Mystery of the Moor
Posted: Thu Aug 26, 2010 10:55 pm
When anyone has the time, could I get some walkthru's for this series?
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Stinky stands on button and Peegue pushes box into water. When the ghost is moving up past the wall, push the ice cube and jump. The ice cube goes through the coin, smashing the ghost at the same time. Peegue tramps down and right.
Stinky pushes pink cube right and Peegue pushes it into the water. Repeat with Qookie. Peegue then exits and opens the green gate.
Qookie goes up and right to collect the coin above the yellow gate, and she waits there.
Stinky tramps D, D, D, R to land on the break tile above the clock.
1 wooden box for flame. Prism in water, second box in water.
Cross bridge and push wooden box round ice curve into water. You now need to complete the second half of the bridge with prisms.
Take the coins from the cannon when safe and wait until the cannon has destroyed the boxes up there. It's safe to wait on the wooden box below the 2 black TPs. When the cannon has fired, go up thru the TP and quickly push the prism down into the water. Repeat. When ready, take the 2 coins in the wall above the generator. Next time the cannon fires, the newly generated prism stops the generator. Get bonus coin and cross newly made bridge.
Push the green spheres right and step down quickly out of the way. Push the other 2 spheres up into the water as a bridge for Qookie. She is now free.
Qookie walks down through the bottom gate and slides left into the box. Step up and walk left, filling the waterholes with the boxes and pushing the first box right to fill the last waterhole.
Walk right and push the ice cube up to smash the ghost, stepping down out of the way. Step on/off the red button to smash the cube in the red gate. Push the ice cube up the ice again and step left to get the bonus coin. Push the cube onto the red button and side up the ice into the alcove opposite the white button.
Stinky pushes the cube up and quickly steps left onto the red button. Qookie pushes the cube onto the white button and slides down into the bonus coin alcove.
Stinky now goes back for the cannon. Take the upper bridge and avoid the sphere and cannon fire. Push the cannon down and round to blow the barrel and push the cannon above Qookie. Collect the time and coin. Qookie pushes the cannon onto the red button.
Both can now exit, one taking the high road through the caves and the other across the bridge and pushing the final box for the exit.

1. Qookie goes in and out of the green TP then walks down to the south west corner to collect the coins off the buttons. Return to the sign above the boulder. When the “monk” has passed the boulder, push it down and right which diverts him to operate the timer switch.
2. Wait below the barrel on the left. As soon as the conveyor stops push the barrel up through the green TP and follow. Push the barrel as far as you can. Wait until it’s safe to go back through the TP. Then push the boulder up and left. When the conveyor stops again push the boulder through the TP to blow the barrel and some steel boxes. Follow and stand at the top of the alley.
3. Loof is now free and can push a barrel left. Qookie pushes it to just above the ice.
4. When safe Qookie pushes the top steel box onto the conveyor and across below the ice curve and down to #5 as shown. Then pushes the other boulder up and left. She can hide in Loof’s alleyway when needed. Push the boulder through the TP when the conveyor is stopped.
5. Keep the kaboom circulating for the moment and use Loof and Qookie to build a bridge down to the raft, using boxes 1,2,3,4. When the kaboom is out of the way push the boulder on the raft down to send the other raft left.
Don’t forget to collect bonus coins either side of green TP using both characters.
6. Now to get the kaboom operating the pink timer again. Push box 5 one space right and stand below it. When the kaboom walks down from the top and touches the box he will change direction again. Quickly push the box up to the flower. The kaboom is now going round the rock and working the timer.
7. Using the ice curve get box 5 onto the white button when safe. Using Loof and Qookie get boxes 6 and 7 into the water to collect the top coins.
8. Go to top right corner. Loof pushes wooden box in water, tramps right and up, pushes box left into water and stands on green button. Qookie pushes box up through gate and steps down. Loof pushes box right into water, takes coin off yellow button and stands on green button to let Qookie through. Qookie tramps right and pushes box onto yellow button. From break tile go left and through white TP to get all bonus coins. Loof pushes box off yellow button and onto green button.
9. Loof goes down to the raft and rides it left. Then takes the bottom raft and rides it round into the alcove by the boulder on the blue button. Qookie walks down past the kaboom to the raft. Both can ride to the exit and collect last coins.