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New Level -- Simple 021

Posted: Thu Oct 15, 2009 8:20 am
by Shadow
While feeling a bit sick (and therefore out of new ideas) I decided to polish up a very old idea of mine that's been sitting on my HDD for quite a while.

After some (read: a lot of) changes here and there, here's the result: Simple 021.

Enjoy!

Posted: Fri Oct 16, 2009 8:39 am
by Liz Mayhew
Hi "Shadow" - long time no see :D

Tried over and over. Of course you know the problem. That box down beside the dark blue button :roll: Can't complete the level without it, but don't know how to deploy it.

I'm sure you're using some devious trickery and it would be good to find out what! :twisted:

Posted: Fri Oct 16, 2009 9:09 am
by Muzozavr
Liz Mayhew wrote:Can't complete the level without it
Liz Mayhew wrote:but don't know how to deploy it.
These are the only two logical options, aren't they?
Eliminate the impossible, and whatever remains, no matter how improbable... must be the truth.

Posted: Sat Oct 17, 2009 11:18 am
by Marinus
With simple logic I would say this is impossible, but since, as far as I know, you never posted an impossible level, there must be some trick which I don't see.

Is it again a trick to get the travelator somewhere else but those 3 empty tiles in the middle? Otherwise I don't see what to do with it.

Posted: Sat Oct 17, 2009 11:40 am
by Muzozavr
Is it again a trick to get the travelator somewhere else but those 3 empty tiles in the middle?
Yes... yes it is... you know me well. :wink:
you never posted an impossible level
I did. Once. By mistake. Uploaded a test version instead of the real one. It was very early in my level-making, and I started double-checking things since then.

This one is possible. :wink:

Posted: Sat Oct 17, 2009 12:18 pm
by Marinus
Well, I was able to let the travelator stop in the middle (for some price though) and also sometimes half between 2 tiles and such sort of glitches, but that's it so far. :?

Posted: Sat Oct 17, 2009 12:36 pm
by Muzozavr
Marinus wrote:Well, I was able to let the travelator stop in the middle (for some price though) and also sometimes half between 2 tiles and such sort of glitches, but that's it so far. :?
Half between two tiles? Exactly how did you do that? (If it doesn't require death of one of the characters)

Posted: Sat Oct 17, 2009 12:44 pm
by Marinus
I had Stinky and the travelator at the right side, and a box on the travelator. Then Loof pushed the barrel right over the tramp, and some 1/10 seconds later Stinky pushed the travelator with box left.

Apparantly it depends on the timing what happens with the travelator. Sometimes it stays in the middle, sometimes it continues to the left, and sometimes it goes back right.

Also in some of those situations, the travelator seemed to be there, but was not really there anymore. Those travelator gltches are never quite clear to me.

Posted: Sat Oct 17, 2009 12:56 pm
by Muzozavr
EDIT:
I didn't think of doing this actually, but it doesn't change the rest of the solution even if you do get it like that.

The first objective IS to stop it in the middle. Figure out what to do next...

Posted: Sat Oct 17, 2009 3:46 pm
by Marinus
Muzozavr wrote:The first objective IS to stop it in the middle.
And is it correct that I have to sacrifice a box and the barrel to do that? (The problem was just that I didn't have enough items. :shock: )

Posted: Sat Oct 17, 2009 4:04 pm
by Muzozavr
Yes.
Now just figure out what the hell can you possibly do with the remaining items. The options are few.

Posted: Sat Oct 17, 2009 4:25 pm
by Marinus
Well I could use 1 box to put the flame out on the yellow button, and the other one to cover that button, But actually I like to know more about what to do with that travelator.

I tried to do sort of the same trick again with the tramp and travelator but with no succes.

Posted: Sat Oct 17, 2009 4:47 pm
by Muzozavr
Sent you a PM with a big hint.

Posted: Sat Oct 17, 2009 8:22 pm
by Marinus
Well, the big hint didn't help me much, but thanks to your walkthrough, after lots of frustration, I finally could finish this stinker.

Thanks! :D

Posted: Sat Oct 17, 2009 9:13 pm
by Muzozavr
See, I'm still able to design evil levels! :shock: :lol:

Posted: Sat Oct 17, 2009 9:22 pm
by Marinus
Yes, you are! Be proud of it. :lol: :lol: :lol: :wink:

Simple 21

Posted: Mon Oct 19, 2009 6:45 pm
by doodlebug
I would like a walk through for this just to see how it is done. Thanks

Annie

Posted: Mon Oct 19, 2009 6:53 pm
by Muzozavr
Sent a PM.

Simple 21

Posted: Mon Oct 19, 2009 8:36 pm
by doodlebug
Thanks for the walk through even though I still can't get it. At least I can see why now. I don't have fast enough fingers for this one.

Annie

Posted: Mon Oct 19, 2009 9:28 pm
by Muzozavr
You can try Marinus's way of stopping the transporter:

- Put box on transporter at the right side.
- Tramp the barrel over.
- Push the box when the time is right.

It's easier on your fingers than my version, but you're not guaranteed to stop the transporter in the middle. It's fairly easy to actually make it unusable by stopping it BETWEEN two tiles with this method.

Re: New Level -- Simple 021

Posted: Sat May 27, 2023 9:14 pm
by Jutomi
OK... this one was insane :shock:

Lets just say this one was the real inspiration for my Anomaly series... ;)

(Especially since I tried solving this by somehow putting the transporter over the red button and flame, which didn't work.)

An absolute chaotic masterpiece. Thank you for the level :)

My video solution~

Edit: Also, the way you hid the trampoline-ghosting trick and even showcased that the remaining husks of stinkers are immune to fire is nothing short of magnificent. Truly one of my favorite levels I've ever had the fortune to play. :)