The *.wa2 files will be placed into your “User Data\Adventures\Downloads Outbox” directory, and should be uploaded from there (a copy is also placed into your Inbox, so that you can test the adventure by starting the player).

How can I view/edit other users’ downloaded adventures in the level editor?

First, copy the entire directory (e.g. “Midnight Synergy#Test Adventure”)
from “User Data\Adventures\Current” to “User Data\Adventures\Editing\Current”.

Then, rename the copied directory to just “Test Adventure”, i.e. remove the name of the creator and the hash symbol (“#”). This is important, as otherwise the naming structure of adventures will be messed up. In fact, if the “#” is still present in the directory name, the adventure will not appear in the editor list.

Note: Do not rename the level in the original directory.

In RTW I could keep both Editor and Player open to quickly test changes. Is this possible?

Yes. In the Editor, press the Compile button after making your changes. In the Player, the list is automatically updated each time the “Select Custom Adventure” screen is started. If you are in the actual adventure, open the menu and select “Abort Adventure” (not “Restart”). If you are already in the “Select Custom Adventure” menu, you can also press F12 to refresh it.

What Features Are NOT Available?

In the Editor: You cannot load individual levels or dialogs into a new adventure, only start a new adventure and edit from there. You also cannot delete individual level or dialog files once created. If you wish to do the above, you’ll need to create directories and move .wlv and .dia files manually. (You may wish to keep a general “Ideas” adventure to just play around with levels etc).

In the Player: You currently cannot sort your adventures, instead the entire list of adventures is presented. We hope that the next version will include options to sort adventures by name, creator, completed status (e.g. just list uncompleted), etc.

Posted: Wed May 14, 2008 7:44 am
by Clifford
My friend has a Macintosh. Is there an apple version???

Posted: Sat May 17, 2008 6:27 am
by Kilicool64
Clifford wrote:My friend has a Macintosh. Is there an apple version???
I don´t think so. :stinkysad:

Posted: Thu Jun 05, 2008 2:44 pm
by Sonic the Hedgehog
Clifford wrote:My friend has a Macintosh. Is there an apple version???
Sorry, no Apple Macintosh version of Wonderland Adventures and Wonderland Adventures Editor.

Don't sad Clifford, use MS Windows instead to play and create adventures.

Posted: Sun Dec 07, 2008 5:18 am
by Qloof234
Bump, but there is a HUGE error on the Dialog Structure page.

Setting an AskAbout to Active -1 DOES NOT MAKE IT SHOW UP ON THE LIST. Setting it to -2, however, WILL make it show up - Yet the editor guide says that -1 is active, and -2 is NOT active.

Posted: Tue Feb 24, 2009 7:08 pm
by The Letter T
How do you put magic gloves on a level?

Posted: Tue Feb 24, 2009 9:36 pm
by mette

Posted: Fri Mar 20, 2009 12:16 pm
by AJQZC
Why has the entire old (v0.80) Adventures thread been deleted? :shock: :shock:

Posted: Fri Mar 20, 2009 9:16 pm
by mqdar
AJQZC, MS was planning on removing that section for a long time. And it's finally done! :D :lol:

Posted: Sat Mar 21, 2009 12:02 am
by AJQZC
mqdar wrote:AJQZC, MS was planning on removing that section for a long time. And it's finally done! :D :lol:
Okay. :shock: Does that mean all the old adventures have been moved to Mette's site?

Attack of the MAVS

Posted: Sat Apr 25, 2009 9:59 pm
by 2yu556
Just recently after downloading lots of adventures, I am recieveing an overdosage of MAVS every few minutes, making it impossible to sort my adventures. First it laggs, then it gets a MAV. What's happening?

Posted: Sat Apr 25, 2009 10:15 pm
by jdl
Too many Adventures! :wink:

Posted: Sat Apr 25, 2009 10:28 pm
by Emerald141

Posted: Thu Oct 08, 2009 6:44 pm
by Kabooms Rock
How do you use a NPC move inside a dialog structure :?: :?

Posted: Thu Oct 08, 2009 7:09 pm
by dlcs18
Go to the button that you want to make the NPC move after clicking, then set the CMD to 61
and set
Dat1: ID of the NPC you want to move.
Dat2: The X position you want it to move to.
Dat3: The Y position you want it to move to.

Posted: Thu Oct 08, 2009 7:16 pm
by Kabooms Rock
dlcs18 wrote:Go to the button that you want to make the NPC move after clicking, then set the CMD to 61
and set
Dat1: ID of the NPC you want to move.
Dat2: The X position you want it to move to.
Dat3: The Y position you want it to move to.
:D Thanks :D

Posted: Thu Oct 08, 2009 8:37 pm
by Kabooms Rock
One more thing, how do you deactivate a gate inside of a dialog strructure

Posted: Thu Oct 08, 2009 10:40 pm
by Clifford
Sonic the Hedgehog wrote:
Clifford wrote:My friend has a Macintosh. Is there an apple version???
Sorry, no Apple Macintosh version of Wonderland Adventures and Wonderland Adventures Editor.

Don't sad Clifford, use MS Windows instead to play and create adventures.
I think you missed out a word. :lol:

Posted: Sat Oct 10, 2009 1:29 am
by LittleZbot
Kabooms Rock wrote:One more thing, how do you deactivate a gate inside of a dialog strructure
In the Dialog you want to deactivate a gate, set the CMD to 2, Data1 to 500 + the subcolor, then multiply the color number by five, and add the result to the Data1.

Posted: Sat Oct 10, 2009 4:31 pm
by Kabooms Rock
LittleZbot wrote:
Kabooms Rock wrote:One more thing, how do you deactivate a gate inside of a dialog strructure
In the Dialog you want to deactivate a gate, set the CMD to 2, Data1 to 500 + the subcolor, then multiply the color number by five, and add the result to the Data1.
:shock: Wow... :shock: thats a lot to remember...
:) :D Thanks :D :)

Posted: Sat Oct 10, 2009 7:33 pm
by gameboy991
Kabooms Rock wrote:
LittleZbot wrote:
Kabooms Rock wrote:One more thing, how do you deactivate a gate inside of a dialog strructure
In the Dialog you want to deactivate a gate, set the CMD to 2, Data1 to 500 + the subcolor, then multiply the color number by five, and add the result to the Data1.
:shock: Wow... :shock: thats a lot to remember...
:) :D Thanks :D :)
Ugh, tell me about it. I can't even figure out how to get an NPC to TALK let alone do...well...anything else... :oops: :lol:

Posted: Sat Oct 10, 2009 7:47 pm
by Nobody
Place an NPC, set it's dialog to 1.

Enter dialog 1, type 'Blabeddy bla bla cheese puff soup!' in the 'text box' made of X's, then put 'You're weird." in the smaller text box below, then set the 'FNC' to 1.

There you go, an NPC who says 'Blabeddy bla bla cheese puff soup', to which you reply that he is wierd, causing him to end the conversation, only to repeat all this when you try to talk to him again.

Posted: Wed Oct 14, 2009 8:11 pm
by Kabooms Rock
Can you get costom music for the WA editer v96?

Posted: Fri Nov 27, 2009 4:44 pm
by kacpero
Kabooms Rock wrote:Can you get costom music for the WA editer v96?
1. not costom! custom!
2. not editer! editor! :x :x :x :x :x :x :x :x !!!!!!!!!!!!!!!

Posted: Fri Nov 27, 2009 4:57 pm
by Joy
kacpero wrote:
Kabooms Rock wrote:Can you get costom music for the WA editer v96?
1. not costom! custom!
2. not editer! editor! :x :x :x :x :x :x :x :x !!!!!!!!!!!!!!!
You were making like off-topic.

I would call you Off-Topic maker.

Posted: Fri Nov 27, 2009 5:56 pm
by Sammy_Bro
kacpero wrote:
Kabooms Rock wrote:Can you get costom music for the WA editer v96?
1. not costom! custom!
2. not editer! editor! :x :x :x :x :x :x :x :x !!!!!!!!!!!!!!!
Sometimes people make spelling mistakes.

Posted: Fri Nov 27, 2009 8:14 pm
by Qloof234
Disregard I wasn't paying attention

Posted: Fri Nov 27, 2009 8:17 pm
by maxnick
kacpero wrote:
Kabooms Rock wrote:Can you get costom music for the WA editer v96?
1. not costom! custom!
2. not editer! editor! :x :x :x :x :x :x :x :x !!!!!!!!!!!!!!!
If your going to be that critical you could at least capitalize the first letter in a sentence... :roll:

Posted: Fri Nov 27, 2009 11:33 pm
by LittleZbot
kacpero wrote:
Kabooms Rock wrote:Can you get costom music for the WA editer v96?
1. not costom! custom!
2. not editer! editor! :x :x :x :x :x :x :x :x !!!!!!!!!!!!!!!
Are you a School Teacher?

Posted: Fri Nov 27, 2009 11:52 pm
by Nobody
LittleZbot wrote:
kacpero wrote:
Kabooms Rock wrote:Can you get costom music for the WA editer v96?
1. not costom! custom!
2. not editer! editor! :x :x :x :x :x :x :x :x !!!!!!!!!!!!!!!
Are you a School Teacher?
You don't need to be a school teacher to correct mistakes, nor do you need to be one to overreact.