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New Level - Tales Of Faraway Oceans 24 & Epilogue
Posted: Fri Mar 12, 2010 8:56 pm
by Chip
Showdown.
(With a big THANK YOU to Marinus for testing the level.)
Posted: Fri Mar 12, 2010 9:07 pm
by Sammy_P
Can't wait to try this level when I get home, Chip.
Posted: Fri Mar 12, 2010 10:36 pm
by Marinus
It was a big challenge, and I enjoyed it. Thanks.

Posted: Sat Mar 13, 2010 9:00 pm
by bob roest
You got me on this one Chip.
I've got Qookie stuck behind a boulder, can't see a way to get down that corridor before the boulder arrives and Peegue is on the island with the bad guy but anything I do with Stinky inevitably results in Peegues' demise since I can't find him a safe spot.
I'll try it again later.
Posted: Sat Mar 13, 2010 10:51 pm
by Blink
Nicely created level. The difficulty was high enough to give you a sufficient level of challenge, and it didn't blow my nerves away.
Posted: Sat Mar 13, 2010 11:14 pm
by bob roest
Came back to it and tried a different approach that almost gave me carpal-tunnel syndrome but it worked.
Thanks Chip!
Posted: Sun Mar 14, 2010 4:35 pm
by annedanner
The epilogue? - I FINISHED IT! Thanks for all of your hard work, Chip, and for bringing us much entertainment and challenges.
Posted: Sun Mar 14, 2010 5:15 pm
by annedanner
Bob, what does that carpal tunnel move look like? I'm ending up the same place as you.
Posted: Mon Mar 15, 2010 12:07 pm
by Chip
General hints:
1. Read the signs - literally...
2. Use both carpal-tunnels.
Posted: Fri Mar 19, 2010 5:06 pm
by Liz Mayhew
Posted: Fri Mar 19, 2010 7:30 pm
by kiki
Truly exceptional work Chip, The detail and thought you put into your levels is mind boggling.
Carry on.

Posted: Fri Mar 19, 2010 8:30 pm
by Chip
Walkthrough:
Wait for the next shot of the cannon, then (all "as fast as possible"):
1. Move Stinky 3xU, 5xL and 2xD to open the blue gate. Switch to Loof.
2. Jump L,L and U on the white timer. Switch back to Stinky.
3. Run 7xL, 7xU ("May the crate be with you!"), 1xD and 1xR to open the yellow gate. Switch to Qookie.
4. Run, between the boulder and the next shot, R and U to the tramp. Jump and step D to push the cannon. Switch back to Stinky.
5. Go 2xL to open the red gate and 1xR to bring Strangeky on the central tile. Switch to Peegue.
6. Jump D into the red TP and (after the skate) L. Push the red sphere L and wait.
The sphere will build a bridge for the cannon, and the incoming shots will clear the lab from all obstacles.
Mnemonic: Stinky - Loof - Stinky - Qookie - Stinky - Peegue
Posted: Mon Feb 26, 2018 4:19 am
by Amnon
What can I say... It was certainly extreme. How it worked is still is a mystery, but it did. Thanks for the whole series, Chip!!!