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New Level (adv) - Traveling Through Light
Posted: Mon Feb 16, 2009 9:35 pm
by bob roest
Uses majic's 'MyCastle' texture, thanks!
Posted: Mon Feb 16, 2009 11:45 pm
by annedanner
What the !?! is right! How in the world did you get that to happen??

And how did the "you know what" disappear!
Posted: Tue Feb 17, 2009 2:29 am
by bob roest
Neat eh!?
I know a glitch or two myself, but I don't use them very often.
In this case there's no where else to go, so hit the tramp and let it happen!
Glad you liked it!
Posted: Tue Feb 17, 2009 2:53 am
by Mark
Posted: Tue Feb 17, 2009 3:10 pm
by Salin
Posted: Tue Feb 17, 2009 5:23 pm
by Salin
I can make one to exit, but not both

I just don't see it

Posted: Tue Feb 17, 2009 7:44 pm
by Marinus
Same problem here.
To get the coin in the green gate I've to jump on the conveyorbutton, so the conveyor is running again. Maybe I did more things wrong in the beginning, for I didn't use one sphere, and I've a woodbox in the open blue gate.
Please help.
Posted: Tue Feb 17, 2009 8:41 pm
by Lutz
So far I managed to exit Stinky. But he left a lot of coins and Loof behind
Is there any chance to reveal that glitch? I don't want to try every impossible move just to find it by accident

Posted: Tue Feb 17, 2009 8:45 pm
by Marinus
Lutz, the glitch is:
When a sphere is on top where the Zbot was, and you travel up, you will automaticly push the boulder down and follow. The boulder will be destroyed, but you will travel down trought the lampposts to the green button
I hope this helps.

But I didn't make progress yet.

Posted: Tue Feb 17, 2009 9:13 pm
by bob roest
To clear Stinky, get the coins off the two upper conveyors first then push the right red sphere up and step left. When the left sphere returns push it right. Grab the coins, push the right sphere up and the other one onto the red timer after the right one comes back down.
Now just send Stinky up onto the tramps, you don't have to do anything, the glitch will happen.
To free Loof, Stinky steps on the green timer, Loof waits a bit, pushes the boulder down then hits the ice. The green gate has to close behind him so he can make a third jump to the left and momentary safety.
Anyone needs more, let me know!

Posted: Tue Feb 17, 2009 9:25 pm
by Marinus
Thanks, but I already did all that. (except that you have two sphere's rolling over the red and blue timers, and I had one)
But in the end:
One of them has to stand right of the woodbox in the blue gate as jumpstopper, so the other one can jump to the round conveyorbutton, to push the keg in the water. And then the conveyor starts to run again. So one can stand on that button and the other one can exit. But they can't exit both.
So apparantly I'm doing something wrong, but I don't know what.
http://lh4.ggpht.com/_zcDJHZze4SQ/SZsvE ... 0light.jpg
Posted: Tue Feb 17, 2009 10:01 pm
by annedanner
Posted: Tue Feb 17, 2009 10:59 pm
by Salin
Posted: Tue Feb 17, 2009 11:08 pm
by Marinus

Finally I did it, but I'm afraid it's not quite the intended way.
I pushed the green sphere against the gate, stepped on the timer, waited a while until the timer almost expired. Then pushed the sphere through the gate over the tramp, and went through the red TP (in the 0.5 second the gate was close) so I went from the upper TP to the left. (didn't need the two boxes)
Still curious about the intended way.
Anyhow, I liked the glitch.

Thanks for the fun!

Posted: Wed Feb 18, 2009 12:34 am
by kiki
I had got as far as your hint, it was tramps for Loof that was throwing me off.
I was thinking that one box needed to go up to the water by the square conveyor button.
Finally got the dynamic duo to the exit and collected another gold star.
Ingenious level Bob, Thanks!

Posted: Wed Feb 18, 2009 1:45 am
by bob roest
One wood box goes in the waterhole to the left of the red sphere. The pink goober goes across to create a double block. The other wood box comes back down to create another double block so Stinky can hit the tramps 4 times and end up on the stop button freeing Loof, pushing the keg into the water and gathering the coin. Now Loof can push a wood box up and around, fill the waterhole to the right of the red sphere collect the coin and everyone exits happy.
I just realized, between this post and my last, I have written out a complete walkthrough for the entire level.
And I didn't think it was that difficult!
Marinus wrote:you have two sphere's rolling over the red and blue timers, and I had one
Yes, I know. If you haven't noticed by now, I like my levels to have a certain look. I'm aware that you don't need two spheres to roll over two timers that are side by side, but a sphere puzzle isn't much fun if there's only two of them! And most important, it helps with the misdirection factor.

Posted: Wed Feb 18, 2009 2:09 am
by kiki
Posted: Wed Feb 18, 2009 7:32 am
by Marinus

Thanks!
bob roest wrote:Yes, I know. If you haven't noticed by now, I like my levels to have a certain look.
Sure, and I like it. But sometimes it's also confusing to me, when I don't know what's for the puzzle and what for the look. Just what you say about the misdirection.
Also a level with more then one character is usually more difficult to me, for there are, or seem to be, more possibilities. In this case I was still thinking I needed 2 characters for that jump.
It's just difference between people and how they are thinking.

Posted: Wed Feb 18, 2009 11:51 am
by Salin
I finally made this too, Bob. Thanks to Marks and your help. I don't know why I did this more complicated than I needed

but I did.
Thanks Bob, for all the fun

Posted: Wed Feb 18, 2009 1:44 pm
by annedanner
Hey Bob,
I'm so sorry, but I just haven't got it quite yet. I have Loof standing to the right of the wood box in the middle of the puzzle. Stinky has not yet pushed the green sphere down to keep the green timer going. Will you please tell me the next precise jumps for Stinky?
Posted: Wed Feb 18, 2009 2:25 pm
by bob roest
Anne,
Push the green sphere down. Stinky pushes the box into the water, Loof pushes the other box down and ends up on the conveyors. Send Stinky up and follow the steps I laid out for the boxes and the goob. Then Stinky jumps D, U, L, R and lands on the stop button.
Good luck,
Bob
Posted: Wed Feb 18, 2009 2:59 pm
by annedanner
Thanks, Bob. My error was in thinking that somebody would die if they landed on the conveyor belt. I enjoy playing your levels and enjoy opening them for the first time to see your colors and layouts.
Posted: Wed Feb 18, 2009 10:13 pm
by Lutz
Picked up a hint here and there but did some parts on my own, too
So thanks for another fun one, Bob

Well....
Posted: Fri Feb 27, 2009 5:25 pm
by marusita
I'm afraid, I'm dummy, I can't find the way for go exit with loof in the first part.
I've enjoyed your levels but this level......It has left me without ideas.
Thanks for all levels

Posted: Fri Feb 27, 2009 9:17 pm
by bob roest
marusita wrote:I can't find the way for go exit with loof in the first part.
There are instructions for that already posted above.
He goes D, U, L.
Thanks Bob
Posted: Sat Feb 28, 2009 1:42 am
by marusita
I will try tomorrow, I hope finish the level
Thank you very much Bob
Posted: Sat Feb 28, 2009 3:24 pm
by Liz Mayhew
Love the glitch part, but in spite of your complete walkthrough I still can't do it Bob!
My brain is too disconnected at the moment to cope with extreme levels like this, but it's fun trying!

Posted: Sat Feb 28, 2009 9:54 pm
by uneekrose
Was finally able to do this one. I've gotten behind again, I'll catch up one of these days.
Took me awhile to see I was doing things a bit backwards so I had to come read all the hints and I still kept doing them backwards...
I liked the travelator move, that was pretty neat. I enjoyed the level Bob, thanks