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This is a little different

Posted: Fri Jan 08, 2010 5:15 am
by bob roest
I started this level about a week ago but it never seemed right to me and I could not come up with an ending to it.

So let's try something a little different...anyone that's interested can download it and edit the bejeebers out of it. :D

(I'ld start by putting him in front of the yellow sphere) and if anyone out there would like some help working with the editor please don't hesitiate to ask Keeks. :wink:

Post any changes on this thread.

Posted: Fri Jan 08, 2010 9:22 am
by kiki
Bob wrote:if anyone out there would like some help working with the editor please don't hesitate to ask Keeks.
Whaaaaaaaaaaaat! :lol: :lol: :lol: :lol: :lol: :lol:

Posted: Fri Jan 08, 2010 5:14 pm
by Liz Mayhew
I'll give it a go Bob! It's certainly a different approach. 8)

Quite a while ago Janet Galle used to give us a basic idea and see where we went with it.

Back sometime over the weekend. Got to go and cook dinner now! :D

Of course I'll have to ask Keeks for some help with using the editor! :lol: :lol: :lol:

Posted: Sat Jan 09, 2010 1:28 am
by kiki
Of course I will give it a go too.
Not sure when but soon. :D

Posted: Sat Jan 09, 2010 4:23 am
by annedanner
Count me in.

Posted: Sat Jan 09, 2010 8:08 pm
by bob roest
I took another run at this and it now works, although I think it might be a toughie. :D

Still looking forward to any other variations that people might want to come up with!

Posted: Sun Jan 10, 2010 9:49 am
by Liz Mayhew
Here's my variation Bob! I must say it was a really fun approach to making a level. At first I couldn't see what to do with it, but with quite a few changes I managed to come up with something. :D :D

Took the liberty of changing the texture to my desertisland one used in my last level. No models used this time.
Download here if you need to:
http://www.pcpuzzle.com/forum/viewtopic.php?t=20079

Now I'll give your version a try Bob, but there was so much I couldn't understand about your first layout I don't have much hope of solving it. :roll: I'll be back ... :wink:

Posted: Sun Jan 10, 2010 7:44 pm
by annedanner
Fun, fun time, Liz. Thanks! I struggled with the green spheres and boxes, but then got it all figured out.

Posted: Sun Jan 10, 2010 7:44 pm
by bob roest
Liz Mayhew wrote:I'll give your version a try Bob, but there was so much I couldn't understand about your first layout
Yeah, that's sort of how I felt about it too! :lol: :lol:

As to your version, the moves around the yellow timer gave me fits, I kept blowing up the metal box! :D

Once I had that all sorted out it took another age to work out the boxes up top and get Peegue up there.

This was a lot of fun Liz, really enjoyed it! :D

Thanks,

Posted: Sun Jan 10, 2010 10:00 pm
by Marinus
I think this is a fun idea Bob. I tried to play your level, and I'm almost there, but I can't do the final part so far. Am I supposed to push 5 woodboxes in the water to reach the travelator, while a sphere is still rolling around there? Not sure if I'm able to do so.

Liz, I'll try your level later.

Thanks. :)

Posted: Mon Jan 11, 2010 2:11 am
by kiki
I will get something posted in day or two when I have a couple of days off, I took a look at what i have to work with and its going be a challenge. :shock: :wink: :lol: :)

Posted: Mon Jan 11, 2010 3:29 am
by bob roest
Marinus wrote:Am I supposed to push 5 woodboxes in the water to reach the travelator, while a sphere is still rolling around there?
Yes you have to push the boxes but if you watch carefully you'll see that the sphere destroys two boxes when it passes the last one. I found that came in useful. :wink:
kiki wrote:I took a look at what I have to work with and its going be a challenge.
And yet for some crazy reason I have feeling you can handle it. :wink: :lol:

Posted: Mon Jan 11, 2010 7:09 am
by Marinus
Thanks. After a few more tries, I finally got the concentration to do the final part with the right timing. Thanks for the fun. :)

Posted: Mon Jan 11, 2010 9:39 am
by Liz Mayhew
Bob - I can't even get past the first bit. This is why I put Peegue in a different starting position. :lol: :lol:

Am I supposed to somehow manoeuver the boulder and steel box across to the right whilst the yellow sphere is rolling round the timer/raft section?

Posted: Mon Jan 11, 2010 2:03 pm
by annedanner
Liz, yes, to your question. That's how I did it. I'm still stuck on the green sphere/box puzzle at the end.

Posted: Mon Jan 11, 2010 3:01 pm
by tyteen4a03
I can't even find a solution to it (yes I am weak at puzzles) so I will work on it later.

Count me in, anyways :lol:

Posted: Mon Jan 11, 2010 9:44 pm
by bob roest
Here's a screenie of how the opening set-up looks. Then just push the box into position and follow it with the boulder. :D

Posted: Tue Jan 12, 2010 9:42 am
by Liz Mayhew
Bob - I've now got all the way to the top room and have a green sphere lethally circulating. Still working on it! :twisted:

Posted: Tue Jan 12, 2010 2:15 pm
by kiki
Here is what I came up with, have fun. :)

Posted: Wed Jan 13, 2010 3:45 am
by annedanner
Here is my contribution. Enjoy. (It may be a bit hard)

Please download "calm" texture.

Posted: Wed Jan 13, 2010 4:50 am
by bob roest
annedanner wrote:(It may be a bit hard)
Really? :shock: :lol:

I built this Frankenstein and so far I've only recognized a few dance moves that I programmed into it! :lol:

For me this has been a lot of fun and I very much appreciate that other level-makers have come aboard with their own versions. Thanks to all of you!

And Anne I will figure this one out...right after I decipher Kiki's contribution (and that may take until August). :wink: :D

Posted: Wed Jan 13, 2010 9:26 am
by kiki
And here I think my contribution is easy, I have no clue yet to anyone else's. :shock: :lol:

Posted: Wed Jan 13, 2010 1:24 pm
by annedanner
Yours is easy, Kiki? :shock: :shock: I can't even figure out the first move. :? :? But I'm enjoying all of the challenges. Great idea, Bob!

[Edit] Kiki, I just wanted you to know that I just put out the fire by the dark blue TP. I'm on my way to the finish. Be back soon. :)

Posted: Wed Jan 13, 2010 4:08 pm
by Marinus
I also played Liz's and Kiki's levels and I enjoyed them both. Challenging levels; I don't think they are much easier then Bob's level. Thanks! :)

Now I'll try Anne's level soon. BTW,
I kept the fire burning.

Posted: Wed Jan 13, 2010 6:22 pm
by annedanner
Hey anyone,

What keeps the yellow timer going at the end to get the white timer going in Kiki's level?

Posted: Wed Jan 13, 2010 7:41 pm
by Marinus
PM sent Anne. I also played your level. Thanks for the fun.

Posted: Wed Jan 13, 2010 10:00 pm
by annedanner
Thanks for the PM, Marinus. What I meant to ask was "how do you keep the yellow timer going throughout the level"?

Posted: Wed Jan 13, 2010 10:08 pm
by Marinus
I'm not quite sure what you mean.
The boulder was still rolling over the yellow timer until the end

Posted: Wed Jan 13, 2010 10:29 pm
by kiki
Yes you must set up the travelators with the help of a box and you must be quick after you push that boulder.
The box is pushed into the water after you push the boulder and that is where being quick comes in. :wink:


Here is what it looks like.
Screen shot courtesy of Marinus. :)

http://picasaweb.google.nl/lh/photo/OtD ... directlink

Posted: Thu Jan 14, 2010 12:06 am
by kiki
Crikey Bob, that was a brilliant challenge, took me an age to sort out the tramping and as always I was over thinking it, DOH! :lol:
The end wasn't to much pushing so that was very cool.
Thanks for the level and the great idea.
I will have to do this too sometime soon. :) I am still working on the others from Liz and Anne. :wink: