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New Level - Tales Of Faraway Oceans 7

Posted: Fri Nov 13, 2009 9:56 am
by Chip
Three men and the sea: A tragedy of epic dimensions.

Edit: After the reply of Gameboy I've changed the signs. Please enjoy this new version.

Posted: Fri Nov 13, 2009 11:14 pm
by gameboy991
Um, for the record, using mean words to get your (or someone else's) point across is very...how do I put this...?

Seriously, even if you don't mean any harm, it could really offend someone... :(

Posted: Sat Nov 14, 2009 12:22 am
by Chip
Hi Gameboy
I'm so sorry. I used a word without thinking about it's deeper meaning.
I apologize to you with all my heart, and I'll change the level immediately. Please forgive me.
Chip

Posted: Sat Nov 14, 2009 12:32 am
by gameboy991
That's OK Chip, it's just that there are quite a few members who are still a bit young. :wink:

That being said, I still can't complete the level! :lol:

Posted: Wed Nov 18, 2009 10:54 pm
by Chip
Hi Gameboy
I've made a little helpfile for this one. It's especially for you.

Posted: Thu Nov 19, 2009 12:56 am
by gameboy991
Um, for some reason I can't get the reflectors and cannons to cooperate...

I'll keep trying for now... :roll:

Posted: Thu Nov 19, 2009 6:14 pm
by bob roest
I was making the classic mistake with this one, the obvious is not always the intended way. :D

And at one point I didn't think the red gate was ever going to open, but it did.

This has been a terrific series Chip, you've put a lot of work into these levels and I had a lot of fun solving them, thank-you!

Posted: Sat Nov 21, 2009 11:05 am
by Liz Mayhew
That was so cool! 8) 8) 8)

I have to admit that after struggling with various cannon/reflector/blocker arrangements I never could get a continuous line of fire for all the timers.

How kind of you to post that practice level for Gameboy. I really needed it! :lol:

The proper solution is so much easier than the contortions I was going through to get to the exit.

Thanks so much for another wonderful challenge :stinkyhappy:

Posted: Sat Nov 21, 2009 12:01 pm
by kiki
Hi Chip, I finally had the time to sort one of your well thought out levels.
I really can appreciate the hard work and time you put into them.
Thanks for all the fun, carry on. :)

Posted: Sat Nov 21, 2009 9:51 pm
by Chip
SS NUTSHELL - logbook entry 14,2 - first mate Loof

The secret of Trinity Island:

1. Steered E on raft and left it E to read welcome. Went to distillery and pushed barrel 3xE into water. Had lower part of an important bridge now. Went through house to another barrel and pushed it E, 3xN, 4xE and S into water. Important bridge finished!

2. Went to banana plantation and found missed toolbox inside house. Pushed it S and 2xE to block northern output of box factory. Made 2 other bridges with wooden boxes: First just E of sign about census, second just above this.

3. Went to glassworks and found prism inside house. Pushed it W and 5xN out of house. Then used it to roll boulders on northern and southern output of prism factory. Pushed prism itself on green timer.

4. Went to distillery and found missed cannon inside house. Pushed it 6xN and 6xE on special tile opposite prism factory. Production of prisms startet, had to be careful from now on.

5. Went back on raft and steered W,N,E,S,W,S,E,N. Tons of fishes there - and 3 reflectors. Pushed left one on cyan timer and middle one on ice rink inside pond. Funny, how they danced together! Came back and pushed last reflector over important bridge on special tile.

6. Went to distillery again and pushed outside cannon 4xN on ice rink. It stopped on blue timer. Went to banana plantation and pushed last cannon 4XS on ice rink too. (Did last push, when a reflector was near the end of it's turn.)

PS: Found hidden TP and got 2 bonus coins.

End of entry.

Posted: Fri Feb 09, 2018 5:53 am
by Amnon
Thanks for the fun!