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New Level - Marks Man On The Inside

Posted: Sun Nov 22, 2009 12:10 pm
by kiki
Here is one for Mark, using his glitch with a twist.
:wink:
KIKI971

Posted: Sun Nov 22, 2009 7:40 pm
by bob roest
Well brother you really pulled out all the stops on this one. :shock:

I don't even know where to begin...manipulating the shadow, avoiding and timing out the z-bot, the quick-finger stuff, working with the glitch?
I felt it a major accomplishment when I just got from one section to another!

Amazing challenge Keeks, thanks a bunch!

BTW, I hope your assistant has a walkthrough ready. :wink: :lol:

Posted: Sun Nov 22, 2009 10:11 pm
by Mark
Thank you, Kiki! :D
Quick moves, danger and magic!
You packed a lot of gymnastics on that tiny isle! 8)
P.S. Your sign really helped out. :wink:

Posted: Sun Nov 22, 2009 11:36 pm
by Marinus
Great level! It really could have been a Mark level. Thanks! :D
bob roest wrote:BTW, I hope your assistant has a walkthrough ready. :wink: :lol:
What's the matter. Still problems with walkthrough's? :lol:

Posted: Mon Nov 23, 2009 2:54 am
by annedanner
I don't want a walkthrough quite yet, but I would like the first four steps. Please?

Posted: Mon Nov 23, 2009 8:53 am
by Liz Mayhew
So far I've made the shadow do a bit of work.

I've got the box onto the yellow button but can't get through to push it into the water.

Abandoned that idea and got the box on the green button, ran up and got the generator started and discovered that I'm trapped, except for being able to stop/start the sunken box :lol: :lol: :lol:

Wonderful effect Keeks.

Just as mystifying as a Mark level. 8) :P :lol:

Posted: Mon Nov 23, 2009 12:21 pm
by kiki
Here is the first four lines from the walk thru that Marinus wrote.
There is more if needed. :)
. Let the shadow push the boulder up: Walk DLR 2D, back to start-position, L on breaktile, and D.

2. Push the box 1 up, and at the moment the z-bot is just below the sign, push box up again. (to the yellow button.)

3. Walk down and left above the snowman. (Shadow will push boulder right) Push boulder DL and get coin at the bottom. When the z-bot is on top, push boulder up.

4. Go up to the z-bot area. Push boulder left and quickly step DRR on sign. Then push it DL on green button.

Posted: Mon Nov 23, 2009 1:43 pm
by jcvalcar2
I came here looking for help too. :oops: I was either able to do the upper area or work with the shadow dude. :? I'm off to check out your help - thanks for this :wink:

Posted: Tue Nov 24, 2009 9:16 am
by Liz Mayhew
I finally got the right timing to get across the water and onto the ice to get that coin in the middle.

But I keep getting killed in that area and I don't know why? First when I hesitated on the breaktile above the ice, then the next 3 times when I was sliding south towards the trampoline. I'm not out of time and I can't see any enemies. What's happening? :? :cry:

Posted: Tue Nov 24, 2009 1:46 pm
by kiki
Liz wrote:What's happening
Think of the circling box as if it were on the ice you are getting kilt on and use it as a guide to time your moves.
It has to do with the glitch.
you are actually getting kilt by an invisible box.

Posted: Tue Nov 24, 2009 3:52 pm
by Liz Mayhew
Thanks Keeks - I'll try again ... and again and again and again probably!

Back later. :P

Posted: Tue Nov 24, 2009 4:47 pm
by kiki
Here is a complete walkthru courtesy of Marinus. :)
1. Let the shadow push the boulder up: Walk DLR 2D, back to start-position, L on breaktile, and D.

2. Push the box 1 up, and at the moment the z-bot is just below the sign, push box up again. (to the yellow button.)

3. Walk down and left above the snowman. (Shadow will push boulder right) Push boulder DL and get coin at the bottom. When the z-bot is on top, push boulder up.

4. Go up to the z-bot area. Push boulder left and quickly step DRR on sign. Then push it DL on green button.

5. Go over last breaktile and after cannon shoots, run left, push prism down, box up and get coin on breaktile without delay. Watch for cannonfire and slide right.

6. Quickly get coin top-right and stand on sign. When z-bot goes down to bottom-right corner follow DDL, and at the moment z-bot goes down from top-left corner, go through blue TP to yellow button.

7. Push box in water, walk left to breaktiles and stand on upper breaktile. Watch the moving box which is in fact sliding on the iceway, slide left to coin, up to breaktiles, and down to tramp.

8. When the moving box hits the other box, jump UD. Go through pink TP and jump LDRR to exit area.

9. Hold the right-arrow key for a while, walking against the conveyor, to let the shadow go to the white button. Get the coin and exit.

Posted: Wed Nov 25, 2009 4:56 am
by annedanner
Thanks for the walkthrough, Marinus. You sure outdid yourself on this one, Kiki, by making it very similar to a Mark level. Nice work!

Posted: Wed Nov 25, 2009 4:08 pm
by Liz Mayhew
Your walkthrough was easy to read, but not so easy to do! :roll: :roll:

It only took me about another 50 tries to get it worked out, but finally I did make it. Phew!

What an ace Stinker, full of mysteries and a nice tribute to Mark the Maestro of Mysteries himself. :stinkyhappy:

Poor Loofy is off on a cruise to recover now:

Posted: Thu Nov 26, 2009 6:05 am
by bob roest
I just saw this and I have no idea what it means.
Marinus wrote:What's the matter. Still problems with walkthrough's? :lol:

Posted: Thu Nov 26, 2009 8:27 am
by Marinus
Well it seemed to me you were making a joke when you said that, because the smilies and because we had some little misunderstandings about my walkthroughs in the past. I thought you had completed the level at that moment, but I had read that wrong. So let's say it's just another little misunderstanding.

Posted: Tue Dec 01, 2009 5:06 am
by Teri1255
I guess my question would be: Is the invisible box in the same exact position as the one we can see? And if so, when you do the UD is the invisible box directly across at that point, meaning if you leap at the point the visible box hits the visible box, the imaginary one cause a "wall" to bounce off? I too have been killed 5,000 times and I am just not getting the timing right. (And YES Marinus, your walk throughs are great, it's my imagination that's the problem. Cute pic Liz!)

Posted: Tue Dec 01, 2009 5:16 am
by kiki
Teri wrote: Is the invisible box in the same exact position as the one we can see?
Yes, and for the timing wait til the visible box is right at the box in the water (the one left of the yellow button) then make your move. :)

Posted: Tue Dec 01, 2009 11:02 am
by Amnon
Indeed like a Mark level - well done!

Posted: Tue Dec 01, 2009 10:52 pm
by kiki
Here is a practice level with Stinky as well as Loof.
It is possible to exit both.

BTW, Liz I love your screen shot. :lol:

Posted: Wed Dec 02, 2009 9:16 pm
by Teri1255
Got it! Thanks! I'm still recovering!! :) Great level! :)