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New Level (Advanced)-Frankie

Posted: Tue Oct 19, 2004 4:20 pm
by janetgalle
Hi all,

As messy as this one is......I am tired of working on it!
Lots of Halloween type fun.....secret entrances, invisible things,
danger.....etc.

Enjoy!

jg

You of course may play it without the Custom stuff.......but you will miss
playing catch with a Skeleton..... :wink:

Posted: Tue Oct 19, 2004 7:14 pm
by jane
:D :D :D Excellent level. Took me quite a long time to finally finished, but I did. Good job.

Posted: Tue Oct 19, 2004 7:23 pm
by Davimad
How on earth did you do that????? I'm impressed!

Brilliant level Janet, so many nooks and crannies to find.

The 'invisible things' were amazing, what a hard time they gave me at the start. :shock:

Great fun, thanks.


M.A.D. :lol:

Posted: Tue Oct 19, 2004 8:09 pm
by Lillian
Am I missing something JG? Everytime Loof does his stuff - and I almost get to the yellow button - Stinky gets in in the "Ghoulies"!!

Lillian

And what keeps killing me in the boulder room???????? :lol:

Posted: Tue Oct 19, 2004 11:08 pm
by jperleevt
Great level JG!!! Took quite a few tries. Love the special effects!

Jen

Posted: Tue Oct 19, 2004 11:53 pm
by rmelin13
Great level jg..... nice graphics too! Neat little rooms, each presenting it's own challenge, and the suspense builds as we approach the room with the spooks in it! I noticed a difference in how the ice corners were laid out, depending on something (maybe on where I placed a steel box? Or maybe on when I stopped the spook?) Whatever it is, it adds to the enjoyment.

Thanks for a fun level!
-- Roger

Posted: Wed Oct 20, 2004 12:44 pm
by janetgalle
Lillian wrote:Am I missing something JG? Everytime Loof does his stuff - and I almost get to the yellow button - Stinky gets in in the "Ghoulies"!!
Stinky has to be all the way down the path that is "safe" no longer able to move forward or backward.

Lillian wrote:And what keeps killing me in the boulder room???????? :lol:
GHOSTS!

Hope you're having fun!

jg

Posted: Wed Oct 20, 2004 12:50 pm
by janetgalle
Davimad wrote:How on earth did you do that?????
GHOSTS!

jg

Posted: Wed Oct 20, 2004 12:56 pm
by Davimad
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
:shock: :shock: :shock: :shock: :shock: :shock:
:roll: :roll: :roll: :roll: :roll: :roll: :roll:



M.A.D. :lol:

Posted: Wed Oct 20, 2004 12:58 pm
by janetgalle
rmelin13 wrote:Whatever it is
It is GHOSTS

jg

It is always an experiment in Wonderwierdness when you lay out things right on the edge of a level! Wierder still....if they work like you plan.....or not plan...... :wink:

Posted: Wed Oct 20, 2004 5:43 pm
by Lillian
But JG the ghosts go down that path too???

Posted: Wed Oct 20, 2004 6:41 pm
by janetgalle
Lillian wrote:But JG the ghosts go down that path too???
If Stinky goes as far as he can go down the path....right to the water, the ghost may follow, but shouldn't be able to get him. :)

jg

Posted: Wed Oct 20, 2004 6:51 pm
by malcdelsol
Hi jg/Lillian,

Great fun level jg - with great GHOSTS ! :lol: :lol: :lol:

What I did find was that at the begining if I pushed the boulder down the water by the lowest coin on the left - the tile on the left of that coin (the safe tile) became like an 'X' tile and I couldn't get to safety :shock:

Obviously I didn't do it again :wink:

Thanx,


Malcdelsol 8)

Posted: Wed Oct 20, 2004 8:22 pm
by Lillian
I thought you meant the path where the ice cube was! :roll: Sorry for not reading your signs :oops: :oops:

I'll try again.........

Posted: Wed Aug 15, 2012 2:08 pm
by dylan1298
I'm a little confused :oops:
I had stinky roll a boulder in the water, then go to safe spot. Loof took care of business on his end. Then rolled his boulder in the water. The boulder generater started, but loof is stuck, can't get across near yellow gates, and stinky is stuck at safe spot. How does loof get his second boulder to cross?

Posted: Fri Aug 17, 2012 2:10 am
by Amnon
I am in the same predicament, even after checking with the editor - it seems that this game depends on old features/glitches - according to the "flickering button" sign, it is possible perhaps that at the time ghosts could walk through ice-cubes.

Posted: Fri Aug 17, 2012 8:53 pm
by jdl
Amnon wrote:it seems that this game depends on old features/glitches
I was stalking some old topics when I seen your post here. I haven't played this level at all yet, but try playing it using the Deluxe version .exe file. :wink: I don't know if it will help though.

- jdl