Races And NPC Stinkers Running
Posted: Sun Aug 17, 2008 12:06 am
How do you make a level that is a race or make an NPC stinker run. 
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If this forum never excited then anyone registered on this forum wouldn't be able to get the Wonderland Adventures Level Editor. Why do people answer my questions less than other people? I'm not doing this for more posts. In this post I really don't know how to make an NPC walk/run and stop it walking/running at certain times then keep it walking again (e.g. on the real wonderland adventures when your getting the indigo shard in the sewers (on the last level, to catch a thief) the thwart will stop to shoot then walk again). Also how do you get an NPC to walk in certain positions. Some things in the attachments of the objects I don't understand. Finally I really don't now how to make a race.mqdar wrote:Sorry, but md, I found out how to do just what you want to do very quickly. If I can, you can. You don't need people answering every little question you've got. Imagine if you didn't know that this forum exists. Then you'd find out.
I just feel like you're not even trying to figure it out. I've found out everything in the editor, and I'm a master of it (that includes dialog). I just got that feeling, and I wanted to explain it.md wrote:If this forum never excited then anyone registered on this forum wouldn't be able to get the Wonderland Adventures Level Editor. Why do people answer my questions less than other people? I'm not doing this for more posts. In this post I really don't know how to make an NPC walk/run and stop it walking/running at certain times then keep it walking again (e.g. on the real wonderland adventures when your getting the indigo shard in the sewers (on the last level, to catch a thief) the thwart will stop to shoot then walk again). Also how do you get an NPC to walk in certain positions. Some things in the attachments of the objects I don't understand. Finally I really don't now how to make a race.mqdar wrote:Sorry, but md, I found out how to do just what you want to do very quickly. If I can, you can. You don't need people answering every little question you've got. Imagine if you didn't know that this forum exists. Then you'd find out.
Doubting them.mqdar wrote:I just feel like you're not even trying to figure it out. I've found out everything in the editor, and I'm a master of it (that includes dialog). I just got that feeling, and I wanted to explain it.md wrote:If this forum never excited then anyone registered on this forum wouldn't be able to get the Wonderland Adventures Level Editor. Why do people answer my questions less than other people? I'm not doing this for more posts. In this post I really don't know how to make an NPC walk/run and stop it walking/running at certain times then keep it walking again (e.g. on the real wonderland adventures when your getting the indigo shard in the sewers (on the last level, to catch a thief) the thwart will stop to shoot then walk again). Also how do you get an NPC to walk in certain positions. Some things in the attachments of the objects I don't understand. Finally I really don't now how to make a race.mqdar wrote:Sorry, but md, I found out how to do just what you want to do very quickly. If I can, you can. You don't need people answering every little question you've got. Imagine if you didn't know that this forum exists. Then you'd find out.
Also, why did you post all those "---antecedently put in and can't be deleted--s? You have to admit they're spam. MS will, I think, delete them.
bround wrote:See this item NPC Move in Buttons! And Edit the NPC's ID and copy the NPC's ID's in NPC Move, Remeber: NPC Move in button
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Please Visit my forum www.bround.createforum.net
What's the point in repeating info that's already been said? Did you read the topic before posting, or just hit PostReply immideatly?Me (Earlier on in this same topic) wrote:If you want an NPC to move at a certain time, e.g. Standing on a certain tile, then use an NPC MOVE.
As for after dialogs... Hmmm...
CMD = 61
Data 1 = NPC ID
Data 2 = X Location
Data 3 = Y Location
And that should work.
I quote imminently that I didn't read more further.LOLQloof234 wrote:bround wrote:See this item NPC Move in Buttons! And Edit the NPC's ID and copy the NPC's ID's in NPC Move, Remeber: NPC Move in button
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Please Visit my forum www.bround.createforum.netWhat's the point in repeating info that's already been said? Did you read the topic before posting, or just hit PostReply immideatly?Me (Earlier on in this same topic) wrote:If you want an NPC to move at a certain time, e.g. Standing on a certain tile, then use an NPC MOVE.
As for after dialogs... Hmmm...
CMD = 61
Data 1 = NPC ID
Data 2 = X Location
Data 3 = Y Location
And that should work.
1.this forum is old.quick11 wrote:If someone needs help, it should be given to them. I asked how to make hills, and I got an answer. Just in case the instructions were not understandable, heres the solution:
First, create the place you want the adventure in, and set the NPC (with ID: 1) and the player right next to eachother.
On the tile that the player starts in, put this object in:
Category: Buttons
Sub Category: NPC Move
Data1: 1
Data2: X cordinate goal (where the NPC moves to)
Data3: Y cordinate goal (where the NPC moves to too)
Do not change any other variables. Place the above object on the goal for the last one. Then repeat, with different goals.![]()
Hope that helps,
Quick11
I know it only works if the ID is 1. You can inferance that you will changeNobody wrote:2.you formula does not work unless the ID of the NPC is 1, what if you wanted an thwart to steal the indigo shard, but since the thwarts ID is 2, and Morklin's ID is 1, instead MORKLIN will steal the shard!
bold, underline, italic, etc, work.quotes,