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New Level (adv) - Mystery of the Moor 4
Posted: Fri May 23, 2008 1:17 pm
by Liz Mayhew
443LIZM - Mystery of the Moor 4
Stinky has fallen even deeper into the mines. Will he ever escape?
This time, I'm using my BattyCastle texture used loads of times before, so hopefully you already have it.
Posted: Fri May 23, 2008 3:44 pm
by uneekrose
Stinky escaped from the mines with the help of the 'knocker', looked like a knack knack to me. Made a lot of mistakes along the way but only once or twice, in each section except maybe one.
The hardest part for me was trying to evade the bottie, then what to do with the cube. I even got the bonus coins on this one. I tramped one way, it was wrong so next time I sent Stinky the other way to get the bonus coins. Then on out of the mines he went.
Fun level, I enjoyed this one also Liz...thanks you.
Posted: Fri May 23, 2008 3:56 pm
by Marinus
Nice level!
This one was pretty hard I think. First it took me a long time to figure out how to do the first part.
Then I had no idea how to get the knocker on the right place, but by coincidence I found it. Is that a sort of glitch or such?
Next problem was with the Z-bot, woodboxes and plasmacube, but finally Stinky made the big jump to who knows where.
The texture is also nice, allthough a bit dark and I become a bit colourblind then.
Thanks for playing and replying on my level. I hope I ever get the inspiration to make a real level

Posted: Fri May 23, 2008 7:42 pm
by Lutz
Stinky is a tough little guy passing all these adventures.
Made a lot of mistakes in all parts but got my gold star in the end.
Tricky and fun puzzling.
Thanks, Liz

Posted: Fri May 23, 2008 9:30 pm
by rescuefire
Wowza another great level Lizzie! Loved all the action going on here. I was playing with the sound off and I'm really bad about reading signs the first time around so I was confoozled for a bit there. I ended up not using the steel box over by the red/yellow/green gate area...was there a use for it or just a pain in the butt? hehehe
Finally got the whole box order figured out and was on my way. I sure hope yer not sendin' us farther into the caves
Can't wait for the next one! Thanks gorgeous!
Posted: Fri May 23, 2008 9:43 pm
by Marinus
rescuefire wrote: I ended up not using the steel box over by the red/yellow/green gate area...was there a use for it or just a pain in the butt? hehehe
How did you go through the red gate then?
Posted: Fri May 23, 2008 9:48 pm
by rescuefire
Marinus wrote:How did you go through the red gate then?
Bounced, was I not supposed to? I started at the area just to the left of the red gate and bounced left, right, right and landed just under the yellow gate.
I'm guessin' that's wrong....I better go back and try again.
Posted: Sat May 24, 2008 3:05 am
by kiki

Once again Stinky has prevailed in the face of danger,
I had the most trouble with the box/bot/cube area.
Kept using the cube in the wrong place and coming up sort one box.
Finally wised up as to what I needed.
Liz your creative thinking is a wonder to see and play, Thanks!

Posted: Sat May 24, 2008 4:16 am
by jcvalcar2
Posted: Sat May 24, 2008 5:26 am
by Marinus
Posted: Sat May 24, 2008 12:25 pm
by Dizzy1
Posted: Sat May 24, 2008 12:54 pm
by rescuefire
Maybe there's a bit of a misunderstanding about the gates. You can jump OVER them just not land ON them when they are open. Make sense?
Posted: Sat May 24, 2008 12:56 pm
by Lillie
I am stuck at the travelators/wood box/blue TP area - help please

Posted: Sat May 24, 2008 3:14 pm
by Lillie
Posted: Sat May 24, 2008 3:25 pm
by bob roest
Great stuff Lizzie but I just realized I've done this out of order!
For some reason I downloaded your custom house for no.3 but forgot the level!
I wondered how he got that deep so fast.
Thanks again,
Posted: Sat May 24, 2008 3:39 pm
by Marinus
rescuefire wrote:Maybe there's a bit of a misunderstanding about the gates. You can jump OVER them just not land ON them when they are open. Make sense?
You're right Robyn, we were just a little bit kidding. In one of Dizzy's levels you could reach the exit without all coins by jumping over a gate. (And I was not supposed to do that

)
Posted: Sat May 24, 2008 5:16 pm
by Liz Mayhew
Thanks for the YOUNG bit Dizzy - I wish!!!!
Robyn - well done for finding another way over that red gate.
If anyone needs help, just yell!
Posted: Sat May 24, 2008 8:13 pm
by fiffi
Posted: Sat May 24, 2008 8:20 pm
by Marinus
Stay jumping! I found it by coincidence, probably a sort of a glitch.
Posted: Sat May 24, 2008 8:29 pm
by Lillie
Fiffi -
just keep jumping DU DU DU DU without stopping on the tramps - the chomp will eventually go on the blue button 
Posted: Sun May 25, 2008 6:23 am
by Liz Mayhew
Thanks Marinus and Lillie for helping out there.
That's a glitch that's been used before. I remember Keeks used it brilliantly in one level, but now he's made more than 750, I can't remember which one it was!
Posted: Sat May 31, 2008 7:16 pm
by Amnon
Great adventure, and what a fun, thanks!
Posted: Tue Jun 03, 2008 7:51 pm
by wonderfull
Just took a little break from the books (promise Liz) and was able to complete this and #3 which I had been struggling with for some time now. I think all this studying has increased my brain power!!! Loved it Liz, thanks!
Posted: Thu Jun 05, 2008 3:54 pm
by plum_eria2000
I am stuck, stuck, stuck on the box generator. This is what I'm doing...can someone tell me where I'm wrong?
Possible Spoiler...?
I get the knack knack on the blue button.
Next jump down, left. Collect coins. Stand between buttons and jump down. Step up, jump up, right. Collect coin, push box onto tramp and follow. Step right and push box into water, which starts the generator.
Walk into bottie room and push cube up 3 spaces, bottie travels over white button.
Push box left into water and quickly walk left. Push box right 2 spaces. Now I have 2 boxes and can't figure out how to get both of them in the water where I think I need them.
Thanks to anyone who can steer me in the right direction here...
Posted: Thu Jun 05, 2008 4:34 pm
by Marinus
plum_eria2000 wrote:Walk into bottie room and push cube up 3 spaces, bottie travels over white button.
I guess you mean the plasma cube. That's for a different purpose
Posted: Thu Jun 05, 2008 4:58 pm
by plum_eria2000
Hmmm...no, I meant ice cube. Haven't seen a plasma cube in this one...so have I missed something completely? Should I be looking for a plasma cube?
Posted: Thu Jun 05, 2008 5:00 pm
by Marinus
Posted: Thu Jun 05, 2008 5:32 pm
by plum_eria2000
Such duh! moments sometimes. Thank you! Worked perfectly. But I still didn't find 2 bonus coins.
Posted: Thu Jun 05, 2008 6:04 pm
by Liz Mayhew
Here's a walkthrough for this one:
1. Step left, jump down, and push steel box back up. Slide down and up to the starting position. Step left again so that the steel box ends up at the start to act as a block for the jump. Jump U, U, U, D. To land on raft.
2. Collect all coins, and go through blue TP to get bonus coins and extra time. Ride round and push wooden box up onto timer. Quickly go through the black TP and walk down. Push the blue sphere up into the black TP so it keeps activating the timer.
3. Jump U, U, U, R. Push steel box up. Jump right then jump left over the top trampoline. Collect the 2 coins there. Push steel box right over the trampoline, then jump right over the lower trampoline, which pushes the steel box over the tramps and onto the red button. (Robyn has pointed out that you can just jump over the gate).
4. Walk right, collecting the coins as the gates open. At the end, tramp down and back up 2 or 3 times so that the chomper ends up on the blue button. Then jump down and left. Collect the coins and jump down onto the break tiles. Now jump up and right. Collect the coin and push the box down over the trampoline into the white TP. Follow. Walk right and push the last box into the water, starting the generator.
5. See the screenshot. Stinky follows the z-bot down and quickly pushes the cube up 1 space. Pause until the z-bot has passed and then quickly push the cube up to the wall and left. Stand below the cube where it's safe. When the z-bot passes again, push the cube up beside the generator and quickly step down and right into the middle where it's safe.
Push the wooden box left into the water. Another one is generated. Push it right 2 spaces and step round, pushing it back into the water. Repeat with the next cube. The last cube is pushed right 1 space to keep the z-bot circulating over the white timer.
6. 2 steel boxes in water. Go in and out of the green TP until all coins are collected. To get the last 2 bonus coins, jump D, R, D, L, U. Back through the green TP.
To get to the exit, jump D, R, U.
Posted: Thu Jun 05, 2008 7:48 pm
by plum_eria2000
Hmmm...no, I meant ice cube. Haven't seen a plasma cube in this one...so have I missed something completely? Should I be looking for a plasma cube?