Download UNofficial Updates/Hacks to WA Editor here
Posted: Fri May 22, 2009 9:31 am
It has been a long complain that it's difficult to find and download the goodies scattered in the extremely lengthy and cluttered hex-editing topic.
So I'm starting this new topic specifically for people to download things like WOP files as such. Please do not clutter this topic with anything else.
To start, here're the set of updated WOPs for people to get started. This is essentially all the non-experimental objects I have on my machine. The main additions are:
1) Other color glove chargers, in particular red (homing missile) and orange (POW).
2) "TextureName" modifier added to most WOPs (except the few that doesn't work with it), allowing you to apply a custom texture to nearly all objects in WA Editor.
To apply a custom texture to an object, just click on the word "TextureName", and the editor will let you type in a texture name (similar to how it lets you type in the name for a custom leveltexture). The editor does not check whether the file exists or not, so be careful. Remember to include the file extension (eg. mycustomtexture.bmp, not mycustomtexture). To reset it back to no custom texture, enter !None
The game looks for custom object texture files starting in the main folder (c:\WA Editor v096). For simplicity, create a "Custom" folder in c:\WA Editor v096, and place all the custom object texture files in that folder (c:\WA Editor v096\Custom).
3) Objects such as the Arcade machine, the Token, and the Adventure Star, are available in the Editor.
4) Some MOFI objects are included, although you might need to use the MOFILevelConverter program to use some of them, and of course you need to set up demo MOFI.
5) ID and Active modifiers added, as appropriate. This allows you to target general commands to any object in the game. This will become more useful in the future as I expose information on undocumented general commands.
To use, extract zip file to c:\WA Editor v096\Data\Editor. The idea is to merged the "ObjectPresets" inside this zip file with the original ObjectPresets folder from the Editor. This will update all the WOP files.
[edit: June 2, 2009: updated zip file for new generic rectangle WOP and "portal teleporter" WOP, per this post]
So I'm starting this new topic specifically for people to download things like WOP files as such. Please do not clutter this topic with anything else.
To start, here're the set of updated WOPs for people to get started. This is essentially all the non-experimental objects I have on my machine. The main additions are:
1) Other color glove chargers, in particular red (homing missile) and orange (POW).
2) "TextureName" modifier added to most WOPs (except the few that doesn't work with it), allowing you to apply a custom texture to nearly all objects in WA Editor.
To apply a custom texture to an object, just click on the word "TextureName", and the editor will let you type in a texture name (similar to how it lets you type in the name for a custom leveltexture). The editor does not check whether the file exists or not, so be careful. Remember to include the file extension (eg. mycustomtexture.bmp, not mycustomtexture). To reset it back to no custom texture, enter !None
The game looks for custom object texture files starting in the main folder (c:\WA Editor v096). For simplicity, create a "Custom" folder in c:\WA Editor v096, and place all the custom object texture files in that folder (c:\WA Editor v096\Custom).
3) Objects such as the Arcade machine, the Token, and the Adventure Star, are available in the Editor.
4) Some MOFI objects are included, although you might need to use the MOFILevelConverter program to use some of them, and of course you need to set up demo MOFI.
5) ID and Active modifiers added, as appropriate. This allows you to target general commands to any object in the game. This will become more useful in the future as I expose information on undocumented general commands.
To use, extract zip file to c:\WA Editor v096\Data\Editor. The idea is to merged the "ObjectPresets" inside this zip file with the original ObjectPresets folder from the Editor. This will update all the WOP files.
[edit: June 2, 2009: updated zip file for new generic rectangle WOP and "portal teleporter" WOP, per this post]